Orient the normal of the plane such that normal.X/Y/Z is positive/negative.
More...
|
| int | PosX = 0 |
| | Orients the plane such that normal.X >= 0.
|
| int | NegX = 1 |
| | Orients the plane such that normal.X <= 0.
|
| int | PosY = 2 |
| | Orients the plane such that normal.Y >= 0.
|
| int | NegY = 3 |
| | Orients the plane such that normal.Y <= 0.
|
| int | PosZ = 4 |
| | Orients the plane such that normal.Z >= 0.
|
| int | NegZ = 5 |
| | Orients the plane such that normal.Z <= 0.
|
Orient the normal of the plane such that normal.X/Y/Z is positive/negative.
The orientation of a plane denotes which half of the space is above/below the plane. The orientation of the plane is important when using eVision.Easy3D.EPointCloudToZMapConverter for example, because only the points above the plane will be part of the eVision.Easy3D.EZMap.
◆ NegX
| int eVision.Easy3D.E3DPlaneNormalOrientation.NegX = 1 |
|
static |
Orients the plane such that normal.X <= 0.
◆ NegY
| int eVision.Easy3D.E3DPlaneNormalOrientation.NegY = 3 |
|
static |
Orients the plane such that normal.Y <= 0.
◆ NegZ
| int eVision.Easy3D.E3DPlaneNormalOrientation.NegZ = 5 |
|
static |
Orients the plane such that normal.Z <= 0.
◆ PosX
| int eVision.Easy3D.E3DPlaneNormalOrientation.PosX = 0 |
|
static |
Orients the plane such that normal.X >= 0.
◆ PosY
| int eVision.Easy3D.E3DPlaneNormalOrientation.PosY = 2 |
|
static |
Orients the plane such that normal.Y >= 0.
◆ PosZ
| int eVision.Easy3D.E3DPlaneNormalOrientation.PosZ = 4 |
|
static |
Orients the plane such that normal.Z >= 0.