eVision .NET API
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eVision.Easy3D.EStatistics Member List

This is the complete list of members for eVision.Easy3D.EStatistics, including all inherited members.

ComputeAverageMap(eVision.Easy3D.EDepthMap16 sourceMap, eVision.Easy3D.EDepthMap16 destinationMap, short halfKernelSize, float minValidRatio, bool fillUndefinedPixels)eVision.Easy3D.EStatisticsstatic
ComputeAverageMap(eVision.Easy3D.EDepthMap16 sourceMap, eVision.Easy3D.EDepthMap16 destinationMap, short halfKernelSize, float minValidRatio)eVision.Easy3D.EStatisticsstatic
ComputeAverageMap(eVision.Easy3D.EDepthMap16 sourceMap, eVision.Easy3D.EDepthMap16 destinationMap, short halfKernelSize)eVision.Easy3D.EStatisticsstatic
ComputeAverageMap(eVision.Easy3D.EDepthMap8 sourceMap, eVision.Easy3D.EDepthMap8 destinationMap, short halfKernelSize, float minValidRatio, bool fillUndefinedPixels)eVision.Easy3D.EStatisticsstatic
ComputeAverageMap(eVision.Easy3D.EDepthMap8 sourceMap, eVision.Easy3D.EDepthMap8 destinationMap, short halfKernelSize, float minValidRatio)eVision.Easy3D.EStatisticsstatic
ComputeAverageMap(eVision.Easy3D.EDepthMap8 sourceMap, eVision.Easy3D.EDepthMap8 destinationMap, short halfKernelSize)eVision.Easy3D.EStatisticsstatic
ComputeAverageMap(eVision.Easy3D.EZMap16 sourceMap, eVision.Easy3D.EZMap16 destinationMap, short halfKernelSize, float minValidRatio, bool fillUndefinedPixels)eVision.Easy3D.EStatisticsstatic
ComputeAverageMap(eVision.Easy3D.EZMap16 sourceMap, eVision.Easy3D.EZMap16 destinationMap, short halfKernelSize, float minValidRatio)eVision.Easy3D.EStatisticsstatic
ComputeAverageMap(eVision.Easy3D.EZMap16 sourceMap, eVision.Easy3D.EZMap16 destinationMap, short halfKernelSize)eVision.Easy3D.EStatisticsstatic
ComputeAverageMap(eVision.Easy3D.EZMap8 sourceMap, eVision.Easy3D.EZMap8 destinationMap, short halfKernelSize, float minValidRatio, bool fillUndefinedPixels)eVision.Easy3D.EStatisticsstatic
ComputeAverageMap(eVision.Easy3D.EZMap8 sourceMap, eVision.Easy3D.EZMap8 destinationMap, short halfKernelSize, float minValidRatio)eVision.Easy3D.EStatisticsstatic
ComputeAverageMap(eVision.Easy3D.EZMap8 sourceMap, eVision.Easy3D.EZMap8 destinationMap, short halfKernelSize)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EDepthMap8 sourceMap, bool computeStddev)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EDepthMap8 sourceMap, eVision.ERegion region, bool computeStddev)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EZMap8 sourceMap, bool computeStddev)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EZMap8 sourceMap, eVision.ERegion region, bool computeStddev)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EDepthMap16 sourceMap, bool computeStddev)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EDepthMap16 sourceMap, eVision.ERegion region, bool computeStddev)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EZMap16 sourceMap, bool computeStddev)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EZMap16 sourceMap, eVision.ERegion region, bool computeStddev)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EDepthMap32f sourceMap, bool computeStddev)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EDepthMap32f sourceMap, eVision.ERegion region, bool computeStddev)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EZMap32f sourceMap, bool computeStddev)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EZMap32f sourceMap, eVision.ERegion region, bool computeStddev)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EDepthMap8 sourceMap, out uint validCount, out eVision.EBW8 minimumValue, out eVision.EBW8 maximumValue, out float average)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EDepthMap16 sourceMap, out uint validCount, out eVision.EBW16 minimumValue, out eVision.EBW16 maximumValue, out float average)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EDepthMap32f sourceMap, out uint validCount, out eVision.EBW32f minimumValue, out eVision.EBW32f maximumValue, out float average)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EDepthMap16 sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW16 minimumValue, out eVision.EBW16 maximumValue, out float average)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EDepthMap8 sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW8 minimumValue, out eVision.EBW8 maximumValue, out float average)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EDepthMap32f sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW32f minimumValue, out eVision.EBW32f maximumValue, out float average)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EDepthMap8 sourceMap, out uint validCount, out eVision.EBW8 minimumValue, out eVision.EBW8 maximumValue, out float average, out float stddev)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EDepthMap8 sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW8 minimumValue, out eVision.EBW8 maximumValue, out float average, out float stddev)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EDepthMap16 sourceMap, out uint validCount, out eVision.EBW16 minimumValue, out eVision.EBW16 maximumValue, out float average, out float stddev)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EDepthMap16 sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW16 minimumValue, out eVision.EBW16 maximumValue, out float average, out float stddev)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EDepthMap32f sourceMap, out uint validCount, out eVision.EBW32f minimumValue, out eVision.EBW32f maximumValue, out float average, out float stddev)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EDepthMap32f sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW32f minimumValue, out eVision.EBW32f maximumValue, out float average, out float stddev)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EZMap8 sourceMap, out uint validCount, out eVision.EBW8 minimumValue, out eVision.EBW8 maximumValue, out float average)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EZMap8 sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW8 minimumValue, out eVision.EBW8 maximumValue, out float average)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EZMap16 sourceMap, out uint validCount, out eVision.EBW16 minimumValue, out eVision.EBW16 maximumValue, out float average)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EZMap16 sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW16 minimumValue, out eVision.EBW16 maximumValue, out float average)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EZMap32f sourceMap, out uint validCount, out eVision.EBW32f minimumValue, out eVision.EBW32f maximumValue, out float average)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EZMap32f sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW32f minimumValue, out eVision.EBW32f maximumValue, out float average)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EZMap8 sourceMap, out uint validCount, out eVision.EBW8 minimumValue, out eVision.EBW8 maximumValue, out float average, out float stddev)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EZMap8 sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW8 minimumValue, out eVision.EBW8 maximumValue, out float average, out float stddev)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EZMap16 sourceMap, out uint validCount, out eVision.EBW16 minimumValue, out eVision.EBW16 maximumValue, out float average, out float stddev)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EZMap16 sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW16 minimumValue, out eVision.EBW16 maximumValue, out float average, out float stddev)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EZMap32f sourceMap, out uint validCount, out eVision.EBW32f minimumValue, out eVision.EBW32f maximumValue, out float average, out float stddev)eVision.Easy3D.EStatisticsstatic
ComputePixelStatistics(eVision.Easy3D.EZMap32f sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW32f minimumValue, out eVision.EBW32f maximumValue, out float average, out float stddev)eVision.Easy3D.EStatisticsstatic
ComputeStandardDeviationMap(eVision.Easy3D.EDepthMap8 sourceMap, eVision.EImageBW8 destinationImage, short halfKernelSize, float minValidRatio, bool fillUndefinedPixels)eVision.Easy3D.EStatisticsstatic
ComputeStandardDeviationMap(eVision.Easy3D.EDepthMap8 sourceMap, eVision.EImageBW8 destinationImage, short halfKernelSize, float minValidRatio)eVision.Easy3D.EStatisticsstatic
ComputeStandardDeviationMap(eVision.Easy3D.EDepthMap8 sourceMap, eVision.EImageBW8 destinationImage, short halfKernelSize)eVision.Easy3D.EStatisticsstatic
ComputeStandardDeviationMap(eVision.Easy3D.EDepthMap16 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize, float minValidRatio, bool fillUndefinedPixels)eVision.Easy3D.EStatisticsstatic
ComputeStandardDeviationMap(eVision.Easy3D.EDepthMap16 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize, float minValidRatio)eVision.Easy3D.EStatisticsstatic
ComputeStandardDeviationMap(eVision.Easy3D.EDepthMap16 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize)eVision.Easy3D.EStatisticsstatic
ComputeStandardDeviationMap(eVision.Easy3D.EDepthMap8 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize, float minValidRatio, bool fillUndefinedPixels)eVision.Easy3D.EStatisticsstatic
ComputeStandardDeviationMap(eVision.Easy3D.EDepthMap8 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize, float minValidRatio)eVision.Easy3D.EStatisticsstatic
ComputeStandardDeviationMap(eVision.Easy3D.EDepthMap8 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize)eVision.Easy3D.EStatisticsstatic
ComputeStandardDeviationMap(eVision.Easy3D.EZMap16 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize, float minValidRatio, bool fillUndefinedPixels)eVision.Easy3D.EStatisticsstatic
ComputeStandardDeviationMap(eVision.Easy3D.EZMap16 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize, float minValidRatio)eVision.Easy3D.EStatisticsstatic
ComputeStandardDeviationMap(eVision.Easy3D.EZMap16 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize)eVision.Easy3D.EStatisticsstatic
ComputeStandardDeviationMap(eVision.Easy3D.EZMap8 sourceMap, eVision.EImageBW8 destinationImage, short halfKernelSize, float minValidRatio, bool fillUndefinedPixels)eVision.Easy3D.EStatisticsstatic
ComputeStandardDeviationMap(eVision.Easy3D.EZMap8 sourceMap, eVision.EImageBW8 destinationImage, short halfKernelSize, float minValidRatio)eVision.Easy3D.EStatisticsstatic
ComputeStandardDeviationMap(eVision.Easy3D.EZMap8 sourceMap, eVision.EImageBW8 destinationImage, short halfKernelSize)eVision.Easy3D.EStatisticsstatic
ComputeStandardDeviationMap(eVision.Easy3D.EZMap8 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize, float minValidRatio, bool fillUndefinedPixels)eVision.Easy3D.EStatisticsstatic
ComputeStandardDeviationMap(eVision.Easy3D.EZMap8 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize, float minValidRatio)eVision.Easy3D.EStatisticsstatic
ComputeStandardDeviationMap(eVision.Easy3D.EZMap8 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EDepthMap8 sourceMap, bool computeStddev)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EDepthMap8 sourceMap, eVision.ERegion region, bool computeStddev)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EZMap8 sourceMap, bool computeStddev)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EZMap8 sourceMap, eVision.ERegion region, bool computeStddev)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EDepthMap16 sourceMap, bool computeStddev)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EDepthMap16 sourceMap, eVision.ERegion region, bool computeStddev)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EZMap16 sourceMap, bool computeStddev)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EZMap16 sourceMap, eVision.ERegion region, bool computeStddev)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EDepthMap32f sourceMap, bool computeStddev)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EDepthMap32f sourceMap, eVision.ERegion region, bool computeStddev)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EZMap32f sourceMap, bool computeStddev)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EZMap32f sourceMap, eVision.ERegion region, bool computeStddev)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EDepthMap8 sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EDepthMap8 sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EDepthMap16 sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EDepthMap16 sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EDepthMap32f sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EDepthMap32f sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EZMap8 sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EZMap8 sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EZMap16 sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EZMap16 sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EZMap32f sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EZMap32f sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EDepthMap8 sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EDepthMap8 sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EDepthMap16 sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EDepthMap16 sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EDepthMap32f sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EDepthMap32f sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EZMap8 sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EZMap8 sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EZMap16 sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EZMap16 sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EZMap32f sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev)eVision.Easy3D.EStatisticsstatic
ComputeStatistics(eVision.Easy3D.EZMap32f sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev)eVision.Easy3D.EStatisticsstatic