This enumeration contains the possible attributes of the eVision.Easy3D.EPointCloud in addition to the eVision.Easy3D.E3DPoint. More...


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| int | Color = 0 |
| Represents the color of an eVision.Easy3D.E3DPoint, it should use the type eVision.EC24A. | |
| int | Normal = 1 |
| Represents the normal of an eVision.Easy3D.E3DPoint, it should use the type eVision.Easy3D.E3DPoint. | |
| int | Intensity = 2 |
| Represents the intensity of an eVision.Easy3D.E3DPoint, it should use a numeric type. | |
| int | Texture = 3 |
| Represents the texture of an eVision.Easy3D.E3DPoint, it can use any type. | |
| int | Index = 4 |
| Represents an index related to an eVision.Easy3D.E3DPoint, it should use the type uint32_t or int32_t. | |
| int | Confidence = 5 |
| Represents the confidence of an eVision.Easy3D.E3DPoint, it should use the type float. | |
| int | Distance = 6 |
| Represents the distance of an eVision.Easy3D.E3DPoint to another element, it should use the type float. | |
| int | Curvature = 7 |
| Represents the local curvature of an eVision.Easy3D.E3DPoint, it should use the type float. | |
This enumeration contains the possible attributes of the eVision.Easy3D.EPointCloud in addition to the eVision.Easy3D.E3DPoint.
The attributes have constraints about the type that is used to represent them. See also eVision.Easy3D.EPointCloud.FillAttributeBufferUInt8.
Remarks:
Numeric types are: uint8_t, uint16_t, uint32_t, int32_t, float, double.
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Represents the color of an eVision.Easy3D.E3DPoint, it should use the type eVision.EC24A.
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Represents the confidence of an eVision.Easy3D.E3DPoint, it should use the type float.
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Represents the local curvature of an eVision.Easy3D.E3DPoint, it should use the type float.
This attribute can be set by eVision.Easy3D.EPointCloud.ComputeNormalsAndCurvatures.
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Represents the distance of an eVision.Easy3D.E3DPoint to another element, it should use the type float.
This attribute can be set by eVision.Easy3D.E3DAligner, eVision.Easy3D.E3DMatcher, eVision.Easy3D.E3DComparer.
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Represents an index related to an eVision.Easy3D.E3DPoint, it should use the type uint32_t or int32_t.
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Represents the intensity of an eVision.Easy3D.E3DPoint, it should use a numeric type.
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Represents the normal of an eVision.Easy3D.E3DPoint, it should use the type eVision.Easy3D.E3DPoint.
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Represents the texture of an eVision.Easy3D.E3DPoint, it can use any type.