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| | EDepthMapToPointCloudConverter () |
| | Create a EDepthMapToPointCloudConverter.
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| | EDepthMapToPointCloudConverter (eVision.Easy3D.EDepthMapToPointCloudConverter other) |
| | Create a EDepthMapToPointCloudConverter.
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| void | Convert (eVision.Easy3D.EDepthMap8 srcDepthMap, eVision.Easy3D.EPointCloud pc) |
| | Using the ECalibrationModel set by EDepthMapToPointCloudConverter.CalibrationModel, applies the ECalibrationModel to the Depth Map pixels and fills the EPointCloud with world positions.
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| void | Convert (eVision.Easy3D.EDepthMap16 srcDepthMap, eVision.Easy3D.EPointCloud pc) |
| | Using the ECalibrationModel set by EDepthMapToPointCloudConverter.CalibrationModel, applies the ECalibrationModel to the Depth Map pixels and fills the EPointCloud with world positions.
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| void | Convert (eVision.Easy3D.EDepthMap32f srcDepthMap, eVision.Easy3D.EPointCloud pc) |
| | Using the ECalibrationModel set by EDepthMapToPointCloudConverter.CalibrationModel, applies the ECalibrationModel to the Depth Map pixels and fills the EPointCloud with world positions.
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| void | Convert (eVision.Easy3D.EDepthMap8 srcDepthMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pc) |
| | Using the ECalibrationModel set by EDepthMapToPointCloudConverter.CalibrationModel, applies the ECalibrationModel to the Depth Map pixels and fills the EPointCloud with world positions.
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| void | Convert (eVision.Easy3D.EDepthMap16 srcDepthMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pc) |
| | Using the ECalibrationModel set by EDepthMapToPointCloudConverter.CalibrationModel, applies the ECalibrationModel to the Depth Map pixels and fills the EPointCloud with world positions.
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| void | Convert (eVision.Easy3D.EDepthMap32f srcDepthMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pc) |
| | Using the ECalibrationModel set by EDepthMapToPointCloudConverter.CalibrationModel, applies the ECalibrationModel to the Depth Map pixels and fills the EPointCloud with world positions.
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| void | Convert (eVision.Easy3D.EDepthMap srcDepthMap, eVision.Easy3D.EPointCloud pc) |
| | Using the ECalibrationModel set by EDepthMapToPointCloudConverter.CalibrationModel, applies the ECalibrationModel to the Depth Map pixels and fills the EPointCloud with world positions.
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| void | Convert (eVision.Easy3D.EDepthMap srcDepthMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pc) |
| | Using the ECalibrationModel set by EDepthMapToPointCloudConverter.CalibrationModel, applies the ECalibrationModel to the Depth Map pixels and fills the EPointCloud with world positions.
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| void | Load (string path) |
| | Loads the converter configuration. The given ESerializer must have been created for reading.
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| void | Load (eVision.ESerializer serializer) |
| | Loads the converter configuration. The given ESerializer must have been created for reading.
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| void | Save (string path) |
| | Saves the converter configuration. The given ESerializer must have been created for writing.
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| void | Save (eVision.ESerializer serializer) |
| | Saves the converter configuration. The given ESerializer must have been created for writing.
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Performs the conversion from a EDepthMap to a EPointCloud, using the given calibration model.
A Depth Map is a grayscale image acquired by a laser triangulation system. The calibration model defines how to transform a pixel from the Depth Map to a world space position. The resulting EPointCloud contains a point per defined pixel of the Depth Map. Undefined pixels are discarded.
License(s): Easy3D