eVision .NET API
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eVision.Easy3D.EStatistics Class Reference

Calculates various statistics on the pixels values of an EDepthMap or EZMap. More...

Static Public Member Functions

static eVision.Easy3D.EStatistics8 ComputePixelStatistics (eVision.Easy3D.EDepthMap8 sourceMap, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static eVision.Easy3D.EStatistics8 ComputePixelStatistics (eVision.Easy3D.EDepthMap8 sourceMap, eVision.ERegion region, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static eVision.Easy3D.EStatistics8 ComputePixelStatistics (eVision.Easy3D.EZMap8 sourceMap, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static eVision.Easy3D.EStatistics8 ComputePixelStatistics (eVision.Easy3D.EZMap8 sourceMap, eVision.ERegion region, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static eVision.Easy3D.EStatistics16 ComputePixelStatistics (eVision.Easy3D.EDepthMap16 sourceMap, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static eVision.Easy3D.EStatistics16 ComputePixelStatistics (eVision.Easy3D.EDepthMap16 sourceMap, eVision.ERegion region, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static eVision.Easy3D.EStatistics16 ComputePixelStatistics (eVision.Easy3D.EZMap16 sourceMap, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static eVision.Easy3D.EStatistics16 ComputePixelStatistics (eVision.Easy3D.EZMap16 sourceMap, eVision.ERegion region, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static eVision.Easy3D.EStatistics32f ComputePixelStatistics (eVision.Easy3D.EDepthMap32f sourceMap, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static eVision.Easy3D.EStatistics32f ComputePixelStatistics (eVision.Easy3D.EDepthMap32f sourceMap, eVision.ERegion region, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static eVision.Easy3D.EStatistics32f ComputePixelStatistics (eVision.Easy3D.EZMap32f sourceMap, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static eVision.Easy3D.EStatistics32f ComputePixelStatistics (eVision.Easy3D.EZMap32f sourceMap, eVision.ERegion region, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static void ComputePixelStatistics (eVision.Easy3D.EDepthMap8 sourceMap, out uint validCount, out eVision.EBW8 minimumValue, out eVision.EBW8 maximumValue, out float average)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static void ComputePixelStatistics (eVision.Easy3D.EDepthMap16 sourceMap, out uint validCount, out eVision.EBW16 minimumValue, out eVision.EBW16 maximumValue, out float average)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static void ComputePixelStatistics (eVision.Easy3D.EDepthMap32f sourceMap, out uint validCount, out eVision.EBW32f minimumValue, out eVision.EBW32f maximumValue, out float average)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static void ComputePixelStatistics (eVision.Easy3D.EDepthMap16 sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW16 minimumValue, out eVision.EBW16 maximumValue, out float average)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static void ComputePixelStatistics (eVision.Easy3D.EDepthMap8 sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW8 minimumValue, out eVision.EBW8 maximumValue, out float average)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static void ComputePixelStatistics (eVision.Easy3D.EDepthMap32f sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW32f minimumValue, out eVision.EBW32f maximumValue, out float average)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static void ComputePixelStatistics (eVision.Easy3D.EDepthMap8 sourceMap, out uint validCount, out eVision.EBW8 minimumValue, out eVision.EBW8 maximumValue, out float average, out float stddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static void ComputePixelStatistics (eVision.Easy3D.EDepthMap8 sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW8 minimumValue, out eVision.EBW8 maximumValue, out float average, out float stddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static void ComputePixelStatistics (eVision.Easy3D.EDepthMap16 sourceMap, out uint validCount, out eVision.EBW16 minimumValue, out eVision.EBW16 maximumValue, out float average, out float stddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static void ComputePixelStatistics (eVision.Easy3D.EDepthMap16 sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW16 minimumValue, out eVision.EBW16 maximumValue, out float average, out float stddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static void ComputePixelStatistics (eVision.Easy3D.EDepthMap32f sourceMap, out uint validCount, out eVision.EBW32f minimumValue, out eVision.EBW32f maximumValue, out float average, out float stddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static void ComputePixelStatistics (eVision.Easy3D.EDepthMap32f sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW32f minimumValue, out eVision.EBW32f maximumValue, out float average, out float stddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static void ComputePixelStatistics (eVision.Easy3D.EZMap8 sourceMap, out uint validCount, out eVision.EBW8 minimumValue, out eVision.EBW8 maximumValue, out float average)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static void ComputePixelStatistics (eVision.Easy3D.EZMap8 sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW8 minimumValue, out eVision.EBW8 maximumValue, out float average)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static void ComputePixelStatistics (eVision.Easy3D.EZMap16 sourceMap, out uint validCount, out eVision.EBW16 minimumValue, out eVision.EBW16 maximumValue, out float average)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static void ComputePixelStatistics (eVision.Easy3D.EZMap16 sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW16 minimumValue, out eVision.EBW16 maximumValue, out float average)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static void ComputePixelStatistics (eVision.Easy3D.EZMap32f sourceMap, out uint validCount, out eVision.EBW32f minimumValue, out eVision.EBW32f maximumValue, out float average)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static void ComputePixelStatistics (eVision.Easy3D.EZMap32f sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW32f minimumValue, out eVision.EBW32f maximumValue, out float average)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static void ComputePixelStatistics (eVision.Easy3D.EZMap8 sourceMap, out uint validCount, out eVision.EBW8 minimumValue, out eVision.EBW8 maximumValue, out float average, out float stddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static void ComputePixelStatistics (eVision.Easy3D.EZMap8 sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW8 minimumValue, out eVision.EBW8 maximumValue, out float average, out float stddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static void ComputePixelStatistics (eVision.Easy3D.EZMap16 sourceMap, out uint validCount, out eVision.EBW16 minimumValue, out eVision.EBW16 maximumValue, out float average, out float stddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static void ComputePixelStatistics (eVision.Easy3D.EZMap16 sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW16 minimumValue, out eVision.EBW16 maximumValue, out float average, out float stddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static void ComputePixelStatistics (eVision.Easy3D.EZMap32f sourceMap, out uint validCount, out eVision.EBW32f minimumValue, out eVision.EBW32f maximumValue, out float average, out float stddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static void ComputePixelStatistics (eVision.Easy3D.EZMap32f sourceMap, eVision.ERegion region, out uint validCount, out eVision.EBW32f minimumValue, out eVision.EBW32f maximumValue, out float average, out float stddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.
static eVision.Easy3D.EStatistics32f ComputeStatistics (eVision.Easy3D.EDepthMap8 sourceMap, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static eVision.Easy3D.EStatistics32f ComputeStatistics (eVision.Easy3D.EDepthMap8 sourceMap, eVision.ERegion region, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static eVision.Easy3D.EStatistics32f ComputeStatistics (eVision.Easy3D.EZMap8 sourceMap, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static eVision.Easy3D.EStatistics32f ComputeStatistics (eVision.Easy3D.EZMap8 sourceMap, eVision.ERegion region, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static eVision.Easy3D.EStatistics32f ComputeStatistics (eVision.Easy3D.EDepthMap16 sourceMap, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static eVision.Easy3D.EStatistics32f ComputeStatistics (eVision.Easy3D.EDepthMap16 sourceMap, eVision.ERegion region, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static eVision.Easy3D.EStatistics32f ComputeStatistics (eVision.Easy3D.EZMap16 sourceMap, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static eVision.Easy3D.EStatistics32f ComputeStatistics (eVision.Easy3D.EZMap16 sourceMap, eVision.ERegion region, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static eVision.Easy3D.EStatistics32f ComputeStatistics (eVision.Easy3D.EDepthMap32f sourceMap, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static eVision.Easy3D.EStatistics32f ComputeStatistics (eVision.Easy3D.EDepthMap32f sourceMap, eVision.ERegion region, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static eVision.Easy3D.EStatistics32f ComputeStatistics (eVision.Easy3D.EZMap32f sourceMap, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static eVision.Easy3D.EStatistics32f ComputeStatistics (eVision.Easy3D.EZMap32f sourceMap, eVision.ERegion region, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static void ComputeStatistics (eVision.Easy3D.EDepthMap8 sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static void ComputeStatistics (eVision.Easy3D.EDepthMap8 sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static void ComputeStatistics (eVision.Easy3D.EDepthMap16 sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static void ComputeStatistics (eVision.Easy3D.EDepthMap16 sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static void ComputeStatistics (eVision.Easy3D.EDepthMap32f sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static void ComputeStatistics (eVision.Easy3D.EDepthMap32f sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static void ComputeStatistics (eVision.Easy3D.EZMap8 sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static void ComputeStatistics (eVision.Easy3D.EZMap8 sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static void ComputeStatistics (eVision.Easy3D.EZMap16 sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static void ComputeStatistics (eVision.Easy3D.EZMap16 sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static void ComputeStatistics (eVision.Easy3D.EZMap32f sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static void ComputeStatistics (eVision.Easy3D.EZMap32f sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static void ComputeStatistics (eVision.Easy3D.EDepthMap8 sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static void ComputeStatistics (eVision.Easy3D.EDepthMap8 sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static void ComputeStatistics (eVision.Easy3D.EDepthMap16 sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static void ComputeStatistics (eVision.Easy3D.EDepthMap16 sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static void ComputeStatistics (eVision.Easy3D.EDepthMap32f sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static void ComputeStatistics (eVision.Easy3D.EDepthMap32f sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static void ComputeStatistics (eVision.Easy3D.EZMap8 sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static void ComputeStatistics (eVision.Easy3D.EZMap8 sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static void ComputeStatistics (eVision.Easy3D.EZMap16 sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static void ComputeStatistics (eVision.Easy3D.EZMap16 sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static void ComputeStatistics (eVision.Easy3D.EZMap32f sourceMap, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static void ComputeStatistics (eVision.Easy3D.EZMap32f sourceMap, eVision.ERegion region, out uint validCount, out float minimumValue, out float maximumValue, out float average, out float stddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.
static void ComputeStandardDeviationMap (eVision.Easy3D.EDepthMap8 sourceMap, eVision.EImageBW8 destinationImage, short halfKernelSize, float minValidRatio, bool fillUndefinedPixels)
 Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
static void ComputeStandardDeviationMap (eVision.Easy3D.EDepthMap8 sourceMap, eVision.EImageBW8 destinationImage, short halfKernelSize, float minValidRatio)
 Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
static void ComputeStandardDeviationMap (eVision.Easy3D.EDepthMap8 sourceMap, eVision.EImageBW8 destinationImage, short halfKernelSize)
 Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
static void ComputeStandardDeviationMap (eVision.Easy3D.EDepthMap16 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize, float minValidRatio, bool fillUndefinedPixels)
 Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
static void ComputeStandardDeviationMap (eVision.Easy3D.EDepthMap16 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize, float minValidRatio)
 Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
static void ComputeStandardDeviationMap (eVision.Easy3D.EDepthMap16 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize)
 Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
static void ComputeStandardDeviationMap (eVision.Easy3D.EDepthMap8 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize, float minValidRatio, bool fillUndefinedPixels)
 Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
static void ComputeStandardDeviationMap (eVision.Easy3D.EDepthMap8 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize, float minValidRatio)
 Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
static void ComputeStandardDeviationMap (eVision.Easy3D.EDepthMap8 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize)
 Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
static void ComputeStandardDeviationMap (eVision.Easy3D.EZMap16 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize, float minValidRatio, bool fillUndefinedPixels)
 Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
static void ComputeStandardDeviationMap (eVision.Easy3D.EZMap16 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize, float minValidRatio)
 Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
static void ComputeStandardDeviationMap (eVision.Easy3D.EZMap16 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize)
 Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
static void ComputeStandardDeviationMap (eVision.Easy3D.EZMap8 sourceMap, eVision.EImageBW8 destinationImage, short halfKernelSize, float minValidRatio, bool fillUndefinedPixels)
 Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
static void ComputeStandardDeviationMap (eVision.Easy3D.EZMap8 sourceMap, eVision.EImageBW8 destinationImage, short halfKernelSize, float minValidRatio)
 Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
static void ComputeStandardDeviationMap (eVision.Easy3D.EZMap8 sourceMap, eVision.EImageBW8 destinationImage, short halfKernelSize)
 Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
static void ComputeStandardDeviationMap (eVision.Easy3D.EZMap8 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize, float minValidRatio, bool fillUndefinedPixels)
 Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
static void ComputeStandardDeviationMap (eVision.Easy3D.EZMap8 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize, float minValidRatio)
 Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
static void ComputeStandardDeviationMap (eVision.Easy3D.EZMap8 sourceMap, eVision.EImageBW16 destinationImage, short halfKernelSize)
 Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
static void ComputeAverageMap (eVision.Easy3D.EDepthMap16 sourceMap, eVision.Easy3D.EDepthMap16 destinationMap, short halfKernelSize, float minValidRatio, bool fillUndefinedPixels)
 Given an input EDepthMap or EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.
static void ComputeAverageMap (eVision.Easy3D.EDepthMap16 sourceMap, eVision.Easy3D.EDepthMap16 destinationMap, short halfKernelSize, float minValidRatio)
 Given an input EDepthMap or EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.
static void ComputeAverageMap (eVision.Easy3D.EDepthMap16 sourceMap, eVision.Easy3D.EDepthMap16 destinationMap, short halfKernelSize)
 Given an input EDepthMap or EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.
static void ComputeAverageMap (eVision.Easy3D.EDepthMap8 sourceMap, eVision.Easy3D.EDepthMap8 destinationMap, short halfKernelSize, float minValidRatio, bool fillUndefinedPixels)
 Given an input EDepthMap or EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.
static void ComputeAverageMap (eVision.Easy3D.EDepthMap8 sourceMap, eVision.Easy3D.EDepthMap8 destinationMap, short halfKernelSize, float minValidRatio)
 Given an input EDepthMap or EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.
static void ComputeAverageMap (eVision.Easy3D.EDepthMap8 sourceMap, eVision.Easy3D.EDepthMap8 destinationMap, short halfKernelSize)
 Given an input EDepthMap or EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.
static void ComputeAverageMap (eVision.Easy3D.EZMap16 sourceMap, eVision.Easy3D.EZMap16 destinationMap, short halfKernelSize, float minValidRatio, bool fillUndefinedPixels)
 Given an input EDepthMap or EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.
static void ComputeAverageMap (eVision.Easy3D.EZMap16 sourceMap, eVision.Easy3D.EZMap16 destinationMap, short halfKernelSize, float minValidRatio)
 Given an input EDepthMap or EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.
static void ComputeAverageMap (eVision.Easy3D.EZMap16 sourceMap, eVision.Easy3D.EZMap16 destinationMap, short halfKernelSize)
 Given an input EDepthMap or EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.
static void ComputeAverageMap (eVision.Easy3D.EZMap8 sourceMap, eVision.Easy3D.EZMap8 destinationMap, short halfKernelSize, float minValidRatio, bool fillUndefinedPixels)
 Given an input EDepthMap or EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.
static void ComputeAverageMap (eVision.Easy3D.EZMap8 sourceMap, eVision.Easy3D.EZMap8 destinationMap, short halfKernelSize, float minValidRatio)
 Given an input EDepthMap or EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.
static void ComputeAverageMap (eVision.Easy3D.EZMap8 sourceMap, eVision.Easy3D.EZMap8 destinationMap, short halfKernelSize)
 Given an input EDepthMap or EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.

Detailed Description

Calculates various statistics on the pixels values of an EDepthMap or EZMap.

License(s): Easy3D

Member Function Documentation

◆ ComputeAverageMap() [1/12]

void eVision.Easy3D.EStatistics.ComputeAverageMap ( eVision.Easy3D.EDepthMap16 sourceMap,
eVision.Easy3D.EDepthMap16 destinationMap,
short halfKernelSize )
static

Given an input EDepthMap or EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationMapThe destination DepthMap/ZMap. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.

◆ ComputeAverageMap() [2/12]

void eVision.Easy3D.EStatistics.ComputeAverageMap ( eVision.Easy3D.EDepthMap16 sourceMap,
eVision.Easy3D.EDepthMap16 destinationMap,
short halfKernelSize,
float minValidRatio )
static

Given an input EDepthMap or EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationMapThe destination DepthMap/ZMap. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel will be marked as invalid. The default value of this parameter is 0.25

◆ ComputeAverageMap() [3/12]

void eVision.Easy3D.EStatistics.ComputeAverageMap ( eVision.Easy3D.EDepthMap16 sourceMap,
eVision.Easy3D.EDepthMap16 destinationMap,
short halfKernelSize,
float minValidRatio,
bool fillUndefinedPixels )
static

Given an input EDepthMap or EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationMapThe destination DepthMap/ZMap. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel will be marked as invalid. The default value of this parameter is 0.25
fillUndefinedPixelsThis boolean controls how undefined pixels are handled: either they filled by the calculated average value, or they are left undefined (default behavior).

◆ ComputeAverageMap() [4/12]

void eVision.Easy3D.EStatistics.ComputeAverageMap ( eVision.Easy3D.EDepthMap8 sourceMap,
eVision.Easy3D.EDepthMap8 destinationMap,
short halfKernelSize )
static

Given an input EDepthMap or EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationMapThe destination DepthMap/ZMap. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.

◆ ComputeAverageMap() [5/12]

void eVision.Easy3D.EStatistics.ComputeAverageMap ( eVision.Easy3D.EDepthMap8 sourceMap,
eVision.Easy3D.EDepthMap8 destinationMap,
short halfKernelSize,
float minValidRatio )
static

Given an input EDepthMap or EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationMapThe destination DepthMap/ZMap. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel will be marked as invalid. The default value of this parameter is 0.25

◆ ComputeAverageMap() [6/12]

void eVision.Easy3D.EStatistics.ComputeAverageMap ( eVision.Easy3D.EDepthMap8 sourceMap,
eVision.Easy3D.EDepthMap8 destinationMap,
short halfKernelSize,
float minValidRatio,
bool fillUndefinedPixels )
static

Given an input EDepthMap or EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationMapThe destination DepthMap/ZMap. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel will be marked as invalid. The default value of this parameter is 0.25
fillUndefinedPixelsThis boolean controls how undefined pixels are handled: either they filled by the calculated average value, or they are left undefined (default behavior).

◆ ComputeAverageMap() [7/12]

void eVision.Easy3D.EStatistics.ComputeAverageMap ( eVision.Easy3D.EZMap16 sourceMap,
eVision.Easy3D.EZMap16 destinationMap,
short halfKernelSize )
static

Given an input EDepthMap or EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationMapThe destination DepthMap/ZMap. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.

◆ ComputeAverageMap() [8/12]

void eVision.Easy3D.EStatistics.ComputeAverageMap ( eVision.Easy3D.EZMap16 sourceMap,
eVision.Easy3D.EZMap16 destinationMap,
short halfKernelSize,
float minValidRatio )
static

Given an input EDepthMap or EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationMapThe destination DepthMap/ZMap. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel will be marked as invalid. The default value of this parameter is 0.25

◆ ComputeAverageMap() [9/12]

void eVision.Easy3D.EStatistics.ComputeAverageMap ( eVision.Easy3D.EZMap16 sourceMap,
eVision.Easy3D.EZMap16 destinationMap,
short halfKernelSize,
float minValidRatio,
bool fillUndefinedPixels )
static

Given an input EDepthMap or EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationMapThe destination DepthMap/ZMap. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel will be marked as invalid. The default value of this parameter is 0.25
fillUndefinedPixelsThis boolean controls how undefined pixels are handled: either they filled by the calculated average value, or they are left undefined (default behavior).

◆ ComputeAverageMap() [10/12]

void eVision.Easy3D.EStatistics.ComputeAverageMap ( eVision.Easy3D.EZMap8 sourceMap,
eVision.Easy3D.EZMap8 destinationMap,
short halfKernelSize )
static

Given an input EDepthMap or EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationMapThe destination DepthMap/ZMap. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.

◆ ComputeAverageMap() [11/12]

void eVision.Easy3D.EStatistics.ComputeAverageMap ( eVision.Easy3D.EZMap8 sourceMap,
eVision.Easy3D.EZMap8 destinationMap,
short halfKernelSize,
float minValidRatio )
static

Given an input EDepthMap or EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationMapThe destination DepthMap/ZMap. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel will be marked as invalid. The default value of this parameter is 0.25

◆ ComputeAverageMap() [12/12]

void eVision.Easy3D.EStatistics.ComputeAverageMap ( eVision.Easy3D.EZMap8 sourceMap,
eVision.Easy3D.EZMap8 destinationMap,
short halfKernelSize,
float minValidRatio,
bool fillUndefinedPixels )
static

Given an input EDepthMap or EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationMapThe destination DepthMap/ZMap. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel will be marked as invalid. The default value of this parameter is 0.25
fillUndefinedPixelsThis boolean controls how undefined pixels are handled: either they filled by the calculated average value, or they are left undefined (default behavior).

◆ ComputePixelStatistics() [1/36]

eVision.Easy3D.EStatistics16 eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EDepthMap16 sourceMap,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputePixelStatistics() [2/36]

eVision.Easy3D.EStatistics16 eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EDepthMap16 sourceMap,
eVision.ERegion region,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputePixelStatistics() [3/36]

void eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EDepthMap16 sourceMap,
eVision.ERegion region,
out uint validCount,
out eVision.EBW16 minimumValue,
out eVision.EBW16 maximumValue,
out float average )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
Deprecated
Deprecated in version 24.6. Scheduled to be removed in version 27.6.

◆ ComputePixelStatistics() [4/36]

void eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EDepthMap16 sourceMap,
eVision.ERegion region,
out uint validCount,
out eVision.EBW16 minimumValue,
out eVision.EBW16 maximumValue,
out float average,
out float stddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
stddevVariable to store the standard deviation.
Deprecated
Deprecated in version 24.6. Scheduled to be removed in version 27.6.

◆ ComputePixelStatistics() [5/36]

void eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EDepthMap16 sourceMap,
out uint validCount,
out eVision.EBW16 minimumValue,
out eVision.EBW16 maximumValue,
out float average )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
Deprecated
Deprecated in version 24.6. Scheduled to be removed in version 27.6.

◆ ComputePixelStatistics() [6/36]

void eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EDepthMap16 sourceMap,
out uint validCount,
out eVision.EBW16 minimumValue,
out eVision.EBW16 maximumValue,
out float average,
out float stddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
stddevVariable to store the standard deviation.
Deprecated
Deprecated in version 24.6. Scheduled to be removed in version 27.6.

◆ ComputePixelStatistics() [7/36]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EDepthMap32f sourceMap,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputePixelStatistics() [8/36]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EDepthMap32f sourceMap,
eVision.ERegion region,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputePixelStatistics() [9/36]

void eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EDepthMap32f sourceMap,
eVision.ERegion region,
out uint validCount,
out eVision.EBW32f minimumValue,
out eVision.EBW32f maximumValue,
out float average )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
Deprecated
Deprecated in version 24.6. Scheduled to be removed in version 27.6.

◆ ComputePixelStatistics() [10/36]

void eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EDepthMap32f sourceMap,
eVision.ERegion region,
out uint validCount,
out eVision.EBW32f minimumValue,
out eVision.EBW32f maximumValue,
out float average,
out float stddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
stddevVariable to store the standard deviation.
Deprecated
Deprecated in version 24.6. Scheduled to be removed in version 27.6.

◆ ComputePixelStatistics() [11/36]

void eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EDepthMap32f sourceMap,
out uint validCount,
out eVision.EBW32f minimumValue,
out eVision.EBW32f maximumValue,
out float average )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
Deprecated
Deprecated in version 24.6. Scheduled to be removed in version 27.6.

◆ ComputePixelStatistics() [12/36]

void eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EDepthMap32f sourceMap,
out uint validCount,
out eVision.EBW32f minimumValue,
out eVision.EBW32f maximumValue,
out float average,
out float stddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
stddevVariable to store the standard deviation.
Deprecated
Deprecated in version 24.6. Scheduled to be removed in version 27.6.

◆ ComputePixelStatistics() [13/36]

eVision.Easy3D.EStatistics8 eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EDepthMap8 sourceMap,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputePixelStatistics() [14/36]

eVision.Easy3D.EStatistics8 eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EDepthMap8 sourceMap,
eVision.ERegion region,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputePixelStatistics() [15/36]

void eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EDepthMap8 sourceMap,
eVision.ERegion region,
out uint validCount,
out eVision.EBW8 minimumValue,
out eVision.EBW8 maximumValue,
out float average )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
Deprecated
Deprecated in version 24.6. Scheduled to be removed in version 27.6.

◆ ComputePixelStatistics() [16/36]

void eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EDepthMap8 sourceMap,
eVision.ERegion region,
out uint validCount,
out eVision.EBW8 minimumValue,
out eVision.EBW8 maximumValue,
out float average,
out float stddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
stddevVariable to store the standard deviation.
Deprecated
Deprecated in version 24.6. Scheduled to be removed in version 27.6.

◆ ComputePixelStatistics() [17/36]

void eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EDepthMap8 sourceMap,
out uint validCount,
out eVision.EBW8 minimumValue,
out eVision.EBW8 maximumValue,
out float average )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
Deprecated
Deprecated in version 24.6. Scheduled to be removed in version 27.6.

◆ ComputePixelStatistics() [18/36]

void eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EDepthMap8 sourceMap,
out uint validCount,
out eVision.EBW8 minimumValue,
out eVision.EBW8 maximumValue,
out float average,
out float stddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
stddevVariable to store the standard deviation.
Deprecated
Deprecated in version 24.6. Scheduled to be removed in version 27.6.

◆ ComputePixelStatistics() [19/36]

eVision.Easy3D.EStatistics16 eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EZMap16 sourceMap,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputePixelStatistics() [20/36]

eVision.Easy3D.EStatistics16 eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EZMap16 sourceMap,
eVision.ERegion region,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputePixelStatistics() [21/36]

void eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EZMap16 sourceMap,
eVision.ERegion region,
out uint validCount,
out eVision.EBW16 minimumValue,
out eVision.EBW16 maximumValue,
out float average )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
Deprecated
Deprecated in version 24.6. Scheduled to be removed in version 27.6.

◆ ComputePixelStatistics() [22/36]

void eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EZMap16 sourceMap,
eVision.ERegion region,
out uint validCount,
out eVision.EBW16 minimumValue,
out eVision.EBW16 maximumValue,
out float average,
out float stddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
stddevVariable to store the standard deviation.
Deprecated
Deprecated in version 24.6. Scheduled to be removed in version 27.6.

◆ ComputePixelStatistics() [23/36]

void eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EZMap16 sourceMap,
out uint validCount,
out eVision.EBW16 minimumValue,
out eVision.EBW16 maximumValue,
out float average )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
Deprecated
Deprecated in version 24.6. Scheduled to be removed in version 27.6.

◆ ComputePixelStatistics() [24/36]

void eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EZMap16 sourceMap,
out uint validCount,
out eVision.EBW16 minimumValue,
out eVision.EBW16 maximumValue,
out float average,
out float stddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
stddevVariable to store the standard deviation.
Deprecated
Deprecated in version 24.6. Scheduled to be removed in version 27.6.

◆ ComputePixelStatistics() [25/36]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EZMap32f sourceMap,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputePixelStatistics() [26/36]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EZMap32f sourceMap,
eVision.ERegion region,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputePixelStatistics() [27/36]

void eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EZMap32f sourceMap,
eVision.ERegion region,
out uint validCount,
out eVision.EBW32f minimumValue,
out eVision.EBW32f maximumValue,
out float average )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
Deprecated
Deprecated in version 24.6. Scheduled to be removed in version 27.6.

◆ ComputePixelStatistics() [28/36]

void eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EZMap32f sourceMap,
eVision.ERegion region,
out uint validCount,
out eVision.EBW32f minimumValue,
out eVision.EBW32f maximumValue,
out float average,
out float stddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
stddevVariable to store the standard deviation.
Deprecated
Deprecated in version 24.6. Scheduled to be removed in version 27.6.

◆ ComputePixelStatistics() [29/36]

void eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EZMap32f sourceMap,
out uint validCount,
out eVision.EBW32f minimumValue,
out eVision.EBW32f maximumValue,
out float average )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
Deprecated
Deprecated in version 24.6. Scheduled to be removed in version 27.6.

◆ ComputePixelStatistics() [30/36]

void eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EZMap32f sourceMap,
out uint validCount,
out eVision.EBW32f minimumValue,
out eVision.EBW32f maximumValue,
out float average,
out float stddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
stddevVariable to store the standard deviation.
Deprecated
Deprecated in version 24.6. Scheduled to be removed in version 27.6.

◆ ComputePixelStatistics() [31/36]

eVision.Easy3D.EStatistics8 eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EZMap8 sourceMap,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputePixelStatistics() [32/36]

eVision.Easy3D.EStatistics8 eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EZMap8 sourceMap,
eVision.ERegion region,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputePixelStatistics() [33/36]

void eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EZMap8 sourceMap,
eVision.ERegion region,
out uint validCount,
out eVision.EBW8 minimumValue,
out eVision.EBW8 maximumValue,
out float average )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
Deprecated
Deprecated in version 24.6. Scheduled to be removed in version 27.6.

◆ ComputePixelStatistics() [34/36]

void eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EZMap8 sourceMap,
eVision.ERegion region,
out uint validCount,
out eVision.EBW8 minimumValue,
out eVision.EBW8 maximumValue,
out float average,
out float stddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
stddevVariable to store the standard deviation.
Deprecated
Deprecated in version 24.6. Scheduled to be removed in version 27.6.

◆ ComputePixelStatistics() [35/36]

void eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EZMap8 sourceMap,
out uint validCount,
out eVision.EBW8 minimumValue,
out eVision.EBW8 maximumValue,
out float average )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
Deprecated
Deprecated in version 24.6. Scheduled to be removed in version 27.6.

◆ ComputePixelStatistics() [36/36]

void eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EZMap8 sourceMap,
out uint validCount,
out eVision.EBW8 minimumValue,
out eVision.EBW8 maximumValue,
out float average,
out float stddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an EDepthMap or EZMap.

EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
stddevVariable to store the standard deviation.
Deprecated
Deprecated in version 24.6. Scheduled to be removed in version 27.6.

◆ ComputeStandardDeviationMap() [1/18]

void eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EDepthMap16 sourceMap,
eVision.EImageBW16 destinationImage,
short halfKernelSize )
static

Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

◆ ComputeStandardDeviationMap() [2/18]

void eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EDepthMap16 sourceMap,
eVision.EImageBW16 destinationImage,
short halfKernelSize,
float minValidRatio )
static

Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel value will be 0. The default value of this parameter is 0.25 .

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

◆ ComputeStandardDeviationMap() [3/18]

void eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EDepthMap16 sourceMap,
eVision.EImageBW16 destinationImage,
short halfKernelSize,
float minValidRatio,
bool fillUndefinedPixels )
static

Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel value will be 0. The default value of this parameter is 0.25 .
fillUndefinedPixelsThis boolean controls how undefined pixels are handled: either they filled by the calculated standard deviation, or they are left undefined (default behavior).

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

◆ ComputeStandardDeviationMap() [4/18]

void eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EDepthMap8 sourceMap,
eVision.EImageBW16 destinationImage,
short halfKernelSize )
static

Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

◆ ComputeStandardDeviationMap() [5/18]

void eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EDepthMap8 sourceMap,
eVision.EImageBW16 destinationImage,
short halfKernelSize,
float minValidRatio )
static

Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel value will be 0. The default value of this parameter is 0.25 .

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

◆ ComputeStandardDeviationMap() [6/18]

void eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EDepthMap8 sourceMap,
eVision.EImageBW16 destinationImage,
short halfKernelSize,
float minValidRatio,
bool fillUndefinedPixels )
static

Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel value will be 0. The default value of this parameter is 0.25 .
fillUndefinedPixelsThis boolean controls how undefined pixels are handled: either they filled by the calculated standard deviation, or they are left undefined (default behavior).

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

◆ ComputeStandardDeviationMap() [7/18]

void eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EDepthMap8 sourceMap,
eVision.EImageBW8 destinationImage,
short halfKernelSize )
static

Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

◆ ComputeStandardDeviationMap() [8/18]

void eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EDepthMap8 sourceMap,
eVision.EImageBW8 destinationImage,
short halfKernelSize,
float minValidRatio )
static

Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel value will be 0. The default value of this parameter is 0.25 .

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

◆ ComputeStandardDeviationMap() [9/18]

void eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EDepthMap8 sourceMap,
eVision.EImageBW8 destinationImage,
short halfKernelSize,
float minValidRatio,
bool fillUndefinedPixels )
static

Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel value will be 0. The default value of this parameter is 0.25 .
fillUndefinedPixelsThis boolean controls how undefined pixels are handled: either they filled by the calculated standard deviation, or they are left undefined (default behavior).

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

◆ ComputeStandardDeviationMap() [10/18]

void eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EZMap16 sourceMap,
eVision.EImageBW16 destinationImage,
short halfKernelSize )
static

Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

◆ ComputeStandardDeviationMap() [11/18]

void eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EZMap16 sourceMap,
eVision.EImageBW16 destinationImage,
short halfKernelSize,
float minValidRatio )
static

Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel value will be 0. The default value of this parameter is 0.25 .

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

◆ ComputeStandardDeviationMap() [12/18]

void eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EZMap16 sourceMap,
eVision.EImageBW16 destinationImage,
short halfKernelSize,
float minValidRatio,
bool fillUndefinedPixels )
static

Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel value will be 0. The default value of this parameter is 0.25 .
fillUndefinedPixelsThis boolean controls how undefined pixels are handled: either they filled by the calculated standard deviation, or they are left undefined (default behavior).

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

◆ ComputeStandardDeviationMap() [13/18]

void eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EZMap8 sourceMap,
eVision.EImageBW16 destinationImage,
short halfKernelSize )
static

Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

◆ ComputeStandardDeviationMap() [14/18]

void eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EZMap8 sourceMap,
eVision.EImageBW16 destinationImage,
short halfKernelSize,
float minValidRatio )
static

Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel value will be 0. The default value of this parameter is 0.25 .

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

◆ ComputeStandardDeviationMap() [15/18]

void eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EZMap8 sourceMap,
eVision.EImageBW16 destinationImage,
short halfKernelSize,
float minValidRatio,
bool fillUndefinedPixels )
static

Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel value will be 0. The default value of this parameter is 0.25 .
fillUndefinedPixelsThis boolean controls how undefined pixels are handled: either they filled by the calculated standard deviation, or they are left undefined (default behavior).

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

◆ ComputeStandardDeviationMap() [16/18]

void eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EZMap8 sourceMap,
eVision.EImageBW8 destinationImage,
short halfKernelSize )
static

Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

◆ ComputeStandardDeviationMap() [17/18]

void eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EZMap8 sourceMap,
eVision.EImageBW8 destinationImage,
short halfKernelSize,
float minValidRatio )
static

Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel value will be 0. The default value of this parameter is 0.25 .

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

◆ ComputeStandardDeviationMap() [18/18]

void eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EZMap8 sourceMap,
eVision.EImageBW8 destinationImage,
short halfKernelSize,
float minValidRatio,
bool fillUndefinedPixels )
static

Given an input EDepthMap or EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel value will be 0. The default value of this parameter is 0.25 .
fillUndefinedPixelsThis boolean controls how undefined pixels are handled: either they filled by the calculated standard deviation, or they are left undefined (default behavior).

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

◆ ComputeStatistics() [1/36]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EDepthMap16 sourceMap,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputeStatistics() [2/36]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EDepthMap16 sourceMap,
eVision.ERegion region,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputeStatistics() [3/36]

void eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EDepthMap16 sourceMap,
eVision.ERegion region,
out uint validCount,
out float minimumValue,
out float maximumValue,
out float average )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
Deprecated
Deprecated in version 24.2. Scheduled to be removed in version 27.6.

◆ ComputeStatistics() [4/36]

void eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EDepthMap16 sourceMap,
eVision.ERegion region,
out uint validCount,
out float minimumValue,
out float maximumValue,
out float average,
out float stddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
stddevVariable to store the standard deviation value.
Deprecated
Deprecated in version 24.2. Scheduled to be removed in version 27.6.

◆ ComputeStatistics() [5/36]

void eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EDepthMap16 sourceMap,
out uint validCount,
out float minimumValue,
out float maximumValue,
out float average )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
Deprecated
Deprecated in version 24.2. Scheduled to be removed in version 27.6.

◆ ComputeStatistics() [6/36]

void eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EDepthMap16 sourceMap,
out uint validCount,
out float minimumValue,
out float maximumValue,
out float average,
out float stddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
stddevVariable to store the standard deviation value.
Deprecated
Deprecated in version 24.2. Scheduled to be removed in version 27.6.

◆ ComputeStatistics() [7/36]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EDepthMap32f sourceMap,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputeStatistics() [8/36]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EDepthMap32f sourceMap,
eVision.ERegion region,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputeStatistics() [9/36]

void eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EDepthMap32f sourceMap,
eVision.ERegion region,
out uint validCount,
out float minimumValue,
out float maximumValue,
out float average )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
Deprecated
Deprecated in version 24.2. Scheduled to be removed in version 27.6.

◆ ComputeStatistics() [10/36]

void eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EDepthMap32f sourceMap,
eVision.ERegion region,
out uint validCount,
out float minimumValue,
out float maximumValue,
out float average,
out float stddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
stddevVariable to store the standard deviation value.
Deprecated
Deprecated in version 24.2. Scheduled to be removed in version 27.6.

◆ ComputeStatistics() [11/36]

void eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EDepthMap32f sourceMap,
out uint validCount,
out float minimumValue,
out float maximumValue,
out float average )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
Deprecated
Deprecated in version 24.2. Scheduled to be removed in version 27.6.

◆ ComputeStatistics() [12/36]

void eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EDepthMap32f sourceMap,
out uint validCount,
out float minimumValue,
out float maximumValue,
out float average,
out float stddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
stddevVariable to store the standard deviation value.
Deprecated
Deprecated in version 24.2. Scheduled to be removed in version 27.6.

◆ ComputeStatistics() [13/36]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EDepthMap8 sourceMap,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputeStatistics() [14/36]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EDepthMap8 sourceMap,
eVision.ERegion region,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputeStatistics() [15/36]

void eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EDepthMap8 sourceMap,
eVision.ERegion region,
out uint validCount,
out float minimumValue,
out float maximumValue,
out float average )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
Deprecated
Deprecated in version 24.2. Scheduled to be removed in version 27.6.

◆ ComputeStatistics() [16/36]

void eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EDepthMap8 sourceMap,
eVision.ERegion region,
out uint validCount,
out float minimumValue,
out float maximumValue,
out float average,
out float stddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
stddevVariable to store the standard deviation value.
Deprecated
Deprecated in version 24.2. Scheduled to be removed in version 27.6.

◆ ComputeStatistics() [17/36]

void eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EDepthMap8 sourceMap,
out uint validCount,
out float minimumValue,
out float maximumValue,
out float average )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
Deprecated
Deprecated in version 24.2. Scheduled to be removed in version 27.6.

◆ ComputeStatistics() [18/36]

void eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EDepthMap8 sourceMap,
out uint validCount,
out float minimumValue,
out float maximumValue,
out float average,
out float stddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
stddevVariable to store the standard deviation value.
Deprecated
Deprecated in version 24.2. Scheduled to be removed in version 27.6.

◆ ComputeStatistics() [19/36]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EZMap16 sourceMap,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputeStatistics() [20/36]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EZMap16 sourceMap,
eVision.ERegion region,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputeStatistics() [21/36]

void eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EZMap16 sourceMap,
eVision.ERegion region,
out uint validCount,
out float minimumValue,
out float maximumValue,
out float average )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
Deprecated
Deprecated in version 24.2. Scheduled to be removed in version 27.6.

◆ ComputeStatistics() [22/36]

void eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EZMap16 sourceMap,
eVision.ERegion region,
out uint validCount,
out float minimumValue,
out float maximumValue,
out float average,
out float stddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
stddevVariable to store the standard deviation value.
Deprecated
Deprecated in version 24.2. Scheduled to be removed in version 27.6.

◆ ComputeStatistics() [23/36]

void eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EZMap16 sourceMap,
out uint validCount,
out float minimumValue,
out float maximumValue,
out float average )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
Deprecated
Deprecated in version 24.2. Scheduled to be removed in version 27.6.

◆ ComputeStatistics() [24/36]

void eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EZMap16 sourceMap,
out uint validCount,
out float minimumValue,
out float maximumValue,
out float average,
out float stddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
stddevVariable to store the standard deviation value.
Deprecated
Deprecated in version 24.2. Scheduled to be removed in version 27.6.

◆ ComputeStatistics() [25/36]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EZMap32f sourceMap,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputeStatistics() [26/36]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EZMap32f sourceMap,
eVision.ERegion region,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputeStatistics() [27/36]

void eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EZMap32f sourceMap,
eVision.ERegion region,
out uint validCount,
out float minimumValue,
out float maximumValue,
out float average )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
Deprecated
Deprecated in version 24.2. Scheduled to be removed in version 27.6.

◆ ComputeStatistics() [28/36]

void eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EZMap32f sourceMap,
eVision.ERegion region,
out uint validCount,
out float minimumValue,
out float maximumValue,
out float average,
out float stddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
stddevVariable to store the standard deviation value.
Deprecated
Deprecated in version 24.2. Scheduled to be removed in version 27.6.

◆ ComputeStatistics() [29/36]

void eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EZMap32f sourceMap,
out uint validCount,
out float minimumValue,
out float maximumValue,
out float average )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
Deprecated
Deprecated in version 24.2. Scheduled to be removed in version 27.6.

◆ ComputeStatistics() [30/36]

void eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EZMap32f sourceMap,
out uint validCount,
out float minimumValue,
out float maximumValue,
out float average,
out float stddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
stddevVariable to store the standard deviation value.
Deprecated
Deprecated in version 24.2. Scheduled to be removed in version 27.6.

◆ ComputeStatistics() [31/36]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EZMap8 sourceMap,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputeStatistics() [32/36]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EZMap8 sourceMap,
eVision.ERegion region,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputeStatistics() [33/36]

void eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EZMap8 sourceMap,
eVision.ERegion region,
out uint validCount,
out float minimumValue,
out float maximumValue,
out float average )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
Deprecated
Deprecated in version 24.2. Scheduled to be removed in version 27.6.

◆ ComputeStatistics() [34/36]

void eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EZMap8 sourceMap,
eVision.ERegion region,
out uint validCount,
out float minimumValue,
out float maximumValue,
out float average,
out float stddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe ERegion where the statistics has to be calculated.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
stddevVariable to store the standard deviation value.
Deprecated
Deprecated in version 24.2. Scheduled to be removed in version 27.6.

◆ ComputeStatistics() [35/36]

void eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EZMap8 sourceMap,
out uint validCount,
out float minimumValue,
out float maximumValue,
out float average )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
Deprecated
Deprecated in version 24.2. Scheduled to be removed in version 27.6.

◆ ComputeStatistics() [36/36]

void eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EZMap8 sourceMap,
out uint validCount,
out float minimumValue,
out float maximumValue,
out float average,
out float stddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an EDepthMap or EZMap values.

The standard deviation is optionally calculated. EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
validCountVariable to store the number of valid pixels in sourceMap.
minimumValueVariable to store the minimum value.
maximumValueVariable to store the maximum value.
averageVariable to store the average value.
stddevVariable to store the standard deviation value.
Deprecated
Deprecated in version 24.2. Scheduled to be removed in version 27.6.