eVision C++ API 26.10.0-beta.2.dev
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eVision::EQuadrangle Member List

This is the complete list of members for eVision::EQuadrangle, including all inherited members.

ComputeOverlap(const eVision::EQuadrangle &other) consteVision::EQuadrangle
Corner0eVision::EQuadrangle
Corner1eVision::EQuadrangle
Corner2eVision::EQuadrangle
Corner3eVision::EQuadrangle
Draw(eVision::EDrawAdapter *graphicContext, float zoomX, float zoomY, float panX, float panY, bool drawDiagonals) consteVision::EQuadrangle
Draw(eVision::EDrawAdapter *graphicContext, float zoomX, float zoomY, float panX, float panY) consteVision::EQuadrangle
Draw(eVision::EDrawAdapter *graphicContext, float zoomX, float zoomY, float panX) consteVision::EQuadrangle
Draw(eVision::EDrawAdapter *graphicContext, float zoomX, float zoomY) consteVision::EQuadrangle
Draw(eVision::EDrawAdapter *graphicContext, float zoomX) consteVision::EQuadrangle
Draw(eVision::EDrawAdapter *graphicContext) consteVision::EQuadrangle
Draw(eVision::EDrawAdapter *graphicContext, const eVision::EFrame &frame, float zoomX, float zoomY, float panX, float panY, bool drawDiagonals) consteVision::EQuadrangle
Draw(eVision::EDrawAdapter *graphicContext, const eVision::EFrame &frame, float zoomX, float zoomY, float panX, float panY) consteVision::EQuadrangle
Draw(eVision::EDrawAdapter *graphicContext, const eVision::EFrame &frame, float zoomX, float zoomY, float panX) consteVision::EQuadrangle
Draw(eVision::EDrawAdapter *graphicContext, const eVision::EFrame &frame, float zoomX, float zoomY) consteVision::EQuadrangle
Draw(eVision::EDrawAdapter *graphicContext, const eVision::EFrame &frame, float zoomX) consteVision::EQuadrangle
Draw(eVision::EDrawAdapter *graphicContext, const eVision::EFrame &frame) consteVision::EQuadrangle
Draw(eVision::EDrawAdapter *graphicContext, const eVision::ERGBColor &color, float zoomX, float zoomY, float panX, float panY, bool drawDiagonals) consteVision::EQuadrangle
Draw(eVision::EDrawAdapter *graphicContext, const eVision::ERGBColor &color, float zoomX, float zoomY, float panX, float panY) consteVision::EQuadrangle
Draw(eVision::EDrawAdapter *graphicContext, const eVision::ERGBColor &color, float zoomX, float zoomY, float panX) consteVision::EQuadrangle
Draw(eVision::EDrawAdapter *graphicContext, const eVision::ERGBColor &color, float zoomX, float zoomY) consteVision::EQuadrangle
Draw(eVision::EDrawAdapter *graphicContext, const eVision::ERGBColor &color, float zoomX) consteVision::EQuadrangle
Draw(eVision::EDrawAdapter *graphicContext, const eVision::ERGBColor &color) consteVision::EQuadrangle
Draw(eVision::EDrawAdapter *graphicContext, const eVision::ERGBColor &color, const eVision::EFrame &frame, float zoomX, float zoomY, float panX, float panY, bool drawDiagonals) consteVision::EQuadrangle
Draw(eVision::EDrawAdapter *graphicContext, const eVision::ERGBColor &color, const eVision::EFrame &frame, float zoomX, float zoomY, float panX, float panY) consteVision::EQuadrangle
Draw(eVision::EDrawAdapter *graphicContext, const eVision::ERGBColor &color, const eVision::EFrame &frame, float zoomX, float zoomY, float panX) consteVision::EQuadrangle
Draw(eVision::EDrawAdapter *graphicContext, const eVision::ERGBColor &color, const eVision::EFrame &frame, float zoomX, float zoomY) consteVision::EQuadrangle
Draw(eVision::EDrawAdapter *graphicContext, const eVision::ERGBColor &color, const eVision::EFrame &frame, float zoomX) consteVision::EQuadrangle
Draw(eVision::EDrawAdapter *graphicContext, const eVision::ERGBColor &color, const eVision::EFrame &frame) consteVision::EQuadrangle
Draw(HDC graphicContext, float zoomX, float zoomY, float panX, float panY, bool drawDiagonals) consteVision::EQuadrangle
Draw(HDC graphicContext, float zoomX, float zoomY, float panX, float panY) consteVision::EQuadrangle
Draw(HDC graphicContext, float zoomX, float zoomY, float panX) consteVision::EQuadrangle
Draw(HDC graphicContext, float zoomX, float zoomY) consteVision::EQuadrangle
Draw(HDC graphicContext, float zoomX) consteVision::EQuadrangle
Draw(HDC graphicContext) consteVision::EQuadrangle
Draw(HDC graphicContext, const eVision::ERGBColor &color, float zoomX, float zoomY, float panX, float panY, bool drawDiagonals) consteVision::EQuadrangle
Draw(HDC graphicContext, const eVision::ERGBColor &color, float zoomX, float zoomY, float panX, float panY) consteVision::EQuadrangle
Draw(HDC graphicContext, const eVision::ERGBColor &color, float zoomX, float zoomY, float panX) consteVision::EQuadrangle
Draw(HDC graphicContext, const eVision::ERGBColor &color, float zoomX, float zoomY) consteVision::EQuadrangle
Draw(HDC graphicContext, const eVision::ERGBColor &color, float zoomX) consteVision::EQuadrangle
Draw(HDC graphicContext, const eVision::ERGBColor &color) consteVision::EQuadrangle
DrawWithCurrentPen(HDC graphicContext, float zoomX, float zoomY, float panX, float panY, bool drawDiagonals) consteVision::EQuadrangle
DrawWithCurrentPen(HDC graphicContext, float zoomX, float zoomY, float panX, float panY) consteVision::EQuadrangle
DrawWithCurrentPen(HDC graphicContext, float zoomX, float zoomY, float panX) consteVision::EQuadrangle
DrawWithCurrentPen(HDC graphicContext, float zoomX, float zoomY) consteVision::EQuadrangle
DrawWithCurrentPen(HDC graphicContext, float zoomX) consteVision::EQuadrangle
DrawWithCurrentPen(HDC graphicContext) consteVision::EQuadrangle
EQuadrangle()eVision::EQuadrangle
EQuadrangle(std::vector< eVision::EPoint > corners)eVision::EQuadrangle
GetArea() consteVision::EQuadrangle
GetCornerAngle(uint32_t cornerIndex) consteVision::EQuadrangle
GetCorners() consteVision::EQuadrangle
GetGravityCenter() consteVision::EQuadrangle
GetPerimeter() consteVision::EQuadrangle
GetPoint(const uint32_t index) consteVision::EQuadrangle
GetSideAngle(uint32_t sideIndex) consteVision::EQuadrangle
GetSideLength(uint32_t sideIndex) consteVision::EQuadrangle
GetUpperLeftCorner() consteVision::EQuadrangle
IsInside(const eVision::EPoint &point, bool includeEdges) consteVision::EQuadrangle
IsInside(const eVision::EPoint &point) consteVision::EQuadrangle
IsPointInside(const eVision::EPoint &point, bool includeEdges) consteVision::EQuadrangle
IsPointInside(const eVision::EPoint &point) consteVision::EQuadrangle
IsQuadrangleInside(const eVision::EQuadrangle &quadrangle, bool includeEdges) consteVision::EQuadrangle
IsQuadrangleInside(const eVision::EQuadrangle &quadrangle) consteVision::EQuadrangle
LocalToSensor(const eVision::EFrame &frame) consteVision::EQuadrangle
OverLaps(const eVision::EQuadrangle &other) consteVision::EQuadrangle
SensorToLocal(const eVision::EFrame &frame) consteVision::EQuadrangle
SetPoint(const uint32_t &index, const eVision::EPoint &location)eVision::EQuadrangle