The eVision.Easy3D.EZMap orientation, it's the direction of the X (width) axis of the ZMap.
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| int | Auto = 0 |
| | Chooses automatically the orientation of the ZMap.
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| int | XAxis = 1 |
| | The X (width) axis of the ZMap is aligned with the world X axis.
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| int | YAxis = 2 |
| | The X (width) axis of the ZMap is aligned with the world Y axis.
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| int | ZAxis = 3 |
| | The X (width) axis of the ZMap is aligned with the world Z axis.
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| int | Explicit = 4 |
| | The orientation vector is arbitrary and given by the method SetOrientationVector.
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The eVision.Easy3D.EZMap orientation, it's the direction of the X (width) axis of the ZMap.
◆ Auto
| int eVision.Easy3D.EZMapOrientationVectorMode.Auto = 0 |
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static |
Chooses automatically the orientation of the ZMap.
◆ Explicit
| int eVision.Easy3D.EZMapOrientationVectorMode.Explicit = 4 |
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static |
The orientation vector is arbitrary and given by the method SetOrientationVector.
◆ XAxis
| int eVision.Easy3D.EZMapOrientationVectorMode.XAxis = 1 |
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static |
The X (width) axis of the ZMap is aligned with the world X axis.
◆ YAxis
| int eVision.Easy3D.EZMapOrientationVectorMode.YAxis = 2 |
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static |
The X (width) axis of the ZMap is aligned with the world Y axis.
◆ ZAxis
| int eVision.Easy3D.EZMapOrientationVectorMode.ZAxis = 3 |
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static |
The X (width) axis of the ZMap is aligned with the world Z axis.