eVision .NET API
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eVision.Easy3D.E3DTransformMatrix Member List

This is the complete list of members for eVision.Easy3D.E3DTransformMatrix, including all inherited members.

AzimuthElevationAngleseVision.Easy3D.E3DTransformMatrix
CreateAnisotropicScalingMatrix(float scaleX, float scaleY, float scaleZ)eVision.Easy3D.E3DTransformMatrixstatic
CreateIdentityMatrix()eVision.Easy3D.E3DTransformMatrixstatic
CreateIsotropicScalingMatrix(float scale)eVision.Easy3D.E3DTransformMatrixstatic
CreateOrthoBasis(eVision.Easy3D.E3DPoint e1, eVision.Easy3D.E3DPoint e2, eVision.Easy3D.E3DPoint e3, eVision.Easy3D.E3DPoint t)eVision.Easy3D.E3DTransformMatrixstatic
CreateOrthographicProjectionMatrix(float width, float height)eVision.Easy3D.E3DTransformMatrixstatic
CreatePerspectiveProjectionMatrix(float distance, float width, float height)eVision.Easy3D.E3DTransformMatrixstatic
CreateRotationMatrix(eVision.Easy3D.E3DPoint axis, float angle)eVision.Easy3D.E3DTransformMatrixstatic
CreateRotationXMatrix(float angle)eVision.Easy3D.E3DTransformMatrixstatic
CreateRotationYMatrix(float angle)eVision.Easy3D.E3DTransformMatrixstatic
CreateRotationZMatrix(float angle)eVision.Easy3D.E3DTransformMatrixstatic
CreateTranslationMatrix(float dX, float dY, float dZ)eVision.Easy3D.E3DTransformMatrixstatic
E3DTransformMatrix()eVision.Easy3D.E3DTransformMatrix
E3DTransformMatrix(eVision.Easy3D.E3DTransformMatrix other)eVision.Easy3D.E3DTransformMatrix
E3DTransformMatrix(double m00, double m10, double m20, double m30, double m01, double m11, double m21, double m31, double m02, double m12, double m22, double m32, double m03, double m13, double m23, double m33)eVision.Easy3D.E3DTransformMatrix
EulerAngleseVision.Easy3D.E3DTransformMatrix
GetAzimuthElevationAngles(out float azimuth, out float elevation)eVision.Easy3D.E3DTransformMatrix
GetOrthoBasis(out eVision.Easy3D.E3DPoint e1, out eVision.Easy3D.E3DPoint e2, out eVision.Easy3D.E3DPoint e3, out eVision.Easy3D.E3DPoint t)eVision.Easy3D.E3DTransformMatrix
GetValue(uint column, uint row)eVision.Easy3D.E3DTransformMatrix
Inverse()eVision.Easy3D.E3DTransformMatrix
IsRigid()eVision.Easy3D.E3DTransformMatrix
Load(string path)eVision.Easy3D.E3DTransformMatrix
Load(eVision.ESerializer serializer)eVision.Easy3D.E3DTransformMatrix
operator*(eVision.Easy3D.E3DTransformMatrix extraArgument, eVision.Easy3D.E3DTransformMatrix matrix)eVision.Easy3D.E3DTransformMatrixstatic
operator*(eVision.Easy3D.E3DTransformMatrix extraArgument, eVision.Easy3D.E3DPoint P)eVision.Easy3D.E3DTransformMatrixstatic
operator+(eVision.Easy3D.E3DTransformMatrix extraArgument, eVision.Easy3D.E3DTransformMatrix matrix)eVision.Easy3D.E3DTransformMatrixstatic
operator-(eVision.Easy3D.E3DTransformMatrix extraArgument, eVision.Easy3D.E3DTransformMatrix matrix)eVision.Easy3D.E3DTransformMatrixstatic
Save(string path)eVision.Easy3D.E3DTransformMatrix
Save(eVision.ESerializer serializer)eVision.Easy3D.E3DTransformMatrix
SetValue(uint column, uint row, float value)eVision.Easy3D.E3DTransformMatrix
Transpose()eVision.Easy3D.E3DTransformMatrix