This is the complete list of members for eVision.Easy3D.EStatistics, including all inherited members.
| ComputeAverageMap(eVision.Easy3D.EDepthMap16 sourceMap, eVision.Easy3D.EDepthMap16 destinationMap, short halfKernelSize, float minValidRatio, bool fillUndefinedPixels) | eVision.Easy3D.EStatistics | static |
| ComputeAverageMap(eVision.Easy3D.EDepthMap16 sourceMap, eVision.Easy3D.EDepthMap16 destinationMap, short halfKernelSize, float minValidRatio) | eVision.Easy3D.EStatistics | static |
| ComputeAverageMap(eVision.Easy3D.EDepthMap16 sourceMap, eVision.Easy3D.EDepthMap16 destinationMap, short halfKernelSize) | eVision.Easy3D.EStatistics | static |
| ComputeAverageMap(eVision.Easy3D.EDepthMap8 sourceMap, eVision.Easy3D.EDepthMap8 destinationMap, short halfKernelSize, float minValidRatio, bool fillUndefinedPixels) | eVision.Easy3D.EStatistics | static |
| ComputeAverageMap(eVision.Easy3D.EDepthMap8 sourceMap, eVision.Easy3D.EDepthMap8 destinationMap, short halfKernelSize, float minValidRatio) | eVision.Easy3D.EStatistics | static |
| ComputeAverageMap(eVision.Easy3D.EDepthMap8 sourceMap, eVision.Easy3D.EDepthMap8 destinationMap, short halfKernelSize) | eVision.Easy3D.EStatistics | static |
| ComputeAverageMap(eVision.Easy3D.EZMap16 sourceMap, eVision.Easy3D.EZMap16 destinationMap, short halfKernelSize, float minValidRatio, bool fillUndefinedPixels) | eVision.Easy3D.EStatistics | static |
| ComputeAverageMap(eVision.Easy3D.EZMap16 sourceMap, eVision.Easy3D.EZMap16 destinationMap, short halfKernelSize, float minValidRatio) | eVision.Easy3D.EStatistics | static |
| ComputeAverageMap(eVision.Easy3D.EZMap16 sourceMap, eVision.Easy3D.EZMap16 destinationMap, short halfKernelSize) | eVision.Easy3D.EStatistics | static |
| ComputeAverageMap(eVision.Easy3D.EZMap8 sourceMap, eVision.Easy3D.EZMap8 destinationMap, short halfKernelSize, float minValidRatio, bool fillUndefinedPixels) | eVision.Easy3D.EStatistics | static |
| ComputeAverageMap(eVision.Easy3D.EZMap8 sourceMap, eVision.Easy3D.EZMap8 destinationMap, short halfKernelSize, float minValidRatio) | eVision.Easy3D.EStatistics | static |
| ComputeAverageMap(eVision.Easy3D.EZMap8 sourceMap, eVision.Easy3D.EZMap8 destinationMap, short halfKernelSize) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EDepthMap8 sourceMap, bool computeStddev) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EDepthMap8 sourceMap, eVision.ERegion region, bool computeStddev) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EZMap8 sourceMap, bool computeStddev) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EZMap8 sourceMap, eVision.ERegion region, bool computeStddev) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EDepthMap16 sourceMap, bool computeStddev) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EDepthMap16 sourceMap, eVision.ERegion region, bool computeStddev) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EZMap16 sourceMap, bool computeStddev) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EZMap16 sourceMap, eVision.ERegion region, bool computeStddev) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EDepthMap32f sourceMap, bool computeStddev) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EDepthMap32f sourceMap, eVision.ERegion region, bool computeStddev) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EZMap32f sourceMap, bool computeStddev) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EZMap32f sourceMap, eVision.ERegion region, bool computeStddev) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EDepthMap8 sourceMap, out uint validCount, out eVision.EBW8 minimumValue, out eVision.EBW8 maximumValue, out float average) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EDepthMap16 sourceMap, out uint validCount, out eVision.EBW16 minimumValue, out eVision.EBW16 maximumValue, out float average) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EDepthMap32f sourceMap, out uint validCount, out eVision.EBW32f minimumValue, out eVision.EBW32f maximumValue, out float average) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EDepthMap16 sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW16 minimumValue, out eVision.EBW16 maximumValue, out float average) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EDepthMap8 sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW8 minimumValue, out eVision.EBW8 maximumValue, out float average) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EDepthMap32f sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW32f minimumValue, out eVision.EBW32f maximumValue, out float average) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EDepthMap8 sourceMap, out uint validCount, out eVision.EBW8 minimumValue, out eVision.EBW8 maximumValue, out float average, out float stddev) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EDepthMap8 sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW8 minimumValue, out eVision.EBW8 maximumValue, out float average, out float stddev) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EDepthMap16 sourceMap, out uint validCount, out eVision.EBW16 minimumValue, out eVision.EBW16 maximumValue, out float average, out float stddev) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EDepthMap16 sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW16 minimumValue, out eVision.EBW16 maximumValue, out float average, out float stddev) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EDepthMap32f sourceMap, out uint validCount, out eVision.EBW32f minimumValue, out eVision.EBW32f maximumValue, out float average, out float stddev) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EDepthMap32f sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW32f minimumValue, out eVision.EBW32f maximumValue, out float average, out float stddev) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EZMap8 sourceMap, out uint validCount, out eVision.EBW8 minimumValue, out eVision.EBW8 maximumValue, out float average) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EZMap8 sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW8 minimumValue, out eVision.EBW8 maximumValue, out float average) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EZMap16 sourceMap, out uint validCount, out eVision.EBW16 minimumValue, out eVision.EBW16 maximumValue, out float average) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EZMap16 sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW16 minimumValue, out eVision.EBW16 maximumValue, out float average) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EZMap32f sourceMap, out uint validCount, out eVision.EBW32f minimumValue, out eVision.EBW32f maximumValue, out float average) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EZMap32f sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW32f minimumValue, out eVision.EBW32f maximumValue, out float average) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EZMap8 sourceMap, out uint validCount, out eVision.EBW8 minimumValue, out eVision.EBW8 maximumValue, out float average, out float stddev) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EZMap8 sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW8 minimumValue, out eVision.EBW8 maximumValue, out float average, out float stddev) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EZMap16 sourceMap, out uint validCount, out eVision.EBW16 minimumValue, out eVision.EBW16 maximumValue, out float average, out float stddev) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EZMap16 sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW16 minimumValue, out eVision.EBW16 maximumValue, out float average, out float stddev) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EZMap32f sourceMap, out uint validCount, out eVision.EBW32f minimumValue, out eVision.EBW32f maximumValue, out float average, out float stddev) | eVision.Easy3D.EStatistics | static |
| ComputePixelStatistics(eVision.Easy3D.EZMap32f sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW32f minimumValue, out eVision.EBW32f maximumValue, out float average, out float stddev) | eVision.Easy3D.EStatistics | static |
| ComputeStandardDeviationMap(eVision.Easy3D.EDepthMap8 sourceMap, eVision.EImageBW8 destinationImage, short halfKernelSize, float minValidRatio, bool fillUndefinedPixels) | eVision.Easy3D.EStatistics | static |
| ComputeStandardDeviationMap(eVision.Easy3D.EDepthMap8 sourceMap, eVision.EImageBW8 destinationImage, short halfKernelSize, float minValidRatio) | eVision.Easy3D.EStatistics | static |
| ComputeStandardDeviationMap(eVision.Easy3D.EDepthMap8 sourceMap, eVision.EImageBW8 destinationImage, short halfKernelSize) | eVision.Easy3D.EStatistics | static |
| ComputeStandardDeviationMap(eVision.Easy3D.EDepthMap16 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize, float minValidRatio, bool fillUndefinedPixels) | eVision.Easy3D.EStatistics | static |
| ComputeStandardDeviationMap(eVision.Easy3D.EDepthMap16 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize, float minValidRatio) | eVision.Easy3D.EStatistics | static |
| ComputeStandardDeviationMap(eVision.Easy3D.EDepthMap16 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize) | eVision.Easy3D.EStatistics | static |
| ComputeStandardDeviationMap(eVision.Easy3D.EDepthMap8 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize, float minValidRatio, bool fillUndefinedPixels) | eVision.Easy3D.EStatistics | static |
| ComputeStandardDeviationMap(eVision.Easy3D.EDepthMap8 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize, float minValidRatio) | eVision.Easy3D.EStatistics | static |
| ComputeStandardDeviationMap(eVision.Easy3D.EDepthMap8 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize) | eVision.Easy3D.EStatistics | static |
| ComputeStandardDeviationMap(eVision.Easy3D.EZMap16 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize, float minValidRatio, bool fillUndefinedPixels) | eVision.Easy3D.EStatistics | static |
| ComputeStandardDeviationMap(eVision.Easy3D.EZMap16 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize, float minValidRatio) | eVision.Easy3D.EStatistics | static |
| ComputeStandardDeviationMap(eVision.Easy3D.EZMap16 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize) | eVision.Easy3D.EStatistics | static |
| ComputeStandardDeviationMap(eVision.Easy3D.EZMap8 sourceMap, eVision.EImageBW8 destinationImage, short halfKernelSize, float minValidRatio, bool fillUndefinedPixels) | eVision.Easy3D.EStatistics | static |
| ComputeStandardDeviationMap(eVision.Easy3D.EZMap8 sourceMap, eVision.EImageBW8 destinationImage, short halfKernelSize, float minValidRatio) | eVision.Easy3D.EStatistics | static |
| ComputeStandardDeviationMap(eVision.Easy3D.EZMap8 sourceMap, eVision.EImageBW8 destinationImage, short halfKernelSize) | eVision.Easy3D.EStatistics | static |
| ComputeStandardDeviationMap(eVision.Easy3D.EZMap8 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize, float minValidRatio, bool fillUndefinedPixels) | eVision.Easy3D.EStatistics | static |
| ComputeStandardDeviationMap(eVision.Easy3D.EZMap8 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize, float minValidRatio) | eVision.Easy3D.EStatistics | static |
| ComputeStandardDeviationMap(eVision.Easy3D.EZMap8 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EDepthMap8 sourceMap, bool computeStddev) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EDepthMap8 sourceMap, eVision.ERegion region, bool computeStddev) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EZMap8 sourceMap, bool computeStddev) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EZMap8 sourceMap, eVision.ERegion region, bool computeStddev) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EDepthMap16 sourceMap, bool computeStddev) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EDepthMap16 sourceMap, eVision.ERegion region, bool computeStddev) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EZMap16 sourceMap, bool computeStddev) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EZMap16 sourceMap, eVision.ERegion region, bool computeStddev) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EDepthMap32f sourceMap, bool computeStddev) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EDepthMap32f sourceMap, eVision.ERegion region, bool computeStddev) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EZMap32f sourceMap, bool computeStddev) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EZMap32f sourceMap, eVision.ERegion region, bool computeStddev) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EDepthMap8 sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EDepthMap8 sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EDepthMap16 sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EDepthMap16 sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EDepthMap32f sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EDepthMap32f sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EZMap8 sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EZMap8 sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EZMap16 sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EZMap16 sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EZMap32f sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EZMap32f sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EDepthMap8 sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EDepthMap8 sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EDepthMap16 sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EDepthMap16 sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EDepthMap32f sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EDepthMap32f sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EZMap8 sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EZMap8 sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EZMap16 sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EZMap16 sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EZMap32f sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev) | eVision.Easy3D.EStatistics | static |
| ComputeStatistics(eVision.Easy3D.EZMap32f sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev) | eVision.Easy3D.EStatistics | static |