eVision .NET API
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eVision.Easy3D.EZMapToPointCloudConverter Class Reference

Generates an EPointCloud from a ZMap. More...

Inheritance diagram for eVision.Easy3D.EZMapToPointCloudConverter:
Collaboration diagram for eVision.Easy3D.EZMapToPointCloudConverter:

Public Member Functions

 EZMapToPointCloudConverter ()
 Creates an EZMapToPointCloudConverter object.
void Convert (eVision.Easy3D.EZMap8 srcZMap, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace, bool computeNormals)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap8 srcZMap, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap8 srcZMap, eVision.Easy3D.EPointCloud pointCloud)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap8 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace, bool computeNormals)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap8 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap8 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap8 srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace, bool computeNormals)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap8 srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap8 srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap8 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace, bool computeNormals)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap8 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap8 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap8 srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace, bool computeNormals)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap8 srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap8 srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap8 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace, bool computeNormals)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap8 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap8 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap16 srcZMap, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace, bool computeNormals)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap16 srcZMap, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap16 srcZMap, eVision.Easy3D.EPointCloud pointCloud)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap16 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace, bool computeNormals)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap16 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap16 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap16 srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace, bool computeNormals)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap16 srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap16 srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap16 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace, bool computeNormals)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap16 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap16 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap16 srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace, bool computeNormals)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap16 srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap16 srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap16 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace, bool computeNormals)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap16 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap16 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap32f srcZMap, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace, bool computeNormals)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap32f srcZMap, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap32f srcZMap, eVision.Easy3D.EPointCloud pointCloud)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap32f srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace, bool computeNormals)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap32f srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap32f srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap32f srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace, bool computeNormals)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap32f srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap32f srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap32f srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace, bool computeNormals)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap32f srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap32f srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap32f srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace, bool computeNormals)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap32f srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap32f srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap32f srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace, bool computeNormals)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap32f srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap32f srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap srcZMap, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace, bool computeNormals)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap srcZMap, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap srcZMap, eVision.Easy3D.EPointCloud pointCloud)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace, bool computeNormals)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace, bool computeNormals)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace, bool computeNormals)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace, bool computeNormals)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace, bool computeNormals)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.
void Convert (eVision.Easy3D.EZMap srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage)
 Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Detailed Description

Generates an EPointCloud from a ZMap.

License(s): Easy3D

Constructor & Destructor Documentation

◆ EZMapToPointCloudConverter()

eVision.Easy3D.EZMapToPointCloudConverter.EZMapToPointCloudConverter ( )

Creates an EZMapToPointCloudConverter object.

Member Function Documentation

◆ Convert() [1/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap srcZMap,
eVision.Easy3D.EPointCloud pointCloud )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [2/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [3/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace,
bool computeNormals )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the EPointCloud (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [4/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [5/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [6/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace,
bool computeNormals )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the EPointCloud (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [7/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [8/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [9/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace,
bool computeNormals )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the EPointCloud (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [10/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [11/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [12/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace,
bool computeNormals )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the EPointCloud (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [13/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [14/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [15/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace,
bool computeNormals )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the EPointCloud (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [16/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [17/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [18/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace,
bool computeNormals )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the EPointCloud (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [19/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap16 srcZMap,
eVision.Easy3D.EPointCloud pointCloud )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [20/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap16 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [21/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap16 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace,
bool computeNormals )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the EPointCloud (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [22/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap16 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [23/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap16 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [24/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap16 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace,
bool computeNormals )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the EPointCloud (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [25/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap16 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [26/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap16 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [27/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap16 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace,
bool computeNormals )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the EPointCloud (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [28/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap16 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [29/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap16 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [30/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap16 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace,
bool computeNormals )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the EPointCloud (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [31/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap16 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [32/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap16 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [33/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap16 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace,
bool computeNormals )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the EPointCloud (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [34/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap16 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [35/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap16 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [36/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap16 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace,
bool computeNormals )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the EPointCloud (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [37/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap32f srcZMap,
eVision.Easy3D.EPointCloud pointCloud )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [38/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap32f srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [39/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap32f srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace,
bool computeNormals )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the EPointCloud (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [40/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap32f srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [41/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap32f srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [42/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap32f srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace,
bool computeNormals )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the EPointCloud (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [43/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap32f srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [44/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap32f srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [45/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap32f srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace,
bool computeNormals )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the EPointCloud (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [46/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap32f srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [47/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap32f srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [48/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap32f srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace,
bool computeNormals )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the EPointCloud (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [49/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap32f srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [50/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap32f srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [51/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap32f srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace,
bool computeNormals )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the EPointCloud (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [52/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap32f srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [53/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap32f srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [54/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap32f srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace,
bool computeNormals )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the EPointCloud (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [55/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap8 srcZMap,
eVision.Easy3D.EPointCloud pointCloud )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [56/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap8 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [57/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap8 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace,
bool computeNormals )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the EPointCloud (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [58/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap8 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [59/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap8 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [60/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap8 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace,
bool computeNormals )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the EPointCloud (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [61/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap8 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [62/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap8 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [63/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap8 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace,
bool computeNormals )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the EPointCloud (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [64/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap8 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [65/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap8 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [66/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap8 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace,
bool computeNormals )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the EPointCloud (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [67/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap8 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [68/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap8 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [69/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap8 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace,
bool computeNormals )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the EPointCloud (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [70/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap8 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [71/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap8 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

The destination point cloud will be cleared before being (re-)populated.

◆ Convert() [72/72]

void eVision.Easy3D.EZMapToPointCloudConverter.Convert ( eVision.Easy3D.EZMap8 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace,
bool computeNormals )

Generates an EPointCloud from a ZMap (EZMap8, EZMap16 or EZMap32f). ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the EPointCloud.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the EPointCloud (default is false).

The destination point cloud will be cleared before being (re-)populated.