This enumeration contains the possible values for the parameter of eVision.Easy3D.E3DViewer.GenerateColors method. More...


Static Public Attributes | |
| int | HueFromZ = 0 |
| The Hue color component calculated from Z coordinate. | |
| int | HueFromY = 1 |
| The Hue color component calculated from Y coordinate. | |
| int | HueFromX = 2 |
| The Hue color component calculated from X coordinate. | |
| int | HueFastFromZ = 3 |
| The Hue color component with fast change calculated from Z coordinate. | |
| int | HueFastFromY = 4 |
| The Hue color component with fast change calculated from Y coordinate. | |
| int | HueFastFromX = 5 |
| The Hue color component with fast change calculated from X coordinate. | |
| int | RGBCube = 6 |
| RGB colors directly calculated from XYZ coordinates. | |
| int | HueFromIntensity = 7 |
| The colors used are calculated from the intensity attribute of eVision.Easy3D.EPointCloud. | |
| int | HueFromConfidence = 8 |
| The colors used are calculated from the confidence attribute of eVision.Easy3D.EPointCloud. | |
| int | HueFromDistance = 9 |
| The colors used are calculated from the distance attribute of eVision.Easy3D.EPointCloud. | |
| int | HueFromNormal = 10 |
| The colors used are calculated from the normal attribute of eVision.Easy3D.EPointCloud. | |
| int | Undefined = 255 |
| The color ramp is not defined. | |
This enumeration contains the possible values for the parameter of eVision.Easy3D.E3DViewer.GenerateColors method.
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The Hue color component with fast change calculated from X coordinate.
The colors range from Red (minimum X) to Red (maximum X) going through green and blue.
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The Hue color component with fast change calculated from Y coordinate.
The colors range from Red (minimum Y) to Red (maximum Y) going through green and blue.
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The Hue color component with fast change calculated from Z coordinate.
The colors range from Red (minimum Z) to Red (maximum Z) going through green and blue.
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The colors used are calculated from the confidence attribute of eVision.Easy3D.EPointCloud.
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The colors used are calculated from the distance attribute of eVision.Easy3D.EPointCloud.
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The colors used are calculated from the intensity attribute of eVision.Easy3D.EPointCloud.
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The colors used are calculated from the normal attribute of eVision.Easy3D.EPointCloud.
A normal of (1, 0, 0) is converted to (255, 0, 0), one of (0, 1, 0) to (0, 255, 0) and one of (0, 0, 1) to (0, 0, 255).
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The Hue color component calculated from X coordinate.
The colors range from Blue (minimum X) to Red (maximum X).
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The Hue color component calculated from Y coordinate.
The colors range from Blue (minimum Y) to Red (maximum Y).
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The Hue color component calculated from Z coordinate.
The colors range from Blue (minimum Z) to Red (maximum Z).
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RGB colors directly calculated from XYZ coordinates.
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The color ramp is not defined.
This is the value used when there is no color and all eVision.Easy3D.E3DPoint will be displayed in white.