eVision Python API
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eVision.Easy3D.EStatistics Class Reference

Calculates various statistics on the pixels values of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap. More...

Static Public Member Functions

eVision.Easy3D.EStatistics8 ComputePixelStatistics (eVision.Easy3D.EDepthMap8 sourceMap, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap.
eVision.Easy3D.EStatistics8 ComputePixelStatistics (eVision.Easy3D.EDepthMap8 sourceMap, eVision.ERegion region, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap.
eVision.Easy3D.EStatistics8 ComputePixelStatistics (eVision.Easy3D.EZMap8 sourceMap, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap.
eVision.Easy3D.EStatistics8 ComputePixelStatistics (eVision.Easy3D.EZMap8 sourceMap, eVision.ERegion region, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap.
eVision.Easy3D.EStatistics16 ComputePixelStatistics (eVision.Easy3D.EDepthMap16 sourceMap, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap.
eVision.Easy3D.EStatistics16 ComputePixelStatistics (eVision.Easy3D.EDepthMap16 sourceMap, eVision.ERegion region, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap.
eVision.Easy3D.EStatistics16 ComputePixelStatistics (eVision.Easy3D.EZMap16 sourceMap, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap.
eVision.Easy3D.EStatistics16 ComputePixelStatistics (eVision.Easy3D.EZMap16 sourceMap, eVision.ERegion region, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap.
eVision.Easy3D.EStatistics32f ComputePixelStatistics (eVision.Easy3D.EDepthMap32f sourceMap, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap.
eVision.Easy3D.EStatistics32f ComputePixelStatistics (eVision.Easy3D.EDepthMap32f sourceMap, eVision.ERegion region, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap.
eVision.Easy3D.EStatistics32f ComputePixelStatistics (eVision.Easy3D.EZMap32f sourceMap, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap.
eVision.Easy3D.EStatistics32f ComputePixelStatistics (eVision.Easy3D.EZMap32f sourceMap, eVision.ERegion region, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap.
eVision.Easy3D.EStatistics32f ComputeStatistics (eVision.Easy3D.EDepthMap8 sourceMap, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap values.
eVision.Easy3D.EStatistics32f ComputeStatistics (eVision.Easy3D.EDepthMap8 sourceMap, eVision.ERegion region, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap values.
eVision.Easy3D.EStatistics32f ComputeStatistics (eVision.Easy3D.EZMap8 sourceMap, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap values.
eVision.Easy3D.EStatistics32f ComputeStatistics (eVision.Easy3D.EZMap8 sourceMap, eVision.ERegion region, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap values.
eVision.Easy3D.EStatistics32f ComputeStatistics (eVision.Easy3D.EDepthMap16 sourceMap, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap values.
eVision.Easy3D.EStatistics32f ComputeStatistics (eVision.Easy3D.EDepthMap16 sourceMap, eVision.ERegion region, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap values.
eVision.Easy3D.EStatistics32f ComputeStatistics (eVision.Easy3D.EZMap16 sourceMap, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap values.
eVision.Easy3D.EStatistics32f ComputeStatistics (eVision.Easy3D.EZMap16 sourceMap, eVision.ERegion region, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap values.
eVision.Easy3D.EStatistics32f ComputeStatistics (eVision.Easy3D.EDepthMap32f sourceMap, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap values.
eVision.Easy3D.EStatistics32f ComputeStatistics (eVision.Easy3D.EDepthMap32f sourceMap, eVision.ERegion region, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap values.
eVision.Easy3D.EStatistics32f ComputeStatistics (eVision.Easy3D.EZMap32f sourceMap, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap values.
eVision.Easy3D.EStatistics32f ComputeStatistics (eVision.Easy3D.EZMap32f sourceMap, eVision.ERegion region, bool computeStddev)
 Calculates the minimum, maximum, the average and optionally the standard deviation of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap values.
None ComputeStandardDeviationMap (eVision.Easy3D.EDepthMap8 sourceMap, eVision.EImageBW8 destinationImage, int halfKernelSize, float minValidRatio, bool fillUndefinedPixels)
 Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
None ComputeStandardDeviationMap (eVision.Easy3D.EDepthMap8 sourceMap, eVision.EImageBW8 destinationImage, int halfKernelSize, float minValidRatio)
 Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
None ComputeStandardDeviationMap (eVision.Easy3D.EDepthMap8 sourceMap, eVision.EImageBW8 destinationImage, int halfKernelSize)
 Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
None ComputeStandardDeviationMap (eVision.Easy3D.EDepthMap16 sourceMap, eVision.EImageBW16 destinationImage, int halfKernelSize, float minValidRatio, bool fillUndefinedPixels)
 Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
None ComputeStandardDeviationMap (eVision.Easy3D.EDepthMap16 sourceMap, eVision.EImageBW16 destinationImage, int halfKernelSize, float minValidRatio)
 Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
None ComputeStandardDeviationMap (eVision.Easy3D.EDepthMap16 sourceMap, eVision.EImageBW16 destinationImage, int halfKernelSize)
 Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
None ComputeStandardDeviationMap (eVision.Easy3D.EDepthMap8 sourceMap, eVision.EImageBW16 destinationImage, int halfKernelSize, float minValidRatio, bool fillUndefinedPixels)
 Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
None ComputeStandardDeviationMap (eVision.Easy3D.EDepthMap8 sourceMap, eVision.EImageBW16 destinationImage, int halfKernelSize, float minValidRatio)
 Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
None ComputeStandardDeviationMap (eVision.Easy3D.EDepthMap8 sourceMap, eVision.EImageBW16 destinationImage, int halfKernelSize)
 Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
None ComputeStandardDeviationMap (eVision.Easy3D.EZMap16 sourceMap, eVision.EImageBW16 destinationImage, int halfKernelSize, float minValidRatio, bool fillUndefinedPixels)
 Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
None ComputeStandardDeviationMap (eVision.Easy3D.EZMap16 sourceMap, eVision.EImageBW16 destinationImage, int halfKernelSize, float minValidRatio)
 Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
None ComputeStandardDeviationMap (eVision.Easy3D.EZMap16 sourceMap, eVision.EImageBW16 destinationImage, int halfKernelSize)
 Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
None ComputeStandardDeviationMap (eVision.Easy3D.EZMap8 sourceMap, eVision.EImageBW8 destinationImage, int halfKernelSize, float minValidRatio, bool fillUndefinedPixels)
 Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
None ComputeStandardDeviationMap (eVision.Easy3D.EZMap8 sourceMap, eVision.EImageBW8 destinationImage, int halfKernelSize, float minValidRatio)
 Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
None ComputeStandardDeviationMap (eVision.Easy3D.EZMap8 sourceMap, eVision.EImageBW8 destinationImage, int halfKernelSize)
 Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
None ComputeStandardDeviationMap (eVision.Easy3D.EZMap8 sourceMap, eVision.EImageBW16 destinationImage, int halfKernelSize, float minValidRatio, bool fillUndefinedPixels)
 Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
None ComputeStandardDeviationMap (eVision.Easy3D.EZMap8 sourceMap, eVision.EImageBW16 destinationImage, int halfKernelSize, float minValidRatio)
 Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
None ComputeStandardDeviationMap (eVision.Easy3D.EZMap8 sourceMap, eVision.EImageBW16 destinationImage, int halfKernelSize)
 Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.
None ComputeAverageMap (eVision.Easy3D.EDepthMap16 sourceMap, eVision.Easy3D.EDepthMap16 destinationMap, int halfKernelSize, float minValidRatio, bool fillUndefinedPixels)
 Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.
None ComputeAverageMap (eVision.Easy3D.EDepthMap16 sourceMap, eVision.Easy3D.EDepthMap16 destinationMap, int halfKernelSize, float minValidRatio)
 Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.
None ComputeAverageMap (eVision.Easy3D.EDepthMap16 sourceMap, eVision.Easy3D.EDepthMap16 destinationMap, int halfKernelSize)
 Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.
None ComputeAverageMap (eVision.Easy3D.EDepthMap8 sourceMap, eVision.Easy3D.EDepthMap8 destinationMap, int halfKernelSize, float minValidRatio, bool fillUndefinedPixels)
 Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.
None ComputeAverageMap (eVision.Easy3D.EDepthMap8 sourceMap, eVision.Easy3D.EDepthMap8 destinationMap, int halfKernelSize, float minValidRatio)
 Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.
None ComputeAverageMap (eVision.Easy3D.EDepthMap8 sourceMap, eVision.Easy3D.EDepthMap8 destinationMap, int halfKernelSize)
 Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.
None ComputeAverageMap (eVision.Easy3D.EZMap16 sourceMap, eVision.Easy3D.EZMap16 destinationMap, int halfKernelSize, float minValidRatio, bool fillUndefinedPixels)
 Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.
None ComputeAverageMap (eVision.Easy3D.EZMap16 sourceMap, eVision.Easy3D.EZMap16 destinationMap, int halfKernelSize, float minValidRatio)
 Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.
None ComputeAverageMap (eVision.Easy3D.EZMap16 sourceMap, eVision.Easy3D.EZMap16 destinationMap, int halfKernelSize)
 Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.
None ComputeAverageMap (eVision.Easy3D.EZMap8 sourceMap, eVision.Easy3D.EZMap8 destinationMap, int halfKernelSize, float minValidRatio, bool fillUndefinedPixels)
 Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.
None ComputeAverageMap (eVision.Easy3D.EZMap8 sourceMap, eVision.Easy3D.EZMap8 destinationMap, int halfKernelSize, float minValidRatio)
 Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.
None ComputeAverageMap (eVision.Easy3D.EZMap8 sourceMap, eVision.Easy3D.EZMap8 destinationMap, int halfKernelSize)
 Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.

Detailed Description

Calculates various statistics on the pixels values of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap.

Remarks:

License(s): Easy3D

Member Function Documentation

◆ ComputeAverageMap() [1/12]

None eVision.Easy3D.EStatistics.ComputeAverageMap ( eVision.Easy3D.EDepthMap16 sourceMap,
eVision.Easy3D.EDepthMap16 destinationMap,
int halfKernelSize )
static

Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationMapThe destination DepthMap/ZMap. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.

◆ ComputeAverageMap() [2/12]

None eVision.Easy3D.EStatistics.ComputeAverageMap ( eVision.Easy3D.EDepthMap16 sourceMap,
eVision.Easy3D.EDepthMap16 destinationMap,
int halfKernelSize,
float minValidRatio )
static

Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationMapThe destination DepthMap/ZMap. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel will be marked as invalid. The default value of this parameter is 0.25

◆ ComputeAverageMap() [3/12]

None eVision.Easy3D.EStatistics.ComputeAverageMap ( eVision.Easy3D.EDepthMap16 sourceMap,
eVision.Easy3D.EDepthMap16 destinationMap,
int halfKernelSize,
float minValidRatio,
bool fillUndefinedPixels )
static

Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationMapThe destination DepthMap/ZMap. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel will be marked as invalid. The default value of this parameter is 0.25
fillUndefinedPixelsThis boolean controls how undefined pixels are handled: either they filled by the calculated average value, or they are left undefined (default behavior).

◆ ComputeAverageMap() [4/12]

None eVision.Easy3D.EStatistics.ComputeAverageMap ( eVision.Easy3D.EDepthMap8 sourceMap,
eVision.Easy3D.EDepthMap8 destinationMap,
int halfKernelSize )
static

Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationMapThe destination DepthMap/ZMap. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.

◆ ComputeAverageMap() [5/12]

None eVision.Easy3D.EStatistics.ComputeAverageMap ( eVision.Easy3D.EDepthMap8 sourceMap,
eVision.Easy3D.EDepthMap8 destinationMap,
int halfKernelSize,
float minValidRatio )
static

Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationMapThe destination DepthMap/ZMap. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel will be marked as invalid. The default value of this parameter is 0.25

◆ ComputeAverageMap() [6/12]

None eVision.Easy3D.EStatistics.ComputeAverageMap ( eVision.Easy3D.EDepthMap8 sourceMap,
eVision.Easy3D.EDepthMap8 destinationMap,
int halfKernelSize,
float minValidRatio,
bool fillUndefinedPixels )
static

Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationMapThe destination DepthMap/ZMap. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel will be marked as invalid. The default value of this parameter is 0.25
fillUndefinedPixelsThis boolean controls how undefined pixels are handled: either they filled by the calculated average value, or they are left undefined (default behavior).

◆ ComputeAverageMap() [7/12]

None eVision.Easy3D.EStatistics.ComputeAverageMap ( eVision.Easy3D.EZMap16 sourceMap,
eVision.Easy3D.EZMap16 destinationMap,
int halfKernelSize )
static

Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationMapThe destination DepthMap/ZMap. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.

◆ ComputeAverageMap() [8/12]

None eVision.Easy3D.EStatistics.ComputeAverageMap ( eVision.Easy3D.EZMap16 sourceMap,
eVision.Easy3D.EZMap16 destinationMap,
int halfKernelSize,
float minValidRatio )
static

Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationMapThe destination DepthMap/ZMap. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel will be marked as invalid. The default value of this parameter is 0.25

◆ ComputeAverageMap() [9/12]

None eVision.Easy3D.EStatistics.ComputeAverageMap ( eVision.Easy3D.EZMap16 sourceMap,
eVision.Easy3D.EZMap16 destinationMap,
int halfKernelSize,
float minValidRatio,
bool fillUndefinedPixels )
static

Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationMapThe destination DepthMap/ZMap. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel will be marked as invalid. The default value of this parameter is 0.25
fillUndefinedPixelsThis boolean controls how undefined pixels are handled: either they filled by the calculated average value, or they are left undefined (default behavior).

◆ ComputeAverageMap() [10/12]

None eVision.Easy3D.EStatistics.ComputeAverageMap ( eVision.Easy3D.EZMap8 sourceMap,
eVision.Easy3D.EZMap8 destinationMap,
int halfKernelSize )
static

Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationMapThe destination DepthMap/ZMap. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.

◆ ComputeAverageMap() [11/12]

None eVision.Easy3D.EStatistics.ComputeAverageMap ( eVision.Easy3D.EZMap8 sourceMap,
eVision.Easy3D.EZMap8 destinationMap,
int halfKernelSize,
float minValidRatio )
static

Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationMapThe destination DepthMap/ZMap. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel will be marked as invalid. The default value of this parameter is 0.25

◆ ComputeAverageMap() [12/12]

None eVision.Easy3D.EStatistics.ComputeAverageMap ( eVision.Easy3D.EZMap8 sourceMap,
eVision.Easy3D.EZMap8 destinationMap,
int halfKernelSize,
float minValidRatio,
bool fillUndefinedPixels )
static

Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates a depthmap where every pixel is the average of the input DepthMap pixels within a window centered on that pixel.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationMapThe destination DepthMap/ZMap. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel will be marked as invalid. The default value of this parameter is 0.25
fillUndefinedPixelsThis boolean controls how undefined pixels are handled: either they filled by the calculated average value, or they are left undefined (default behavior).

◆ ComputePixelStatistics() [1/12]

eVision.Easy3D.EStatistics16 eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EDepthMap16 sourceMap,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap.

eVision.Easy3D.EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputePixelStatistics() [2/12]

eVision.Easy3D.EStatistics16 eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EDepthMap16 sourceMap,
eVision.ERegion region,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap.

eVision.Easy3D.EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe eVision.ERegion where the statistics has to be calculated.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputePixelStatistics() [3/12]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EDepthMap32f sourceMap,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap.

eVision.Easy3D.EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputePixelStatistics() [4/12]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EDepthMap32f sourceMap,
eVision.ERegion region,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap.

eVision.Easy3D.EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe eVision.ERegion where the statistics has to be calculated.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputePixelStatistics() [5/12]

eVision.Easy3D.EStatistics8 eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EDepthMap8 sourceMap,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap.

eVision.Easy3D.EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputePixelStatistics() [6/12]

eVision.Easy3D.EStatistics8 eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EDepthMap8 sourceMap,
eVision.ERegion region,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap.

eVision.Easy3D.EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe eVision.ERegion where the statistics has to be calculated.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputePixelStatistics() [7/12]

eVision.Easy3D.EStatistics16 eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EZMap16 sourceMap,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap.

eVision.Easy3D.EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputePixelStatistics() [8/12]

eVision.Easy3D.EStatistics16 eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EZMap16 sourceMap,
eVision.ERegion region,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap.

eVision.Easy3D.EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe eVision.ERegion where the statistics has to be calculated.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputePixelStatistics() [9/12]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EZMap32f sourceMap,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap.

eVision.Easy3D.EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputePixelStatistics() [10/12]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EZMap32f sourceMap,
eVision.ERegion region,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap.

eVision.Easy3D.EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe eVision.ERegion where the statistics has to be calculated.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputePixelStatistics() [11/12]

eVision.Easy3D.EStatistics8 eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EZMap8 sourceMap,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap.

eVision.Easy3D.EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputePixelStatistics() [12/12]

eVision.Easy3D.EStatistics8 eVision.Easy3D.EStatistics.ComputePixelStatistics ( eVision.Easy3D.EZMap8 sourceMap,
eVision.ERegion region,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of the pixels values of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap.

eVision.Easy3D.EStatistics.ComputePixelStatistics does not take the resolution of the depthmap into account: it calculates statistics on the pixels gray values.

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe eVision.ERegion where the statistics has to be calculated.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputeStandardDeviationMap() [1/18]

None eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EDepthMap16 sourceMap,
eVision.EImageBW16 destinationImage,
int halfKernelSize )
static

Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Remarks:

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.

◆ ComputeStandardDeviationMap() [2/18]

None eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EDepthMap16 sourceMap,
eVision.EImageBW16 destinationImage,
int halfKernelSize,
float minValidRatio )
static

Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Remarks:

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel value will be 0. The default value of this parameter is 0.25 .

◆ ComputeStandardDeviationMap() [3/18]

None eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EDepthMap16 sourceMap,
eVision.EImageBW16 destinationImage,
int halfKernelSize,
float minValidRatio,
bool fillUndefinedPixels )
static

Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Remarks:

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel value will be 0. The default value of this parameter is 0.25 .
fillUndefinedPixelsThis boolean controls how undefined pixels are handled: either they filled by the calculated standard deviation, or they are left undefined (default behavior).

◆ ComputeStandardDeviationMap() [4/18]

None eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EDepthMap8 sourceMap,
eVision.EImageBW16 destinationImage,
int halfKernelSize )
static

Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Remarks:

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.

◆ ComputeStandardDeviationMap() [5/18]

None eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EDepthMap8 sourceMap,
eVision.EImageBW16 destinationImage,
int halfKernelSize,
float minValidRatio )
static

Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Remarks:

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel value will be 0. The default value of this parameter is 0.25 .

◆ ComputeStandardDeviationMap() [6/18]

None eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EDepthMap8 sourceMap,
eVision.EImageBW16 destinationImage,
int halfKernelSize,
float minValidRatio,
bool fillUndefinedPixels )
static

Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Remarks:

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel value will be 0. The default value of this parameter is 0.25 .
fillUndefinedPixelsThis boolean controls how undefined pixels are handled: either they filled by the calculated standard deviation, or they are left undefined (default behavior).

◆ ComputeStandardDeviationMap() [7/18]

None eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EDepthMap8 sourceMap,
eVision.EImageBW8 destinationImage,
int halfKernelSize )
static

Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Remarks:

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.

◆ ComputeStandardDeviationMap() [8/18]

None eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EDepthMap8 sourceMap,
eVision.EImageBW8 destinationImage,
int halfKernelSize,
float minValidRatio )
static

Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Remarks:

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel value will be 0. The default value of this parameter is 0.25 .

◆ ComputeStandardDeviationMap() [9/18]

None eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EDepthMap8 sourceMap,
eVision.EImageBW8 destinationImage,
int halfKernelSize,
float minValidRatio,
bool fillUndefinedPixels )
static

Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Remarks:

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel value will be 0. The default value of this parameter is 0.25 .
fillUndefinedPixelsThis boolean controls how undefined pixels are handled: either they filled by the calculated standard deviation, or they are left undefined (default behavior).

◆ ComputeStandardDeviationMap() [10/18]

None eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EZMap16 sourceMap,
eVision.EImageBW16 destinationImage,
int halfKernelSize )
static

Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Remarks:

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.

◆ ComputeStandardDeviationMap() [11/18]

None eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EZMap16 sourceMap,
eVision.EImageBW16 destinationImage,
int halfKernelSize,
float minValidRatio )
static

Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Remarks:

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel value will be 0. The default value of this parameter is 0.25 .

◆ ComputeStandardDeviationMap() [12/18]

None eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EZMap16 sourceMap,
eVision.EImageBW16 destinationImage,
int halfKernelSize,
float minValidRatio,
bool fillUndefinedPixels )
static

Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Remarks:

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel value will be 0. The default value of this parameter is 0.25 .
fillUndefinedPixelsThis boolean controls how undefined pixels are handled: either they filled by the calculated standard deviation, or they are left undefined (default behavior).

◆ ComputeStandardDeviationMap() [13/18]

None eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EZMap8 sourceMap,
eVision.EImageBW16 destinationImage,
int halfKernelSize )
static

Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Remarks:

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.

◆ ComputeStandardDeviationMap() [14/18]

None eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EZMap8 sourceMap,
eVision.EImageBW16 destinationImage,
int halfKernelSize,
float minValidRatio )
static

Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Remarks:

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel value will be 0. The default value of this parameter is 0.25 .

◆ ComputeStandardDeviationMap() [15/18]

None eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EZMap8 sourceMap,
eVision.EImageBW16 destinationImage,
int halfKernelSize,
float minValidRatio,
bool fillUndefinedPixels )
static

Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Remarks:

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel value will be 0. The default value of this parameter is 0.25 .
fillUndefinedPixelsThis boolean controls how undefined pixels are handled: either they filled by the calculated standard deviation, or they are left undefined (default behavior).

◆ ComputeStandardDeviationMap() [16/18]

None eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EZMap8 sourceMap,
eVision.EImageBW8 destinationImage,
int halfKernelSize )
static

Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Remarks:

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.

◆ ComputeStandardDeviationMap() [17/18]

None eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EZMap8 sourceMap,
eVision.EImageBW8 destinationImage,
int halfKernelSize,
float minValidRatio )
static

Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Remarks:

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel value will be 0. The default value of this parameter is 0.25 .

◆ ComputeStandardDeviationMap() [18/18]

None eVision.Easy3D.EStatistics.ComputeStandardDeviationMap ( eVision.Easy3D.EZMap8 sourceMap,
eVision.EImageBW8 destinationImage,
int halfKernelSize,
float minValidRatio,
bool fillUndefinedPixels )
static

Given an input eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap, calculates an image where every pixel is the standard deviation of the input depthmap or ZMap pixels within a window centered on that pixel.

Remarks:

When the input depthmap is on 8 bits and the destination image is on 16 bits, the resulting standard deviation scale is 256 times larger than in the source depthmap.

Parameters
sourceMapThe input DepthMap/ZMap.
destinationImageThe destination image. It should have the same dimensions as the input depthmap.
halfKernelSizeThe half-size of the window used for the calculation of the standard deviation. The filter window size (= kernel size) is halfKernelSize * 2 + 1, should be positive, smaller than (or equal to) the image size, and may not exceed 256.
minValidRatiorequired ratio of valid pixels in the filter window to process the calculation. If not enough, the output pixel value will be 0. The default value of this parameter is 0.25 .
fillUndefinedPixelsThis boolean controls how undefined pixels are handled: either they filled by the calculated standard deviation, or they are left undefined (default behavior).

◆ ComputeStatistics() [1/12]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EDepthMap16 sourceMap,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap values.

The standard deviation is optionally calculated. eVision.Easy3D.EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputeStatistics() [2/12]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EDepthMap16 sourceMap,
eVision.ERegion region,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap values.

The standard deviation is optionally calculated. eVision.Easy3D.EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe eVision.ERegion where the statistics has to be calculated.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputeStatistics() [3/12]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EDepthMap32f sourceMap,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap values.

The standard deviation is optionally calculated. eVision.Easy3D.EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputeStatistics() [4/12]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EDepthMap32f sourceMap,
eVision.ERegion region,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap values.

The standard deviation is optionally calculated. eVision.Easy3D.EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe eVision.ERegion where the statistics has to be calculated.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputeStatistics() [5/12]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EDepthMap8 sourceMap,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap values.

The standard deviation is optionally calculated. eVision.Easy3D.EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputeStatistics() [6/12]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EDepthMap8 sourceMap,
eVision.ERegion region,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap values.

The standard deviation is optionally calculated. eVision.Easy3D.EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe eVision.ERegion where the statistics has to be calculated.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputeStatistics() [7/12]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EZMap16 sourceMap,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap values.

The standard deviation is optionally calculated. eVision.Easy3D.EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputeStatistics() [8/12]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EZMap16 sourceMap,
eVision.ERegion region,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap values.

The standard deviation is optionally calculated. eVision.Easy3D.EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe eVision.ERegion where the statistics has to be calculated.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputeStatistics() [9/12]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EZMap32f sourceMap,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap values.

The standard deviation is optionally calculated. eVision.Easy3D.EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputeStatistics() [10/12]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EZMap32f sourceMap,
eVision.ERegion region,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap values.

The standard deviation is optionally calculated. eVision.Easy3D.EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe eVision.ERegion where the statistics has to be calculated.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputeStatistics() [11/12]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EZMap8 sourceMap,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap values.

The standard deviation is optionally calculated. eVision.Easy3D.EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.

◆ ComputeStatistics() [12/12]

eVision.Easy3D.EStatistics32f eVision.Easy3D.EStatistics.ComputeStatistics ( eVision.Easy3D.EZMap8 sourceMap,
eVision.ERegion region,
bool computeStddev )
static

Calculates the minimum, maximum, the average and optionally the standard deviation of an eVision.Easy3D.EDepthMap or eVision.Easy3D.EZMap values.

The standard deviation is optionally calculated. eVision.Easy3D.EStatistics.ComputeStatistics takes the resolution of the depthmap or the resolution of the ZMap into account: it calculates statistics on the metric values:

Parameters
sourceMapThe input DepthMap/ZMap.
regionThe eVision.ERegion where the statistics has to be calculated.
computeStddevWhether to compute stdDev or not, if false, Stddev is set to -1.