eVision .NET API
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eVision.Easy3D.EZMapToMeshConverter Class Reference

Performs the conversion from an EZMap to an EMesh. More...

Inheritance diagram for eVision.Easy3D.EZMapToMeshConverter:
Collaboration diagram for eVision.Easy3D.EZMapToMeshConverter:

Public Member Functions

 EZMapToMeshConverter ()
 Creates an EZMapToMeshConverter object.
 EZMapToMeshConverter (eVision.Easy3D.EZMapToMeshConverter other)
 Creates an EZMapToMeshConverter object.
void Load (string path)
 Loads the converter configuration. The given ESerializer must have been created for reading.
void Load (eVision.ESerializer serializer)
 Loads the converter configuration. The given ESerializer must have been created for reading.
void Save (string path)
 Saves the converter configuration. The given ESerializer must have been created for writing.
void Save (eVision.ESerializer serializer)
 Saves the converter configuration. The given ESerializer must have been created for writing.
void Convert (eVision.Easy3D.EZMap8 srcZMap, eVision.Easy3D.EMesh mesh)
 The method 'Convert' performs the conversion from an EZMap to an EMesh.
void Convert (eVision.Easy3D.EZMap16 srcZMap, eVision.Easy3D.EMesh mesh)
 The method 'Convert' performs the conversion from an EZMap to an EMesh.
void Convert (eVision.Easy3D.EZMap32f srcZMap, eVision.Easy3D.EMesh mesh)
 The method 'Convert' performs the conversion from an EZMap to an EMesh.
void Convert (eVision.Easy3D.EZMap srcZMap, eVision.Easy3D.EMesh mesh)
 The method 'Convert' performs the conversion from an EZMap to an EMesh.

Properties

float MaxEdgeLength [get, set]
 Sets/Gets the maximal length of the longest edge of a triangle of the mesh. Larger triangles will be filtered out. A value of 0 does not perform any filtering. Set to 0 by default.

Detailed Description

Performs the conversion from an EZMap to an EMesh.

License(s): Easy3D

Constructor & Destructor Documentation

◆ EZMapToMeshConverter() [1/2]

eVision.Easy3D.EZMapToMeshConverter.EZMapToMeshConverter ( )

Creates an EZMapToMeshConverter object.

◆ EZMapToMeshConverter() [2/2]

eVision.Easy3D.EZMapToMeshConverter.EZMapToMeshConverter ( eVision.Easy3D.EZMapToMeshConverter other)

Creates an EZMapToMeshConverter object.

Parameters
otherReference to the EZMapToMeshConverter object used for the initialization.

Member Function Documentation

◆ Convert() [1/4]

void eVision.Easy3D.EZMapToMeshConverter.Convert ( eVision.Easy3D.EZMap srcZMap,
eVision.Easy3D.EMesh mesh )

The method 'Convert' performs the conversion from an EZMap to an EMesh.

Parameters
srcZMapThe ZMap to convert.
meshThe destination mesh.

◆ Convert() [2/4]

void eVision.Easy3D.EZMapToMeshConverter.Convert ( eVision.Easy3D.EZMap16 srcZMap,
eVision.Easy3D.EMesh mesh )

The method 'Convert' performs the conversion from an EZMap to an EMesh.

Parameters
srcZMapThe ZMap to convert.
meshThe destination mesh.

◆ Convert() [3/4]

void eVision.Easy3D.EZMapToMeshConverter.Convert ( eVision.Easy3D.EZMap32f srcZMap,
eVision.Easy3D.EMesh mesh )

The method 'Convert' performs the conversion from an EZMap to an EMesh.

Parameters
srcZMapThe ZMap to convert.
meshThe destination mesh.

◆ Convert() [4/4]

void eVision.Easy3D.EZMapToMeshConverter.Convert ( eVision.Easy3D.EZMap8 srcZMap,
eVision.Easy3D.EMesh mesh )

The method 'Convert' performs the conversion from an EZMap to an EMesh.

Parameters
srcZMapThe ZMap to convert.
meshThe destination mesh.

◆ Load() [1/2]

void eVision.Easy3D.EZMapToMeshConverter.Load ( eVision.ESerializer serializer)

Loads the converter configuration. The given ESerializer must have been created for reading.

Parameters
serializerThe serializer.

◆ Load() [2/2]

void eVision.Easy3D.EZMapToMeshConverter.Load ( string path)

Loads the converter configuration. The given ESerializer must have been created for reading.

Parameters
pathThe file path.

◆ Save() [1/2]

void eVision.Easy3D.EZMapToMeshConverter.Save ( eVision.ESerializer serializer)

Saves the converter configuration. The given ESerializer must have been created for writing.

Parameters
serializerPointer to the ESerializer created for writing.

◆ Save() [2/2]

void eVision.Easy3D.EZMapToMeshConverter.Save ( string path)

Saves the converter configuration. The given ESerializer must have been created for writing.

Parameters
pathThe file path.

Property Documentation

◆ MaxEdgeLength

float eVision.Easy3D.EZMapToMeshConverter.MaxEdgeLength
getset

Sets/Gets the maximal length of the longest edge of a triangle of the mesh. Larger triangles will be filtered out. A value of 0 does not perform any filtering. Set to 0 by default.