eVision Python API
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eVision.Easy3D.EZMap Class Reference

Represents a generic ZMap type interface. More...

Inheritance diagram for eVision.Easy3D.EZMap:

Public Member Functions

bool IsVoid (self)
 Tests if the eVision.Easy3D.EZMap object size is zero.
ctypes.c_void_p GetBufferPtr (self)
 Retrieves the pointer to the internal pixel buffer.
ctypes.c_void_p GetBufferPtr (self, int x, int y)
 Retrieves the pointer to the internal pixel buffer.
ctypes.c_void_p GetCheckedBufferPtr (self, int x, int y)
 Retrieves the pointer to the pixel buffer.
None SetBufferPtr (self, int width, int height, ctypes.c_void_p imagePointer, int bitsPerRow)
 Sets the pointer to an externally allocated image buffer.
None SetBufferPtr (self, int width, int height, ctypes.c_void_p imagePointer)
 Sets the pointer to an externally allocated image buffer.
None UseExternalBuffer (self, int width, int height, ctypes.c_void_p buffer, int rowPitch)
 Sets the pointer to an externally allocated buffer.
eVision.EPoint ConvertCoordinatesPixelToMap (self, eVision.EIntPoint pixelCoordinates)
 Converts Pixel coordinates to 3D Map coordinates.
bool ConvertCoordinatesMapToPixel (self, eVision.EPoint mapCoordinates, eVision.EIntPoint pixelCoordinates)
 Converts 3D Map coordinates to Pixel coordinates.
None SetSize (self, int width, int height)
 Sets the width and height of the eVision.Easy3D.EZMap.
None SetSize (self, eVision.Easy3D.EZMap other)
 Sets the width and height of the eVision.Easy3D.EZMap.
None Load (self, str path)
 Restores the eVision.Easy3D.EZMap stored in the given eVision file.
None Load (self, eVision.ESerializer|None serializer)
 Restores the eVision.Easy3D.EZMap stored in the given eVision file.
None LoadImage (self, str path, bool withMetadata)
 Restores the eVision.Easy3D.EZMap image stored in the given image file.
None LoadImage (self, str path)
 Restores the eVision.Easy3D.EZMap image stored in the given image file.
None Save (self, str path)
 Saves the eVision.Easy3D.EZMap object to the given eVision file.
None Save (self, eVision.ESerializer|None serializer)
 Saves the eVision.Easy3D.EZMap object to the given eVision file.
None SaveImage (self, str path, eVision.EImageFileType type, bool withMetadata)
 Saves the eVision.Easy3D.EZMap image to the given image file.
None SaveImage (self, str path, eVision.EImageFileType type)
 Saves the eVision.Easy3D.EZMap image to the given image file.
None SaveImage (self, str path)
 Saves the eVision.Easy3D.EZMap image to the given image file.
None SaveMetadata (self, str path)
 Saves Metadata in JSON format.
None LoadMetadata (self, str path)
 Loads Metadata in JSON format.
None SaveImageAndMetadata (self, str pathImage, str pathMetadata, eVision.EImageFileType type)
 Saves image format and Metadata JSON format.
None SaveImageAndMetadata (self, str pathImage, str pathMetadata)
 Saves image format and Metadata JSON format.
None LoadImageAndMetadata (self, str pathImage, str pathMetadata)
 Loads image format and Metadata in JSON format.
None AddMetadata (self, str Key, str value)
 Adds a metadata key (name) and value.
str GetMetadata (self, str Key)
 Returns the string value of the given metadata.
None Clear (self)
 Clears the ZMap: replaces all pixels with the undefined value.
None ResetWorldTransformation (self)
 Reset the world transformation, Map to World and World to Map matrices become identity matrix.
eVision.Easy3D.E3DPoint GetWorldPositionFromPixelPosition (self, int u, int v)
 Returns the 3D world position corresponding to a eVision.Easy3D.EZMap pixel position.
eVision.Easy3D.E3DPoint GetWorldPositionFromMapPosition (self, float x, float y)
 Returns the 3D world position corresponding to a eVision.Easy3D.EZMap 2D coordinate.
eVision.Easy3D.E3DPoint GetZMapPositionFromPixelPosition (self, int u, int v)
 Returns the corresponding eVision.Easy3D.EZMap 3D position of a ZMap pixel.
None SetResolution (self, float rx, float ry, float rz)
 Sets the resolution of the eVision.Easy3D.EZMap along the X, Y and Z axis.
None ImageToZMap (self, eVision.EPoint uv, eVision.EPoint xy)
 Converts a 2D image (sub)pixel coordinate to the eVision.Easy3D.EZMap space.
bool ZMapToImage (self, eVision.EPoint xy, eVision.EPoint uv)
 Converts a 2D coordinate in the eVision.Easy3D.EZMap space to image (sub)pixel space.
None WorldToZMap (self, eVision.Easy3D.E3DPoint worldPt, eVision.Easy3D.E3DPoint zmapPt)
 Transforms a 3D world position to a 3D eVision.Easy3D.EZMap position.
None ZMapToWorld (self, eVision.Easy3D.E3DPoint zmapPt, eVision.Easy3D.E3DPoint worldPt)
 Transforms a 3D eVision.Easy3D.EZMap position to a 3D world space position.
bool WorldToImage (self, eVision.Easy3D.E3DPoint worldPt, eVision.Easy3D.E3DPoint pixelPt)
 Transforms a 3D world position to a floating point (sub)pixel image position.
None ImageToWorld (self, eVision.Easy3D.E3DPoint pixelPoint, eVision.Easy3D.E3DPoint worldPoint)
 Transforms a floating point (sub)pixel image position to a 3D world position.
None ImageToWorld (self, eVision.EPoint pixel2DPoint, int halfKernelSize, eVision.Easy3D.E3DPoint worldPoint)
 Transforms a floating point (sub)pixel image position to a 3D world position.
None ImageToWorld (self, eVision.EPoint pixel2DPoint, eVision.Easy3D.EZMapImageToWorldKernel kernel, int halfKernelSize, eVision.Easy3D.E3DPoint worldPoint)
 Transforms a floating point (sub)pixel image position to a 3D world position.
None ImageToWorld (self, eVision.EPoint pixel2DPoint, eVision.EFrame frame, int halfKernelSize, eVision.Easy3D.E3DPoint worldPoint)
 Transforms a floating point (sub)pixel image position to a 3D world position.
None ImageToWorld (self, eVision.EPoint pixel2DPoint, eVision.EFrame frame, eVision.Easy3D.EZMapImageToWorldKernel kernel, int halfKernelSize, eVision.Easy3D.E3DPoint worldPoint)
 Transforms a floating point (sub)pixel image position to a 3D world position.
None Draw (self, eVision.EDrawAdapter|None graphicContext, float zoomX, float zoomY, float panX, float panY)
 Draws an eVision.Easy3D.EZMap in a device context.
None Draw (self, eVision.EDrawAdapter|None graphicContext, float zoomX, float zoomY, float panX)
 Draws an eVision.Easy3D.EZMap in a device context.
None Draw (self, eVision.EDrawAdapter|None graphicContext, float zoomX, float zoomY)
 Draws an eVision.Easy3D.EZMap in a device context.
None Draw (self, eVision.EDrawAdapter|None graphicContext, float zoomX)
 Draws an eVision.Easy3D.EZMap in a device context.
None Draw (self, eVision.EDrawAdapter|None graphicContext)
 Draws an eVision.Easy3D.EZMap in a device context.
None Draw (self, eVision.EDrawAdapter|None graphicContext, float zoomX, float zoomY, float panX, float panY, eVision.EC24 colorUndefinedPixel)
 Draws an eVision.Easy3D.EZMap in a device context.
None Draw (self, eVision.EDrawAdapter|None graphicContext, eVision.EC24Vector|None c24Vector, float zoomX, float zoomY, float panX, float panY)
 Draws an eVision.Easy3D.EZMap in a device context.
None Draw (self, eVision.EDrawAdapter|None graphicContext, eVision.EC24Vector|None c24Vector, float zoomX, float zoomY, float panX)
 Draws an eVision.Easy3D.EZMap in a device context.
None Draw (self, eVision.EDrawAdapter|None graphicContext, eVision.EC24Vector|None c24Vector, float zoomX, float zoomY)
 Draws an eVision.Easy3D.EZMap in a device context.
None Draw (self, eVision.EDrawAdapter|None graphicContext, eVision.EC24Vector|None c24Vector, float zoomX)
 Draws an eVision.Easy3D.EZMap in a device context.
None Draw (self, eVision.EDrawAdapter|None graphicContext, eVision.EC24Vector|None c24Vector)
 Draws an eVision.Easy3D.EZMap in a device context.
None Draw (self, eVision.EDrawAdapter|None graphicContext, eVision.EC24Vector|None c24Vector, float zoomX, float zoomY, float panX, float panY, eVision.EC24 colorUndefinedPixel)
 Draws an eVision.Easy3D.EZMap in a device context.
None Draw (self, eVision.EDrawAdapter|None graphicContext, eVision.EBW8Vector|None bw8Vector, float zoomX, float zoomY, float panX, float panY)
 Draws an eVision.Easy3D.EZMap in a device context.
None Draw (self, eVision.EDrawAdapter|None graphicContext, eVision.EBW8Vector|None bw8Vector, float zoomX, float zoomY, float panX)
 Draws an eVision.Easy3D.EZMap in a device context.
None Draw (self, eVision.EDrawAdapter|None graphicContext, eVision.EBW8Vector|None bw8Vector, float zoomX, float zoomY)
 Draws an eVision.Easy3D.EZMap in a device context.
None Draw (self, eVision.EDrawAdapter|None graphicContext, eVision.EBW8Vector|None bw8Vector, float zoomX)
 Draws an eVision.Easy3D.EZMap in a device context.
None Draw (self, eVision.EDrawAdapter|None graphicContext, eVision.EBW8Vector|None bw8Vector)
 Draws an eVision.Easy3D.EZMap in a device context.
None Draw (self, eVision.EDrawAdapter|None graphicContext, eVision.EBW8Vector|None bw8Vector, float zoomX, float zoomY, float panX, float panY, eVision.EC24 colorUndefinedPixel)
 Draws an eVision.Easy3D.EZMap in a device context.
None DrawImage (self, eVision.EDrawAdapter|None graphicContext, float zoomX, float zoomY, float panX, float panY, eVision.EC24 colorUndefinedPixel)
 Displays the internal image buffer.
None DrawImage (self, eVision.EDrawAdapter|None graphicContext, float zoomX, float zoomY, float panX, float panY)
 Displays the internal image buffer.
None DrawImage (self, eVision.EDrawAdapter|None graphicContext, float zoomX, float zoomY, float panX)
 Displays the internal image buffer.
None DrawImage (self, eVision.EDrawAdapter|None graphicContext, float zoomX, float zoomY)
 Displays the internal image buffer.
None DrawImage (self, eVision.EDrawAdapter|None graphicContext, float zoomX)
 Displays the internal image buffer.
None DrawImage (self, eVision.EDrawAdapter|None graphicContext)
 Displays the internal image buffer.
None DrawImage (self, eVision.EDrawAdapter|None graphicContext, eVision.EC24Vector|None c24Vector, float zoomX, float zoomY, float panX, float panY, eVision.EC24 colorUndefinedPixel)
 Displays the internal image buffer.
None DrawImage (self, eVision.EDrawAdapter|None graphicContext, eVision.EC24Vector|None c24Vector, float zoomX, float zoomY, float panX, float panY)
 Displays the internal image buffer.
None DrawImage (self, eVision.EDrawAdapter|None graphicContext, eVision.EC24Vector|None c24Vector, float zoomX, float zoomY, float panX)
 Displays the internal image buffer.
None DrawImage (self, eVision.EDrawAdapter|None graphicContext, eVision.EC24Vector|None c24Vector, float zoomX, float zoomY)
 Displays the internal image buffer.
None DrawImage (self, eVision.EDrawAdapter|None graphicContext, eVision.EC24Vector|None c24Vector, float zoomX)
 Displays the internal image buffer.
None DrawImage (self, eVision.EDrawAdapter|None graphicContext, eVision.EC24Vector|None c24Vector)
 Displays the internal image buffer.
None DrawImage (self, eVision.EDrawAdapter|None graphicContext, eVision.EBW8Vector|None bw8Vector, float zoomX, float zoomY, float panX, float panY, eVision.EC24 colorUndefinedPixel)
 Displays the internal image buffer.
None DrawImage (self, eVision.EDrawAdapter|None graphicContext, eVision.EBW8Vector|None bw8Vector, float zoomX, float zoomY, float panX, float panY)
 Displays the internal image buffer.
None DrawImage (self, eVision.EDrawAdapter|None graphicContext, eVision.EBW8Vector|None bw8Vector, float zoomX, float zoomY, float panX)
 Displays the internal image buffer.
None DrawImage (self, eVision.EDrawAdapter|None graphicContext, eVision.EBW8Vector|None bw8Vector, float zoomX, float zoomY)
 Displays the internal image buffer.
None DrawImage (self, eVision.EDrawAdapter|None graphicContext, eVision.EBW8Vector|None bw8Vector, float zoomX)
 Displays the internal image buffer.
None DrawImage (self, eVision.EDrawAdapter|None graphicContext, eVision.EBW8Vector|None bw8Vector)
 Displays the internal image buffer.
int Width (self)
 Access ZMap Width.
 Width (self, int value)
 Access ZMap Width.
int Height (self)
 Access ZMap Height.
 Height (self, int value)
 Access ZMap Height.
int RowPitch (self)
 Returns the buffer row pitch.
eVision.Legacy.EWorldShape WorldShape (self)
 Returns the eVision.Legacy.EWorldShape for conversion between 2D image and 2D world space coordinates.
eVision.Easy3D.E3DTransformMatrix MapToWorldMatrix (self)
 eVision.Easy3D.E3DTransformMatrix that transforms positions from the eVision.Easy3D.EZMap space to the world space.
 MapToWorldMatrix (self, eVision.Easy3D.E3DTransformMatrix value)
 eVision.Easy3D.E3DTransformMatrix that transforms positions from the eVision.Easy3D.EZMap space to the world space.
eVision.Easy3D.E3DTransformMatrix WorldToMapMatrix (self)
 Sets/Gets the eVision.Easy3D.E3DTransformMatrix that transforms positions from the world space to the eVision.Easy3D.EZMap space.
 WorldToMapMatrix (self, eVision.Easy3D.E3DTransformMatrix value)
 Sets/Gets the eVision.Easy3D.E3DTransformMatrix that transforms positions from the world space to the eVision.Easy3D.EZMap space.
eVision.EFrame ZMapPositionFrame (self)
 Returns the eVision.EFrame from which the eVision.Easy3D.EZMap position of a pixel can be retrieved.
eVision.EPoint SizeInWorld (self)
 Returns the dimensions of the eVision.Easy3D.EZMap in real world space (e.g metric unit).
eVision.Easy3D.E3DPoint Resolution (self)
 Gets/Sets the resolution of the eVision.Easy3D.EZMap along the X, Y and Z axis.
 Resolution (self, eVision.Easy3D.E3DPoint value)
 Gets/Sets the resolution of the eVision.Easy3D.EZMap along the X, Y and Z axis.
float XResolution (self)
 Resolution of the eVision.Easy3D.EZMap along the X axis.
 XResolution (self, float value)
 Resolution of the eVision.Easy3D.EZMap along the X axis.
float YResolution (self)
 Resolution of the eVision.Easy3D.EZMap along the Y axis.
 YResolution (self, float value)
 Resolution of the eVision.Easy3D.EZMap along the Y axis.
float ZResolution (self)
 Resolution of the eVision.Easy3D.EZMap along the Z axis.
 ZResolution (self, float value)
 Resolution of the eVision.Easy3D.EZMap along the Z axis.
eVision.EImageType Type (self)
 Pixel accessor type.
eVision.Easy3D.E3DPlane ProjectionPlane (self)
 Retrieves the eVision.Easy3D.E3DPlane on which the ZMap was projected.

Static Public Member Functions

eVision.Easy3D.EZMap|None Create (str path)
 Factory method to allocate and read a ZMap from a file.

Detailed Description

Represents a generic ZMap type interface.

Remarks:

License(s): Easy3D

Member Function Documentation

◆ AddMetadata()

None eVision.Easy3D.EZMap.AddMetadata ( self,
str Key,
str value )

Adds a metadata key (name) and value.

If the metadata key already exists, its value will be overwritten.

Parameters
KeyThe name of the metadata. Names are unique.
valueThe value for the given metadata.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, and eVision.Easy3D.EZMap8.

◆ Clear()

None eVision.Easy3D.EZMap.Clear ( self)

Clears the ZMap: replaces all pixels with the undefined value.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, and eVision.Easy3D.EZMap8.

◆ ConvertCoordinatesMapToPixel()

bool eVision.Easy3D.EZMap.ConvertCoordinatesMapToPixel ( self,
eVision.EPoint mapCoordinates,
eVision.EIntPoint pixelCoordinates )

Converts 3D Map coordinates to Pixel coordinates.

Parameters
mapCoordinatesThe map coordinates to convert from.
pixelCoordinatesThe pixel coordinates to convert to.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, and eVision.Easy3D.EZMap8.

◆ ConvertCoordinatesPixelToMap()

eVision.EPoint eVision.Easy3D.EZMap.ConvertCoordinatesPixelToMap ( self,
eVision.EIntPoint pixelCoordinates )

Converts Pixel coordinates to 3D Map coordinates.

Parameters
pixelCoordinatesThe pixel coordinates to convert.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, and eVision.Easy3D.EZMap8.

◆ Create()

eVision.Easy3D.EZMap | None eVision.Easy3D.EZMap.Create ( str path)
static

Factory method to allocate and read a ZMap from a file.

Depending on the serialized EZMap type, it returns the corresponding eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f object. The allocated EZMap must be released after use.

Parameters
pathFull path to the file.

◆ Draw() [1/18]

None eVision.Easy3D.EZMap.Draw ( self,
eVision.EDrawAdapter | None graphicContext )

Draws an eVision.Easy3D.EZMap in a device context.

Remarks:

A ZMap can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ Draw() [2/18]

None eVision.Easy3D.EZMap.Draw ( self,
eVision.EDrawAdapter | None graphicContext,
eVision.EBW8Vector | None bw8Vector )

Draws an eVision.Easy3D.EZMap in a device context.

Remarks:

A ZMap can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
bw8VectorWhen supplied, this parameter allows using a LUT that maps from Depth to BW8 when drawing.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ Draw() [3/18]

None eVision.Easy3D.EZMap.Draw ( self,
eVision.EDrawAdapter | None graphicContext,
eVision.EBW8Vector | None bw8Vector,
float zoomX )

Draws an eVision.Easy3D.EZMap in a device context.

Remarks:

A ZMap can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
bw8VectorWhen supplied, this parameter allows using a LUT that maps from Depth to BW8 when drawing.
zoomXMagnification factor for zooming in or out in the horizontal direction. By default, the ZMap is displayed in 1:1 scale.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ Draw() [4/18]

None eVision.Easy3D.EZMap.Draw ( self,
eVision.EDrawAdapter | None graphicContext,
eVision.EBW8Vector | None bw8Vector,
float zoomX,
float zoomY )

Draws an eVision.Easy3D.EZMap in a device context.

Remarks:

A ZMap can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
bw8VectorWhen supplied, this parameter allows using a LUT that maps from Depth to BW8 when drawing.
zoomXMagnification factor for zooming in or out in the horizontal direction. By default, the ZMap is displayed in 1:1 scale.
zoomYMagnification factor for zooming in or out in the vertical direction. Setting a 0 value (which is the default) will result in isotropic scaling (i.e. equal horizontal and vertical factors).

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ Draw() [5/18]

None eVision.Easy3D.EZMap.Draw ( self,
eVision.EDrawAdapter | None graphicContext,
eVision.EBW8Vector | None bw8Vector,
float zoomX,
float zoomY,
float panX )

Draws an eVision.Easy3D.EZMap in a device context.

Remarks:

A ZMap can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
bw8VectorWhen supplied, this parameter allows using a LUT that maps from Depth to BW8 when drawing.
zoomXMagnification factor for zooming in or out in the horizontal direction. By default, the ZMap is displayed in 1:1 scale.
zoomYMagnification factor for zooming in or out in the vertical direction. Setting a 0 value (which is the default) will result in isotropic scaling (i.e. equal horizontal and vertical factors).
panXHorizontal panning value expressed in pixels. By default, no panning occurs.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ Draw() [6/18]

None eVision.Easy3D.EZMap.Draw ( self,
eVision.EDrawAdapter | None graphicContext,
eVision.EBW8Vector | None bw8Vector,
float zoomX,
float zoomY,
float panX,
float panY )

Draws an eVision.Easy3D.EZMap in a device context.

Remarks:

A ZMap can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
bw8VectorWhen supplied, this parameter allows using a LUT that maps from Depth to BW8 when drawing.
zoomXMagnification factor for zooming in or out in the horizontal direction. By default, the ZMap is displayed in 1:1 scale.
zoomYMagnification factor for zooming in or out in the vertical direction. Setting a 0 value (which is the default) will result in isotropic scaling (i.e. equal horizontal and vertical factors).
panXHorizontal panning value expressed in pixels. By default, no panning occurs.
panYVertical panning value expressed in pixels. By default, no panning occurs.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ Draw() [7/18]

None eVision.Easy3D.EZMap.Draw ( self,
eVision.EDrawAdapter | None graphicContext,
eVision.EBW8Vector | None bw8Vector,
float zoomX,
float zoomY,
float panX,
float panY,
eVision.EC24 colorUndefinedPixel )

Draws an eVision.Easy3D.EZMap in a device context.

Remarks:

A ZMap can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
bw8VectorWhen supplied, this parameter allows using a LUT that maps from Depth to BW8 when drawing.
zoomXMagnification factor for zooming in or out in the horizontal direction. By default, the ZMap is displayed in 1:1 scale.
zoomYMagnification factor for zooming in or out in the vertical direction. Setting a 0 value (which is the default) will result in isotropic scaling (i.e. equal horizontal and vertical factors).
panXHorizontal panning value expressed in pixels. By default, no panning occurs.
panYVertical panning value expressed in pixels. By default, no panning occurs.
colorUndefinedPixelAn optional parameter to choose the drawing color of undefined pixels.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ Draw() [8/18]

None eVision.Easy3D.EZMap.Draw ( self,
eVision.EDrawAdapter | None graphicContext,
eVision.EC24Vector | None c24Vector )

Draws an eVision.Easy3D.EZMap in a device context.

Remarks:

A ZMap can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
c24VectorWhen supplied, this parameter allows using a LUT that maps from Depth to C24 when drawing (false colors).

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ Draw() [9/18]

None eVision.Easy3D.EZMap.Draw ( self,
eVision.EDrawAdapter | None graphicContext,
eVision.EC24Vector | None c24Vector,
float zoomX )

Draws an eVision.Easy3D.EZMap in a device context.

Remarks:

A ZMap can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
c24VectorWhen supplied, this parameter allows using a LUT that maps from Depth to C24 when drawing (false colors).
zoomXMagnification factor for zooming in or out in the horizontal direction. By default, the ZMap is displayed in 1:1 scale.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ Draw() [10/18]

None eVision.Easy3D.EZMap.Draw ( self,
eVision.EDrawAdapter | None graphicContext,
eVision.EC24Vector | None c24Vector,
float zoomX,
float zoomY )

Draws an eVision.Easy3D.EZMap in a device context.

Remarks:

A ZMap can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
c24VectorWhen supplied, this parameter allows using a LUT that maps from Depth to C24 when drawing (false colors).
zoomXMagnification factor for zooming in or out in the horizontal direction. By default, the ZMap is displayed in 1:1 scale.
zoomYMagnification factor for zooming in or out in the vertical direction. Setting a 0 value (which is the default) will result in isotropic scaling (i.e. equal horizontal and vertical factors).

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ Draw() [11/18]

None eVision.Easy3D.EZMap.Draw ( self,
eVision.EDrawAdapter | None graphicContext,
eVision.EC24Vector | None c24Vector,
float zoomX,
float zoomY,
float panX )

Draws an eVision.Easy3D.EZMap in a device context.

Remarks:

A ZMap can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
c24VectorWhen supplied, this parameter allows using a LUT that maps from Depth to C24 when drawing (false colors).
zoomXMagnification factor for zooming in or out in the horizontal direction. By default, the ZMap is displayed in 1:1 scale.
zoomYMagnification factor for zooming in or out in the vertical direction. Setting a 0 value (which is the default) will result in isotropic scaling (i.e. equal horizontal and vertical factors).
panXHorizontal panning value expressed in pixels. By default, no panning occurs.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ Draw() [12/18]

None eVision.Easy3D.EZMap.Draw ( self,
eVision.EDrawAdapter | None graphicContext,
eVision.EC24Vector | None c24Vector,
float zoomX,
float zoomY,
float panX,
float panY )

Draws an eVision.Easy3D.EZMap in a device context.

Remarks:

A ZMap can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
c24VectorWhen supplied, this parameter allows using a LUT that maps from Depth to C24 when drawing (false colors).
zoomXMagnification factor for zooming in or out in the horizontal direction. By default, the ZMap is displayed in 1:1 scale.
zoomYMagnification factor for zooming in or out in the vertical direction. Setting a 0 value (which is the default) will result in isotropic scaling (i.e. equal horizontal and vertical factors).
panXHorizontal panning value expressed in pixels. By default, no panning occurs.
panYVertical panning value expressed in pixels. By default, no panning occurs.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ Draw() [13/18]

None eVision.Easy3D.EZMap.Draw ( self,
eVision.EDrawAdapter | None graphicContext,
eVision.EC24Vector | None c24Vector,
float zoomX,
float zoomY,
float panX,
float panY,
eVision.EC24 colorUndefinedPixel )

Draws an eVision.Easy3D.EZMap in a device context.

Remarks:

A ZMap can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
c24VectorWhen supplied, this parameter allows using a LUT that maps from Depth to C24 when drawing (false colors).
zoomXMagnification factor for zooming in or out in the horizontal direction. By default, the ZMap is displayed in 1:1 scale.
zoomYMagnification factor for zooming in or out in the vertical direction. Setting a 0 value (which is the default) will result in isotropic scaling (i.e. equal horizontal and vertical factors).
panXHorizontal panning value expressed in pixels. By default, no panning occurs.
panYVertical panning value expressed in pixels. By default, no panning occurs.
colorUndefinedPixelAn optional parameter to choose the drawing color of undefined pixels.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ Draw() [14/18]

None eVision.Easy3D.EZMap.Draw ( self,
eVision.EDrawAdapter | None graphicContext,
float zoomX )

Draws an eVision.Easy3D.EZMap in a device context.

Remarks:

A ZMap can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
zoomXMagnification factor for zooming in or out in the horizontal direction. By default, the ZMap is displayed in 1:1 scale.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ Draw() [15/18]

None eVision.Easy3D.EZMap.Draw ( self,
eVision.EDrawAdapter | None graphicContext,
float zoomX,
float zoomY )

Draws an eVision.Easy3D.EZMap in a device context.

Remarks:

A ZMap can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
zoomXMagnification factor for zooming in or out in the horizontal direction. By default, the ZMap is displayed in 1:1 scale.
zoomYMagnification factor for zooming in or out in the vertical direction. Setting a 0 value (which is the default) will result in isotropic scaling (i.e. equal horizontal and vertical factors).

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ Draw() [16/18]

None eVision.Easy3D.EZMap.Draw ( self,
eVision.EDrawAdapter | None graphicContext,
float zoomX,
float zoomY,
float panX )

Draws an eVision.Easy3D.EZMap in a device context.

Remarks:

A ZMap can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
zoomXMagnification factor for zooming in or out in the horizontal direction. By default, the ZMap is displayed in 1:1 scale.
zoomYMagnification factor for zooming in or out in the vertical direction. Setting a 0 value (which is the default) will result in isotropic scaling (i.e. equal horizontal and vertical factors).
panXHorizontal panning value expressed in pixels. By default, no panning occurs.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ Draw() [17/18]

None eVision.Easy3D.EZMap.Draw ( self,
eVision.EDrawAdapter | None graphicContext,
float zoomX,
float zoomY,
float panX,
float panY )

Draws an eVision.Easy3D.EZMap in a device context.

Remarks:

A ZMap can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
zoomXMagnification factor for zooming in or out in the horizontal direction. By default, the ZMap is displayed in 1:1 scale.
zoomYMagnification factor for zooming in or out in the vertical direction. Setting a 0 value (which is the default) will result in isotropic scaling (i.e. equal horizontal and vertical factors).
panXHorizontal panning value expressed in pixels. By default, no panning occurs.
panYVertical panning value expressed in pixels. By default, no panning occurs.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ Draw() [18/18]

None eVision.Easy3D.EZMap.Draw ( self,
eVision.EDrawAdapter | None graphicContext,
float zoomX,
float zoomY,
float panX,
float panY,
eVision.EC24 colorUndefinedPixel )

Draws an eVision.Easy3D.EZMap in a device context.

Remarks:

A ZMap can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
zoomXMagnification factor for zooming in or out in the horizontal direction. By default, the ZMap is displayed in 1:1 scale.
zoomYMagnification factor for zooming in or out in the vertical direction. Setting a 0 value (which is the default) will result in isotropic scaling (i.e. equal horizontal and vertical factors).
panXHorizontal panning value expressed in pixels. By default, no panning occurs.
panYVertical panning value expressed in pixels. By default, no panning occurs.
colorUndefinedPixelAn optional parameter to choose the drawing color of undefined pixels.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ DrawImage() [1/18]

None eVision.Easy3D.EZMap.DrawImage ( self,
eVision.EDrawAdapter | None graphicContext )

Displays the internal image buffer.

Remarks:

An image can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ DrawImage() [2/18]

None eVision.Easy3D.EZMap.DrawImage ( self,
eVision.EDrawAdapter | None graphicContext,
eVision.EBW8Vector | None bw8Vector )

Displays the internal image buffer.

Remarks:

An image can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
bw8VectorWhen supplied, this parameter allows using a LUT that maps from Depth to BW8 when drawing.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ DrawImage() [3/18]

None eVision.Easy3D.EZMap.DrawImage ( self,
eVision.EDrawAdapter | None graphicContext,
eVision.EBW8Vector | None bw8Vector,
float zoomX )

Displays the internal image buffer.

Remarks:

An image can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
bw8VectorWhen supplied, this parameter allows using a LUT that maps from Depth to BW8 when drawing.
zoomXMagnification factor for zooming in or out in the horizontal direction. By default, the image is displayed in 1:1 scale.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ DrawImage() [4/18]

None eVision.Easy3D.EZMap.DrawImage ( self,
eVision.EDrawAdapter | None graphicContext,
eVision.EBW8Vector | None bw8Vector,
float zoomX,
float zoomY )

Displays the internal image buffer.

Remarks:

An image can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
bw8VectorWhen supplied, this parameter allows using a LUT that maps from Depth to BW8 when drawing.
zoomXMagnification factor for zooming in or out in the horizontal direction. By default, the image is displayed in 1:1 scale.
zoomYMagnification factor for zooming in or out in the vertical direction. Setting a 0 value (which is the default) will result in isotropic scaling (i.e. equal horizontal and vertical factors).

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ DrawImage() [5/18]

None eVision.Easy3D.EZMap.DrawImage ( self,
eVision.EDrawAdapter | None graphicContext,
eVision.EBW8Vector | None bw8Vector,
float zoomX,
float zoomY,
float panX )

Displays the internal image buffer.

Remarks:

An image can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
bw8VectorWhen supplied, this parameter allows using a LUT that maps from Depth to BW8 when drawing.
zoomXMagnification factor for zooming in or out in the horizontal direction. By default, the image is displayed in 1:1 scale.
zoomYMagnification factor for zooming in or out in the vertical direction. Setting a 0 value (which is the default) will result in isotropic scaling (i.e. equal horizontal and vertical factors).
panXHorizontal panning value expressed in pixels. By default, no panning occurs.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ DrawImage() [6/18]

None eVision.Easy3D.EZMap.DrawImage ( self,
eVision.EDrawAdapter | None graphicContext,
eVision.EBW8Vector | None bw8Vector,
float zoomX,
float zoomY,
float panX,
float panY )

Displays the internal image buffer.

Remarks:

An image can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
bw8VectorWhen supplied, this parameter allows using a LUT that maps from Depth to BW8 when drawing.
zoomXMagnification factor for zooming in or out in the horizontal direction. By default, the image is displayed in 1:1 scale.
zoomYMagnification factor for zooming in or out in the vertical direction. Setting a 0 value (which is the default) will result in isotropic scaling (i.e. equal horizontal and vertical factors).
panXHorizontal panning value expressed in pixels. By default, no panning occurs.
panYVertical panning value expressed in pixels. By default, no panning occurs.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ DrawImage() [7/18]

None eVision.Easy3D.EZMap.DrawImage ( self,
eVision.EDrawAdapter | None graphicContext,
eVision.EBW8Vector | None bw8Vector,
float zoomX,
float zoomY,
float panX,
float panY,
eVision.EC24 colorUndefinedPixel )

Displays the internal image buffer.

Remarks:

An image can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
bw8VectorWhen supplied, this parameter allows using a LUT that maps from Depth to BW8 when drawing.
zoomXMagnification factor for zooming in or out in the horizontal direction. By default, the image is displayed in 1:1 scale.
zoomYMagnification factor for zooming in or out in the vertical direction. Setting a 0 value (which is the default) will result in isotropic scaling (i.e. equal horizontal and vertical factors).
panXHorizontal panning value expressed in pixels. By default, no panning occurs.
panYVertical panning value expressed in pixels. By default, no panning occurs.
colorUndefinedPixelAn optional parameter to choose the drawing color of undefined pixels.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ DrawImage() [8/18]

None eVision.Easy3D.EZMap.DrawImage ( self,
eVision.EDrawAdapter | None graphicContext,
eVision.EC24Vector | None c24Vector )

Displays the internal image buffer.

Remarks:

An image can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
c24VectorWhen supplied, this parameter allows using a LUT that maps from Depth to C24 when drawing (false colors).

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ DrawImage() [9/18]

None eVision.Easy3D.EZMap.DrawImage ( self,
eVision.EDrawAdapter | None graphicContext,
eVision.EC24Vector | None c24Vector,
float zoomX )

Displays the internal image buffer.

Remarks:

An image can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
c24VectorWhen supplied, this parameter allows using a LUT that maps from Depth to C24 when drawing (false colors).
zoomXMagnification factor for zooming in or out in the horizontal direction. By default, the image is displayed in 1:1 scale.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ DrawImage() [10/18]

None eVision.Easy3D.EZMap.DrawImage ( self,
eVision.EDrawAdapter | None graphicContext,
eVision.EC24Vector | None c24Vector,
float zoomX,
float zoomY )

Displays the internal image buffer.

Remarks:

An image can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
c24VectorWhen supplied, this parameter allows using a LUT that maps from Depth to C24 when drawing (false colors).
zoomXMagnification factor for zooming in or out in the horizontal direction. By default, the image is displayed in 1:1 scale.
zoomYMagnification factor for zooming in or out in the vertical direction. Setting a 0 value (which is the default) will result in isotropic scaling (i.e. equal horizontal and vertical factors).

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ DrawImage() [11/18]

None eVision.Easy3D.EZMap.DrawImage ( self,
eVision.EDrawAdapter | None graphicContext,
eVision.EC24Vector | None c24Vector,
float zoomX,
float zoomY,
float panX )

Displays the internal image buffer.

Remarks:

An image can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
c24VectorWhen supplied, this parameter allows using a LUT that maps from Depth to C24 when drawing (false colors).
zoomXMagnification factor for zooming in or out in the horizontal direction. By default, the image is displayed in 1:1 scale.
zoomYMagnification factor for zooming in or out in the vertical direction. Setting a 0 value (which is the default) will result in isotropic scaling (i.e. equal horizontal and vertical factors).
panXHorizontal panning value expressed in pixels. By default, no panning occurs.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ DrawImage() [12/18]

None eVision.Easy3D.EZMap.DrawImage ( self,
eVision.EDrawAdapter | None graphicContext,
eVision.EC24Vector | None c24Vector,
float zoomX,
float zoomY,
float panX,
float panY )

Displays the internal image buffer.

Remarks:

An image can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
c24VectorWhen supplied, this parameter allows using a LUT that maps from Depth to C24 when drawing (false colors).
zoomXMagnification factor for zooming in or out in the horizontal direction. By default, the image is displayed in 1:1 scale.
zoomYMagnification factor for zooming in or out in the vertical direction. Setting a 0 value (which is the default) will result in isotropic scaling (i.e. equal horizontal and vertical factors).
panXHorizontal panning value expressed in pixels. By default, no panning occurs.
panYVertical panning value expressed in pixels. By default, no panning occurs.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ DrawImage() [13/18]

None eVision.Easy3D.EZMap.DrawImage ( self,
eVision.EDrawAdapter | None graphicContext,
eVision.EC24Vector | None c24Vector,
float zoomX,
float zoomY,
float panX,
float panY,
eVision.EC24 colorUndefinedPixel )

Displays the internal image buffer.

Remarks:

An image can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
c24VectorWhen supplied, this parameter allows using a LUT that maps from Depth to C24 when drawing (false colors).
zoomXMagnification factor for zooming in or out in the horizontal direction. By default, the image is displayed in 1:1 scale.
zoomYMagnification factor for zooming in or out in the vertical direction. Setting a 0 value (which is the default) will result in isotropic scaling (i.e. equal horizontal and vertical factors).
panXHorizontal panning value expressed in pixels. By default, no panning occurs.
panYVertical panning value expressed in pixels. By default, no panning occurs.
colorUndefinedPixelAn optional parameter to choose the drawing color of undefined pixels.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ DrawImage() [14/18]

None eVision.Easy3D.EZMap.DrawImage ( self,
eVision.EDrawAdapter | None graphicContext,
float zoomX )

Displays the internal image buffer.

Remarks:

An image can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
zoomXMagnification factor for zooming in or out in the horizontal direction. By default, the image is displayed in 1:1 scale.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ DrawImage() [15/18]

None eVision.Easy3D.EZMap.DrawImage ( self,
eVision.EDrawAdapter | None graphicContext,
float zoomX,
float zoomY )

Displays the internal image buffer.

Remarks:

An image can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
zoomXMagnification factor for zooming in or out in the horizontal direction. By default, the image is displayed in 1:1 scale.
zoomYMagnification factor for zooming in or out in the vertical direction. Setting a 0 value (which is the default) will result in isotropic scaling (i.e. equal horizontal and vertical factors).

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ DrawImage() [16/18]

None eVision.Easy3D.EZMap.DrawImage ( self,
eVision.EDrawAdapter | None graphicContext,
float zoomX,
float zoomY,
float panX )

Displays the internal image buffer.

Remarks:

An image can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
zoomXMagnification factor for zooming in or out in the horizontal direction. By default, the image is displayed in 1:1 scale.
zoomYMagnification factor for zooming in or out in the vertical direction. Setting a 0 value (which is the default) will result in isotropic scaling (i.e. equal horizontal and vertical factors).
panXHorizontal panning value expressed in pixels. By default, no panning occurs.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ DrawImage() [17/18]

None eVision.Easy3D.EZMap.DrawImage ( self,
eVision.EDrawAdapter | None graphicContext,
float zoomX,
float zoomY,
float panX,
float panY )

Displays the internal image buffer.

Remarks:

An image can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
zoomXMagnification factor for zooming in or out in the horizontal direction. By default, the image is displayed in 1:1 scale.
zoomYMagnification factor for zooming in or out in the vertical direction. Setting a 0 value (which is the default) will result in isotropic scaling (i.e. equal horizontal and vertical factors).
panXHorizontal panning value expressed in pixels. By default, no panning occurs.
panYVertical panning value expressed in pixels. By default, no panning occurs.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ DrawImage() [18/18]

None eVision.Easy3D.EZMap.DrawImage ( self,
eVision.EDrawAdapter | None graphicContext,
float zoomX,
float zoomY,
float panX,
float panY,
eVision.EC24 colorUndefinedPixel )

Displays the internal image buffer.

Remarks:

An image can be drawn (its pixels rendered) using a device context. eVision.Easy3D.EZMap.Draw and eVision.Easy3D.EZMap.DrawImage produce the same output.

The horizontal and vertical zooming factors can be different but must be in the 1/16..16 range.

(MFC users can use the CDC::GetSafeHdc() method to obtain a suitable device context handle from a CDC instance.)

Parameters
graphicContextHandle to the device context of the destination window.
zoomXMagnification factor for zooming in or out in the horizontal direction. By default, the image is displayed in 1:1 scale.
zoomYMagnification factor for zooming in or out in the vertical direction. Setting a 0 value (which is the default) will result in isotropic scaling (i.e. equal horizontal and vertical factors).
panXHorizontal panning value expressed in pixels. By default, no panning occurs.
panYVertical panning value expressed in pixels. By default, no panning occurs.
colorUndefinedPixelAn optional parameter to choose the drawing color of undefined pixels.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ GetBufferPtr() [1/2]

ctypes.c_void_p eVision.Easy3D.EZMap.GetBufferPtr ( self)

Retrieves the pointer to the internal pixel buffer.

Remarks:

This function does not check the value of the parameters. Use carefully.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ GetBufferPtr() [2/2]

ctypes.c_void_p eVision.Easy3D.EZMap.GetBufferPtr ( self,
int x,
int y )

Retrieves the pointer to the internal pixel buffer.

Remarks:

This function does not check the value of the parameters. Use carefully.

Parameters
xColumn of the pixel which we want the address.
yRow of the pixel which we want the address.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ GetCheckedBufferPtr()

ctypes.c_void_p eVision.Easy3D.EZMap.GetCheckedBufferPtr ( self,
int x,
int y )

Retrieves the pointer to the pixel buffer.

Parameters
xColumn of the pixel of which we want the address.
yRow of the pixel of which we want the address.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, and eVision.Easy3D.EZMap8.

◆ GetMetadata()

str eVision.Easy3D.EZMap.GetMetadata ( self,
str Key )

Returns the string value of the given metadata.

Throws an exception if it does not exist.

Parameters
KeyThe name of an existing metadata.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, and eVision.Easy3D.EZMap8.

◆ GetWorldPositionFromMapPosition()

eVision.Easy3D.E3DPoint eVision.Easy3D.EZMap.GetWorldPositionFromMapPosition ( self,
float x,
float y )

Returns the 3D world position corresponding to a eVision.Easy3D.EZMap 2D coordinate.

The world position is in the original point cloud space. (x,y) is the ZMap position (which has the same scale as the world space). The value at position (x, y) must not be undefined in the eVision.Easy3D.EZMap, otherwise an exception will be thrown.

Parameters
xThe X coordinate.
yThe Y coordinate.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, and eVision.Easy3D.EZMap8.

◆ GetWorldPositionFromPixelPosition()

eVision.Easy3D.E3DPoint eVision.Easy3D.EZMap.GetWorldPositionFromPixelPosition ( self,
int u,
int v )

Returns the 3D world position corresponding to a eVision.Easy3D.EZMap pixel position.

The world position is in the original point cloud space. The pixel space origin is at the upper left corner of the image and ranges to (width-1, height-1). The transformation to the world position is calculated using the center of the pixel. The pixel value at position (u,v) must not be undefined, otherwise an exception will be thrown.

Parameters
uColumn of the pixel (bounds: [0,width[).
vRow of the pixel (bounds: [0,height[).

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, and eVision.Easy3D.EZMap8.

◆ GetZMapPositionFromPixelPosition()

eVision.Easy3D.E3DPoint eVision.Easy3D.EZMap.GetZMapPositionFromPixelPosition ( self,
int u,
int v )

Returns the corresponding eVision.Easy3D.EZMap 3D position of a ZMap pixel.

The ZMap position is in the original point ZMap space. The pixel position origin is the upper left corner of the image and ranges to (width-1, height-1). The center of the pixel is used for the transformation to the ZMap position. Pixel at position (u,v) must be defined, otherwise an exception will be thrown.

Parameters
uColumn of the pixel (bounds: [0,width[).
vRow of the pixel (bounds: [0,height[).

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, and eVision.Easy3D.EZMap8.

◆ Height() [1/2]

int eVision.Easy3D.EZMap.Height ( self)

◆ Height() [2/2]

eVision.Easy3D.EZMap.Height ( self,
int value )

◆ ImageToWorld() [1/5]

None eVision.Easy3D.EZMap.ImageToWorld ( self,
eVision.Easy3D.E3DPoint pixelPoint,
eVision.Easy3D.E3DPoint worldPoint )

Transforms a floating point (sub)pixel image position to a 3D world position.

The image space origin is at the upper left corner of the image and the X/Y unit size is one pixel. The pixel Z value is in grey scale values (its range depends on the ZMap type).

Parameters
pixelPointPosition in the image space.
worldPointPosition in the 3D world space.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ ImageToWorld() [2/5]

None eVision.Easy3D.EZMap.ImageToWorld ( self,
eVision.EPoint pixel2DPoint,
eVision.Easy3D.EZMapImageToWorldKernel kernel,
int halfKernelSize,
eVision.Easy3D.E3DPoint worldPoint )

Transforms a floating point (sub)pixel image position to a 3D world position.

The image space origin is at the upper left corner of the image and the X/Y unit size is one pixel. The pixel Z value is in grey scale values (its range depends on the ZMap type).

Parameters
pixel2DPointX and Y position in the image space.
kernelKernel to use to compute the Z coordinate of the world point. Defaults to eVision.Easy3D.EZMapImageToWorldKernel.Median.
halfKernelSizeHalf of the size (in pixels) of the square around the pixel2DPoint inside which we compute the average grayscale value.
worldPointPosition in the 3D world space.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ ImageToWorld() [3/5]

None eVision.Easy3D.EZMap.ImageToWorld ( self,
eVision.EPoint pixel2DPoint,
eVision.EFrame frame,
eVision.Easy3D.EZMapImageToWorldKernel kernel,
int halfKernelSize,
eVision.Easy3D.E3DPoint worldPoint )

Transforms a floating point (sub)pixel image position to a 3D world position.

The image space origin is at the upper left corner of the image and the X/Y unit size is one pixel. The pixel Z value is in grey scale values (its range depends on the ZMap type).

Parameters
pixel2DPointX and Y position in the image space.
frameframe associated with the image space.
kernelKernel to use to compute the Z coordinate of the world point. Defaults to eVision.Easy3D.EZMapImageToWorldKernel.Median.
halfKernelSizeHalf of the size (in pixels) of the square around the pixel2DPoint inside which we compute the average grayscale value.
worldPointPosition in the 3D world space.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ ImageToWorld() [4/5]

None eVision.Easy3D.EZMap.ImageToWorld ( self,
eVision.EPoint pixel2DPoint,
eVision.EFrame frame,
int halfKernelSize,
eVision.Easy3D.E3DPoint worldPoint )

Transforms a floating point (sub)pixel image position to a 3D world position.

The image space origin is at the upper left corner of the image and the X/Y unit size is one pixel. The pixel Z value is in grey scale values (its range depends on the ZMap type).

Parameters
pixel2DPointX and Y position in the image space.
frameframe associated with the image space.
halfKernelSizeHalf of the size (in pixels) of the square around the pixel2DPoint inside which we compute the average grayscale value.
worldPointPosition in the 3D world space.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ ImageToWorld() [5/5]

None eVision.Easy3D.EZMap.ImageToWorld ( self,
eVision.EPoint pixel2DPoint,
int halfKernelSize,
eVision.Easy3D.E3DPoint worldPoint )

Transforms a floating point (sub)pixel image position to a 3D world position.

The image space origin is at the upper left corner of the image and the X/Y unit size is one pixel. The pixel Z value is in grey scale values (its range depends on the ZMap type).

Parameters
pixel2DPointX and Y position in the image space.
halfKernelSizeHalf of the size (in pixels) of the square around the pixel2DPoint inside which we compute the average grayscale value.
worldPointPosition in the 3D world space.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ ImageToZMap()

None eVision.Easy3D.EZMap.ImageToZMap ( self,
eVision.EPoint uv,
eVision.EPoint xy )

Converts a 2D image (sub)pixel coordinate to the eVision.Easy3D.EZMap space.

  • (u,v) is the pixel position (with its origin in the upper left corner of the image).
  • (x,y) is the corresponding ZMap position (which has the same scale as the world space). All values are expressed in floating point numbers.
Parameters
uvhorizontal and vertical coordinates of the pixel as an eVision.EPoint.
xyX and Y coordinates of the pixel as an eVision.EPoint.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, and eVision.Easy3D.EZMap8.

◆ IsVoid()

bool eVision.Easy3D.EZMap.IsVoid ( self)

Tests if the eVision.Easy3D.EZMap object size is zero.

Remarks:

Returns true if the ZMap size is zero.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, and eVision.Easy3D.EZMap8.

◆ Load() [1/2]

None eVision.Easy3D.EZMap.Load ( self,
eVision.ESerializer | None serializer )

Restores the eVision.Easy3D.EZMap stored in the given eVision file.

Remarks:

When loading, the ZMap is resized if needed. This function restores all the ZMap attributes.

Parameters
serializereVision.ESerializer in read mode.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ Load() [2/2]

None eVision.Easy3D.EZMap.Load ( self,
str path )

Restores the eVision.Easy3D.EZMap stored in the given eVision file.

Remarks:

When loading, the ZMap is resized if needed. This function restores all the ZMap attributes.

Parameters
pathFull path to the file.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ LoadImage() [1/2]

None eVision.Easy3D.EZMap.LoadImage ( self,
str path )

Restores the eVision.Easy3D.EZMap image stored in the given image file.

Remarks:

When loading, the ZMap is resized if needed. This function does not restore the ZMap attributes, only the image associated with the eVision.Easy3D.EZMap is updated.

Parameters
pathFull path to the file.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ LoadImage() [2/2]

None eVision.Easy3D.EZMap.LoadImage ( self,
str path,
bool withMetadata )

Restores the eVision.Easy3D.EZMap image stored in the given image file.

Remarks:

When loading, the ZMap is resized if needed. This function does not restore the ZMap attributes, only the image associated with the eVision.Easy3D.EZMap is updated.

Parameters
pathFull path to the file.
withMetadataParameter to load or not the metadata that has the same filename. False by default.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ LoadImageAndMetadata()

None eVision.Easy3D.EZMap.LoadImageAndMetadata ( self,
str pathImage,
str pathMetadata )

Loads image format and Metadata in JSON format.

Parameters
pathImageFull path to the file.
pathMetadataFull path to the file.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, and eVision.Easy3D.EZMap8.

◆ LoadMetadata()

None eVision.Easy3D.EZMap.LoadMetadata ( self,
str path )

Loads Metadata in JSON format.

Parameters
pathFull path to the file.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, and eVision.Easy3D.EZMap8.

◆ MapToWorldMatrix() [1/2]

eVision.Easy3D.E3DTransformMatrix eVision.Easy3D.EZMap.MapToWorldMatrix ( self)

eVision.Easy3D.E3DTransformMatrix that transforms positions from the eVision.Easy3D.EZMap space to the world space.

This transformation is composed of rotation and translation only, so it is a rigid transformation and preserves distances.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ MapToWorldMatrix() [2/2]

eVision.Easy3D.EZMap.MapToWorldMatrix ( self,
eVision.Easy3D.E3DTransformMatrix value )

eVision.Easy3D.E3DTransformMatrix that transforms positions from the eVision.Easy3D.EZMap space to the world space.

This transformation is composed of rotation and translation only, so it is a rigid transformation and preserves distances.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ ProjectionPlane()

eVision.Easy3D.E3DPlane eVision.Easy3D.EZMap.ProjectionPlane ( self)

Retrieves the eVision.Easy3D.E3DPlane on which the ZMap was projected.

◆ ResetWorldTransformation()

None eVision.Easy3D.EZMap.ResetWorldTransformation ( self)

Reset the world transformation, Map to World and World to Map matrices become identity matrix.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, and eVision.Easy3D.EZMap8.

◆ Resolution() [1/2]

eVision.Easy3D.E3DPoint eVision.Easy3D.EZMap.Resolution ( self)

Gets/Sets the resolution of the eVision.Easy3D.EZMap along the X, Y and Z axis.

On the Z axis, the resolution is the number of metric units per grey value.

On the X and Y axis, the resolution is the number of metric units per pixel.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ Resolution() [2/2]

eVision.Easy3D.EZMap.Resolution ( self,
eVision.Easy3D.E3DPoint value )

Gets/Sets the resolution of the eVision.Easy3D.EZMap along the X, Y and Z axis.

On the Z axis, the resolution is the number of metric units per grey value.

On the X and Y axis, the resolution is the number of metric units per pixel.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ RowPitch()

int eVision.Easy3D.EZMap.RowPitch ( self)

Returns the buffer row pitch.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, and eVision.Easy3D.EZMap8.

◆ Save() [1/2]

None eVision.Easy3D.EZMap.Save ( self,
eVision.ESerializer | None serializer )

Saves the eVision.Easy3D.EZMap object to the given eVision file.

Remarks:

This format save the eVision.Easy3D.EZMap in a eVision file. This function stores all the ZMap attributes.

Parameters
serializereVision.ESerializer in write mode.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ Save() [2/2]

None eVision.Easy3D.EZMap.Save ( self,
str path )

Saves the eVision.Easy3D.EZMap object to the given eVision file.

Remarks:

This format save the eVision.Easy3D.EZMap in a eVision file. This function stores all the ZMap attributes.

Parameters
pathThe full path to the destination file.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ SaveImage() [1/3]

None eVision.Easy3D.EZMap.SaveImage ( self,
str path )

Saves the eVision.Easy3D.EZMap image to the given image file.

Remarks:

This format save the image associated to eVision.Easy3D.EZMap in a standard image file and thus does not store ZMap attributes.

Parameters
pathThe full path to the destination file.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ SaveImage() [2/3]

None eVision.Easy3D.EZMap.SaveImage ( self,
str path,
eVision.EImageFileType type )

Saves the eVision.Easy3D.EZMap image to the given image file.

Remarks:

This format save the image associated to eVision.Easy3D.EZMap in a standard image file and thus does not store ZMap attributes.

Parameters
pathThe full path to the destination file.
typeFile format, as defined by eVision.EImageFileType. If not specified, the file format is determined from the file extension.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ SaveImage() [3/3]

None eVision.Easy3D.EZMap.SaveImage ( self,
str path,
eVision.EImageFileType type,
bool withMetadata )

Saves the eVision.Easy3D.EZMap image to the given image file.

Remarks:

This format save the image associated to eVision.Easy3D.EZMap in a standard image file and thus does not store ZMap attributes.

Parameters
pathThe full path to the destination file.
typeFile format, as defined by eVision.EImageFileType. If not specified, the file format is determined from the file extension.
withMetadataParameter to save or not the metadata that with the same filename next. False by default.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ SaveImageAndMetadata() [1/2]

None eVision.Easy3D.EZMap.SaveImageAndMetadata ( self,
str pathImage,
str pathMetadata )

Saves image format and Metadata JSON format.

Parameters
pathImageThe full path to the destination file.
pathMetadataThe full path to the destination file.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ SaveImageAndMetadata() [2/2]

None eVision.Easy3D.EZMap.SaveImageAndMetadata ( self,
str pathImage,
str pathMetadata,
eVision.EImageFileType type )

Saves image format and Metadata JSON format.

Parameters
pathImageThe full path to the destination file.
pathMetadataThe full path to the destination file.
typeFile format, as defined by eVision.EImageFileType. If not specified, the file format is determined from the file extension.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ SaveMetadata()

None eVision.Easy3D.EZMap.SaveMetadata ( self,
str path )

Saves Metadata in JSON format.

Parameters
pathThe full path to the destination file.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, and eVision.Easy3D.EZMap8.

◆ SetBufferPtr() [1/2]

None eVision.Easy3D.EZMap.SetBufferPtr ( self,
int width,
int height,
ctypes.c_void_p imagePointer )

Sets the pointer to an externally allocated image buffer.

Deprecated

Use eVision.Easy3D.EZMap.UseExternalBuffer instead.

Deprecated in version 26.2. Scheduled to be removed in version 27.6.

Parameters
widthThe width of the supplied buffer, in pixels.
heightThe height of the supplied buffer, in pixels.
imagePointerThe pointer (aligned on 4 bytes) to the buffer, which must be large enough to hold the data.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ SetBufferPtr() [2/2]

None eVision.Easy3D.EZMap.SetBufferPtr ( self,
int width,
int height,
ctypes.c_void_p imagePointer,
int bitsPerRow )

Sets the pointer to an externally allocated image buffer.

Deprecated

Use eVision.Easy3D.EZMap.UseExternalBuffer instead.

Deprecated in version 26.2. Scheduled to be removed in version 27.6.

Parameters
widthThe width of the supplied buffer, in pixels.
heightThe height of the supplied buffer, in pixels.
imagePointerThe pointer (aligned on 4 bytes) to the buffer, which must be large enough to hold the data.
bitsPerRowThe total number of bits contained in a row, padding included.

Using the value 0 (default) means that this size is computed from the buffer width and the pixel size plus a padding with the smallest possible value that leads to a multiple of 4 bytes (32 bits), which is the minimum padding accepted by eVision.Easy3D.EZMap.SetBufferPtr.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ SetResolution()

None eVision.Easy3D.EZMap.SetResolution ( self,
float rx,
float ry,
float rz )

Sets the resolution of the eVision.Easy3D.EZMap along the X, Y and Z axis.

On the Z axis, the resolution is the number of metric units per grey value. On the X and Y axis, the resolution is the number of metric units per pixel.

Parameters
rxContains the resolution along the X axis.
ryContains the resolution along the Y axis.
rzContains the resolution along the Z axis.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, and eVision.Easy3D.EZMap8.

◆ SetSize() [1/2]

None eVision.Easy3D.EZMap.SetSize ( self,
eVision.Easy3D.EZMap other )

Sets the width and height of the eVision.Easy3D.EZMap.

Remarks:

eVision will allocate a new image buffer (deallocate the old image buffer) if the supplied width and height are different from the existing ones.

If an external buffer has been specified by means of UseExternalBuffer, it will be kept only if the size does not change.

Creating a new eVision image buffer and setting its size creates a 4-byte aligned buffer, by default. The size of an ZMap is specified as a number of columns (width) and rows (height).

The maximum image dimensions are 2^30 by 2^30. Furthermore, it must fit into the available memory, that depends upon the physical memory, the operating system and the memory already allocated by the process in other modules or libraries.

Parameters
otherThe other ZMap whose dimensions have to be used for the current object.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ SetSize() [2/2]

None eVision.Easy3D.EZMap.SetSize ( self,
int width,
int height )

Sets the width and height of the eVision.Easy3D.EZMap.

Remarks:

eVision will allocate a new image buffer (deallocate the old image buffer) if the supplied width and height are different from the existing ones.

If an external buffer has been specified by means of UseExternalBuffer, it will be kept only if the size does not change.

Creating a new eVision image buffer and setting its size creates a 4-byte aligned buffer, by default. The size of an ZMap is specified as a number of columns (width) and rows (height).

The maximum image dimensions are 2^30 by 2^30. Furthermore, it must fit into the available memory, that depends upon the physical memory, the operating system and the memory already allocated by the process in other modules or libraries.

Parameters
widthThe new requested width.
heightThe new requested height.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ SizeInWorld()

eVision.EPoint eVision.Easy3D.EZMap.SizeInWorld ( self)

Returns the dimensions of the eVision.Easy3D.EZMap in real world space (e.g metric unit).

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, and eVision.Easy3D.EZMap8.

◆ Type()

eVision.EImageType eVision.Easy3D.EZMap.Type ( self)

Pixel accessor type.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, and eVision.Easy3D.EZMap8.

◆ UseExternalBuffer()

None eVision.Easy3D.EZMap.UseExternalBuffer ( self,
int width,
int height,
ctypes.c_void_p buffer,
int rowPitch )

Sets the pointer to an externally allocated buffer.

Parameters
widthThe width of the supplied buffer, in pixels.
heightThe height of the supplied buffer, in pixels.
bufferThe pointer (aligned on 4 bytes) to the buffer, which must be large enough to hold the image.
rowPitchThe total number of bytes contained in a row, padding included.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, and eVision.Easy3D.EZMap8.

◆ Width() [1/2]

int eVision.Easy3D.EZMap.Width ( self)

◆ Width() [2/2]

eVision.Easy3D.EZMap.Width ( self,
int value )

◆ WorldShape()

eVision.Legacy.EWorldShape eVision.Easy3D.EZMap.WorldShape ( self)

Returns the eVision.Legacy.EWorldShape for conversion between 2D image and 2D world space coordinates.

This EWorldShape can be used by EasyGauge to do measurements on a eVision.Easy3D.EZMap in real space coordinates (e.g mm).

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, and eVision.Easy3D.EZMap8.

◆ WorldToImage()

bool eVision.Easy3D.EZMap.WorldToImage ( self,
eVision.Easy3D.E3DPoint worldPt,
eVision.Easy3D.E3DPoint pixelPt )

Transforms a 3D world position to a floating point (sub)pixel image position.

The image space origin is at the upper left corner of the image and the X/Y unit size is one pixel. The Z value is given in grey scale value.

Returns true if the pixel position is inside the image limits and the Z value is positive. The parameter pixelPt is filled even if the point is outside the image.

Parameters
worldPtPosition in the 3D world space.
pixelPtPosition in the image space.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, and eVision.Easy3D.EZMap8.

◆ WorldToMapMatrix() [1/2]

eVision.Easy3D.E3DTransformMatrix eVision.Easy3D.EZMap.WorldToMapMatrix ( self)

Sets/Gets the eVision.Easy3D.E3DTransformMatrix that transforms positions from the world space to the eVision.Easy3D.EZMap space.

This transformation is composed of rotation and translation only, so it is a rigid transformation and it preserves distances.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ WorldToMapMatrix() [2/2]

eVision.Easy3D.EZMap.WorldToMapMatrix ( self,
eVision.Easy3D.E3DTransformMatrix value )

Sets/Gets the eVision.Easy3D.E3DTransformMatrix that transforms positions from the world space to the eVision.Easy3D.EZMap space.

This transformation is composed of rotation and translation only, so it is a rigid transformation and it preserves distances.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ WorldToZMap()

None eVision.Easy3D.EZMap.WorldToZMap ( self,
eVision.Easy3D.E3DPoint worldPt,
eVision.Easy3D.E3DPoint zmapPt )

Transforms a 3D world position to a 3D eVision.Easy3D.EZMap position.

The ZMap space origin is at the lower left corner of the image.

The scales of the world space and ZMap space are the same.

Remarks:

Do not use this method with the same variable as input and output. It might lead to incorrect results.

Parameters
worldPtPosition in the 3D world space.
zmapPtPosition in the ZMap space.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, and eVision.Easy3D.EZMap8.

◆ XResolution() [1/2]

float eVision.Easy3D.EZMap.XResolution ( self)

Resolution of the eVision.Easy3D.EZMap along the X axis.

The resolution is the number of metric units per pixel.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ XResolution() [2/2]

eVision.Easy3D.EZMap.XResolution ( self,
float value )

Resolution of the eVision.Easy3D.EZMap along the X axis.

The resolution is the number of metric units per pixel.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ YResolution() [1/2]

float eVision.Easy3D.EZMap.YResolution ( self)

Resolution of the eVision.Easy3D.EZMap along the Y axis.

The resolution is the number of metric units per pixel.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ YResolution() [2/2]

eVision.Easy3D.EZMap.YResolution ( self,
float value )

Resolution of the eVision.Easy3D.EZMap along the Y axis.

The resolution is the number of metric units per pixel.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ ZMapPositionFrame()

eVision.EFrame eVision.Easy3D.EZMap.ZMapPositionFrame ( self)

Returns the eVision.EFrame from which the eVision.Easy3D.EZMap position of a pixel can be retrieved.

The ZMap position is in the original point ZMap space.

The returned eVision.EFrame may be used to perform 2D analysis in metric space, for example EasyGauge.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, and eVision.Easy3D.EZMap8.

◆ ZMapToImage()

bool eVision.Easy3D.EZMap.ZMapToImage ( self,
eVision.EPoint xy,
eVision.EPoint uv )

Converts a 2D coordinate in the eVision.Easy3D.EZMap space to image (sub)pixel space.

  • (x,y) is the ZMap position (which has the same scale as the world space).
  • (u,v) is the corresponding pixel position (with its origin in the upper left corner of the image). All values are expressed in floating point numbers. Returns true if the pixel position is inside the image limits.
Parameters
xyX and Y coordinates of the pixel as an eVision.EPoint.
uvhorizontal and vertical coordinates of the pixel as an eVision.EPoint.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, and eVision.Easy3D.EZMap8.

◆ ZMapToWorld()

None eVision.Easy3D.EZMap.ZMapToWorld ( self,
eVision.Easy3D.E3DPoint zmapPt,
eVision.Easy3D.E3DPoint worldPt )

Transforms a 3D eVision.Easy3D.EZMap position to a 3D world space position.

The ZMap space origin is at the lower left corner of the image.

Remarks:

Do not use this method with the same variable as input and output. It might lead to incorrect results.

Parameters
zmapPtPosition in the ZMap space.
worldPtPosition in the 3D world space.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, and eVision.Easy3D.EZMap8.

◆ ZResolution() [1/2]

float eVision.Easy3D.EZMap.ZResolution ( self)

Resolution of the eVision.Easy3D.EZMap along the Z axis.

The resolution is the number of metric units per grey value.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.

◆ ZResolution() [2/2]

eVision.Easy3D.EZMap.ZResolution ( self,
float value )

Resolution of the eVision.Easy3D.EZMap along the Z axis.

The resolution is the number of metric units per grey value.

Reimplemented in eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap16, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap32f, eVision.Easy3D.EZMap8, and eVision.Easy3D.EZMap8.