Conversion functions between bit depth formats of various 3D classes. More...
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Converts eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap between various formats.
Remarks:
Conversion from or to 32bits only supports eVision.Easy3D.EMapConversionMode.MaxDynamic mode. The undefined values are converted to the new map undefined value. For 8 and 16 bits images, the minimum defined value is 1, so the conversion of 32 bits images to 8 or 16 bits images adapts the dynamic range between 1 and the maximum value. For conversion to 32 bits float image, the used dynamic range is between 0 and FLOATMAX.
| DepthMapIn | The input DepthMap (8, 16 or 32 bits) |
| DepthMapOut | The output DepthMap (8, 16 or 32 bits) |
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Converts eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap between various formats.
Remarks:
Conversion from or to 32bits only supports eVision.Easy3D.EMapConversionMode.MaxDynamic mode. The undefined values are converted to the new map undefined value. For 8 and 16 bits images, the minimum defined value is 1, so the conversion of 32 bits images to 8 or 16 bits images adapts the dynamic range between 1 and the maximum value. For conversion to 32 bits float image, the used dynamic range is between 0 and FLOATMAX.
| DepthMapIn | The input DepthMap (8, 16 or 32 bits) |
| DepthMapOut | The output DepthMap (8, 16 or 32 bits) |
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static |
Converts eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap between various formats.
Remarks:
Conversion from or to 32bits only supports eVision.Easy3D.EMapConversionMode.MaxDynamic mode. The undefined values are converted to the new map undefined value. For 8 and 16 bits images, the minimum defined value is 1, so the conversion of 32 bits images to 8 or 16 bits images adapts the dynamic range between 1 and the maximum value. For conversion to 32 bits float image, the used dynamic range is between 0 and FLOATMAX.
| DepthMapIn | The input DepthMap (8, 16 or 32 bits) |
| DepthMapOut | The output DepthMap (8, 16 or 32 bits) |
| ConversionMode | The conversion mode from eVision.Easy3D.EMapConversionMode defines how to transform the pixel value from a format (8, 16 or 32 bits) to another. |
eVision.Easy3D.EMapConversionMode.MaxDynamic maximizes the used range. eVision.Easy3D.EMapConversionMode.Shift converts by bit shifting. By default, the mode eVision.Easy3D.EMapConversionMode.MaxDynamic is selected.
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static |
Converts eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap between various formats.
Remarks:
Conversion from or to 32bits only supports eVision.Easy3D.EMapConversionMode.MaxDynamic mode. The undefined values are converted to the new map undefined value. For 8 and 16 bits images, the minimum defined value is 1, so the conversion of 32 bits images to 8 or 16 bits images adapts the dynamic range between 1 and the maximum value. For conversion to 32 bits float image, the used dynamic range is between 0 and FLOATMAX.
| DepthMapIn | The input DepthMap (8, 16 or 32 bits) |
| DepthMapOut | The output DepthMap (8, 16 or 32 bits) |
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static |
Converts eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap between various formats.
Remarks:
Conversion from or to 32bits only supports eVision.Easy3D.EMapConversionMode.MaxDynamic mode. The undefined values are converted to the new map undefined value. For 8 and 16 bits images, the minimum defined value is 1, so the conversion of 32 bits images to 8 or 16 bits images adapts the dynamic range between 1 and the maximum value. For conversion to 32 bits float image, the used dynamic range is between 0 and FLOATMAX.
| DepthMapIn | The input DepthMap (8, 16 or 32 bits) |
| DepthMapOut | The output DepthMap (8, 16 or 32 bits) |
|
static |
Converts eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap between various formats.
Remarks:
Conversion from or to 32bits only supports eVision.Easy3D.EMapConversionMode.MaxDynamic mode. The undefined values are converted to the new map undefined value. For 8 and 16 bits images, the minimum defined value is 1, so the conversion of 32 bits images to 8 or 16 bits images adapts the dynamic range between 1 and the maximum value. For conversion to 32 bits float image, the used dynamic range is between 0 and FLOATMAX.
| DepthMapIn | The input DepthMap (8, 16 or 32 bits) |
| DepthMapOut | The output DepthMap (8, 16 or 32 bits) |
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static |
Converts eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap between various formats.
Remarks:
Conversion from or to 32bits only supports eVision.Easy3D.EMapConversionMode.MaxDynamic mode. The undefined values are converted to the new map undefined value. For 8 and 16 bits images, the minimum defined value is 1, so the conversion of 32 bits images to 8 or 16 bits images adapts the dynamic range between 1 and the maximum value. For conversion to 32 bits float image, the used dynamic range is between 0 and FLOATMAX.
| DepthMapIn | The input DepthMap (8, 16 or 32 bits) |
| DepthMapOut | The output DepthMap (8, 16 or 32 bits) |
| ConversionMode | The conversion mode from eVision.Easy3D.EMapConversionMode defines how to transform the pixel value from a format (8, 16 or 32 bits) to another. |
eVision.Easy3D.EMapConversionMode.MaxDynamic maximizes the used range. eVision.Easy3D.EMapConversionMode.Shift converts by bit shifting. By default, the mode eVision.Easy3D.EMapConversionMode.MaxDynamic is selected.
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static |
Converts eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap between various formats.
Remarks:
Conversion from or to 32bits only supports eVision.Easy3D.EMapConversionMode.MaxDynamic mode. The undefined values are converted to the new map undefined value. For 8 and 16 bits images, the minimum defined value is 1, so the conversion of 32 bits images to 8 or 16 bits images adapts the dynamic range between 1 and the maximum value. For conversion to 32 bits float image, the used dynamic range is between 0 and FLOATMAX.
| DepthMapIn | The input DepthMap (8, 16 or 32 bits) |
| DepthMapOut | The output DepthMap (8, 16 or 32 bits) |
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static |
Converts eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap between various formats.
Remarks:
Conversion from or to 32bits only supports eVision.Easy3D.EMapConversionMode.MaxDynamic mode. The undefined values are converted to the new map undefined value. For 8 and 16 bits images, the minimum defined value is 1, so the conversion of 32 bits images to 8 or 16 bits images adapts the dynamic range between 1 and the maximum value. For conversion to 32 bits float image, the used dynamic range is between 0 and FLOATMAX.
| ZMapIn | The input ZMap (8, 16 or 32 bits) |
| ZMapOut | The output ZMap (8, 16 or 32 bits) |
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static |
Converts eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap between various formats.
Remarks:
Conversion from or to 32bits only supports eVision.Easy3D.EMapConversionMode.MaxDynamic mode. The undefined values are converted to the new map undefined value. For 8 and 16 bits images, the minimum defined value is 1, so the conversion of 32 bits images to 8 or 16 bits images adapts the dynamic range between 1 and the maximum value. For conversion to 32 bits float image, the used dynamic range is between 0 and FLOATMAX.
| ZMapIn | The input ZMap (8, 16 or 32 bits) |
| ZMapOut | The output ZMap (8, 16 or 32 bits) |
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static |
Converts eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap between various formats.
Remarks:
Conversion from or to 32bits only supports eVision.Easy3D.EMapConversionMode.MaxDynamic mode. The undefined values are converted to the new map undefined value. For 8 and 16 bits images, the minimum defined value is 1, so the conversion of 32 bits images to 8 or 16 bits images adapts the dynamic range between 1 and the maximum value. For conversion to 32 bits float image, the used dynamic range is between 0 and FLOATMAX.
| ZMapIn | The input ZMap (8, 16 or 32 bits) |
| ZMapOut | The output ZMap (8, 16 or 32 bits) |
| ConversionMode | The conversion mode from eVision.Easy3D.EMapConversionMode defines how to transform the pixel value from a format (8, 16 or 32 bits) to another. |
eVision.Easy3D.EMapConversionMode.MaxDynamic maximizes the used range. eVision.Easy3D.EMapConversionMode.Shift converts by bit shifting. By default, the mode eVision.Easy3D.EMapConversionMode.MaxDynamic is selected.
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static |
Converts eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap between various formats.
Remarks:
Conversion from or to 32bits only supports eVision.Easy3D.EMapConversionMode.MaxDynamic mode. The undefined values are converted to the new map undefined value. For 8 and 16 bits images, the minimum defined value is 1, so the conversion of 32 bits images to 8 or 16 bits images adapts the dynamic range between 1 and the maximum value. For conversion to 32 bits float image, the used dynamic range is between 0 and FLOATMAX.
| ZMapIn | The input ZMap (8, 16 or 32 bits) |
| ZMapOut | The output ZMap (8, 16 or 32 bits) |
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static |
Converts eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap between various formats.
Remarks:
Conversion from or to 32bits only supports eVision.Easy3D.EMapConversionMode.MaxDynamic mode. The undefined values are converted to the new map undefined value. For 8 and 16 bits images, the minimum defined value is 1, so the conversion of 32 bits images to 8 or 16 bits images adapts the dynamic range between 1 and the maximum value. For conversion to 32 bits float image, the used dynamic range is between 0 and FLOATMAX.
| ZMapIn | The input ZMap (8, 16 or 32 bits) |
| ZMapOut | The output ZMap (8, 16 or 32 bits) |
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static |
Converts eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap between various formats.
Remarks:
Conversion from or to 32bits only supports eVision.Easy3D.EMapConversionMode.MaxDynamic mode. The undefined values are converted to the new map undefined value. For 8 and 16 bits images, the minimum defined value is 1, so the conversion of 32 bits images to 8 or 16 bits images adapts the dynamic range between 1 and the maximum value. For conversion to 32 bits float image, the used dynamic range is between 0 and FLOATMAX.
| ZMapIn | The input ZMap (8, 16 or 32 bits) |
| ZMapOut | The output ZMap (8, 16 or 32 bits) |
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static |
Converts eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap between various formats.
Remarks:
Conversion from or to 32bits only supports eVision.Easy3D.EMapConversionMode.MaxDynamic mode. The undefined values are converted to the new map undefined value. For 8 and 16 bits images, the minimum defined value is 1, so the conversion of 32 bits images to 8 or 16 bits images adapts the dynamic range between 1 and the maximum value. For conversion to 32 bits float image, the used dynamic range is between 0 and FLOATMAX.
| ZMapIn | The input ZMap (8, 16 or 32 bits) |
| ZMapOut | The output ZMap (8, 16 or 32 bits) |
| ConversionMode | The conversion mode from eVision.Easy3D.EMapConversionMode defines how to transform the pixel value from a format (8, 16 or 32 bits) to another. |
eVision.Easy3D.EMapConversionMode.MaxDynamic maximizes the used range. eVision.Easy3D.EMapConversionMode.Shift converts by bit shifting. By default, the mode eVision.Easy3D.EMapConversionMode.MaxDynamic is selected.
|
static |
Converts eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap between various formats.
Remarks:
Conversion from or to 32bits only supports eVision.Easy3D.EMapConversionMode.MaxDynamic mode. The undefined values are converted to the new map undefined value. For 8 and 16 bits images, the minimum defined value is 1, so the conversion of 32 bits images to 8 or 16 bits images adapts the dynamic range between 1 and the maximum value. For conversion to 32 bits float image, the used dynamic range is between 0 and FLOATMAX.
| ZMapIn | The input ZMap (8, 16 or 32 bits) |
| ZMapOut | The output ZMap (8, 16 or 32 bits) |