Generates an eVision.Easy3D.EPointCloud from a ZMap. More...
| None eVision.Easy3D.EZMapToPointCloudConverter.__init__ | ( | self | ) |
Creates an eVision.Easy3D.EZMapToPointCloudConverter object.
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap16 | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap16 | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| bool | inZMapSpace ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap16 | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| bool | inZMapSpace, | ||
| bool | computeNormals ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| computeNormals | When true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap16 | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIBW8 | intensityImage ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| intensityImage | The intensity attributes to fill the point cloud with. |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap16 | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIBW8 | intensityImage, | ||
| bool | inZMapSpace ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| intensityImage | The intensity attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap16 | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIBW8 | intensityImage, | ||
| bool | inZMapSpace, | ||
| bool | computeNormals ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| intensityImage | The intensity attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| computeNormals | When true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap16 | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIC24 | colorImage ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| colorImage | The color attributes to fill the point cloud with. |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap16 | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIC24 | colorImage, | ||
| bool | inZMapSpace ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| colorImage | The color attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap16 | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIC24 | colorImage, | ||
| bool | inZMapSpace, | ||
| bool | computeNormals ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| colorImage | The color attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| computeNormals | When true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap16 | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap16 | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| bool | inZMapSpace ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap16 | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| bool | inZMapSpace, | ||
| bool | computeNormals ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| computeNormals | When true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap16 | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIBW8 | intensityImage ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| intensityImage | The intensity attributes to fill the point cloud with. |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap16 | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIBW8 | intensityImage, | ||
| bool | inZMapSpace ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| intensityImage | The intensity attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap16 | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIBW8 | intensityImage, | ||
| bool | inZMapSpace, | ||
| bool | computeNormals ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| intensityImage | The intensity attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| computeNormals | When true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap16 | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIC24 | colorImage ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| colorImage | The color attributes to fill the point cloud with. |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap16 | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIC24 | colorImage, | ||
| bool | inZMapSpace ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| colorImage | The color attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap16 | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIC24 | colorImage, | ||
| bool | inZMapSpace, | ||
| bool | computeNormals ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| colorImage | The color attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| computeNormals | When true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap32f | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap32f | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| bool | inZMapSpace ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap32f | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| bool | inZMapSpace, | ||
| bool | computeNormals ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| computeNormals | When true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap32f | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIBW8 | intensityImage ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| intensityImage | The intensity attributes to fill the point cloud with. |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap32f | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIBW8 | intensityImage, | ||
| bool | inZMapSpace ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| intensityImage | The intensity attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap32f | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIBW8 | intensityImage, | ||
| bool | inZMapSpace, | ||
| bool | computeNormals ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| intensityImage | The intensity attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| computeNormals | When true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap32f | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIC24 | colorImage ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| colorImage | The color attributes to fill the point cloud with. |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap32f | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIC24 | colorImage, | ||
| bool | inZMapSpace ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| colorImage | The color attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap32f | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIC24 | colorImage, | ||
| bool | inZMapSpace, | ||
| bool | computeNormals ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| colorImage | The color attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| computeNormals | When true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap32f | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap32f | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| bool | inZMapSpace ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap32f | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| bool | inZMapSpace, | ||
| bool | computeNormals ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| computeNormals | When true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap32f | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIBW8 | intensityImage ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| intensityImage | The intensity attributes to fill the point cloud with. |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap32f | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIBW8 | intensityImage, | ||
| bool | inZMapSpace ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| intensityImage | The intensity attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap32f | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIBW8 | intensityImage, | ||
| bool | inZMapSpace, | ||
| bool | computeNormals ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| intensityImage | The intensity attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| computeNormals | When true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap32f | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIC24 | colorImage ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| colorImage | The color attributes to fill the point cloud with. |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap32f | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIC24 | colorImage, | ||
| bool | inZMapSpace ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| colorImage | The color attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap32f | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIC24 | colorImage, | ||
| bool | inZMapSpace, | ||
| bool | computeNormals ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| colorImage | The color attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| computeNormals | When true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap8 | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap8 | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| bool | inZMapSpace ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap8 | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| bool | inZMapSpace, | ||
| bool | computeNormals ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| computeNormals | When true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap8 | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIBW8 | intensityImage ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| intensityImage | The intensity attributes to fill the point cloud with. |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap8 | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIBW8 | intensityImage, | ||
| bool | inZMapSpace ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| intensityImage | The intensity attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap8 | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIBW8 | intensityImage, | ||
| bool | inZMapSpace, | ||
| bool | computeNormals ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| intensityImage | The intensity attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| computeNormals | When true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap8 | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIC24 | colorImage ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| colorImage | The color attributes to fill the point cloud with. |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap8 | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIC24 | colorImage, | ||
| bool | inZMapSpace ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| colorImage | The color attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap8 | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIC24 | colorImage, | ||
| bool | inZMapSpace, | ||
| bool | computeNormals ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| colorImage | The color attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| computeNormals | When true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap8 | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap8 | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| bool | inZMapSpace ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap8 | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| bool | inZMapSpace, | ||
| bool | computeNormals ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| computeNormals | When true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap8 | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIBW8 | intensityImage ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| intensityImage | The intensity attributes to fill the point cloud with. |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap8 | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIBW8 | intensityImage, | ||
| bool | inZMapSpace ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| intensityImage | The intensity attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap8 | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIBW8 | intensityImage, | ||
| bool | inZMapSpace, | ||
| bool | computeNormals ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| intensityImage | The intensity attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| computeNormals | When true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap8 | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIC24 | colorImage ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| colorImage | The color attributes to fill the point cloud with. |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap8 | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIC24 | colorImage, | ||
| bool | inZMapSpace ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| colorImage | The color attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap8 | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIC24 | colorImage, | ||
| bool | inZMapSpace, | ||
| bool | computeNormals ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| colorImage | The color attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| computeNormals | When true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap | None | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap | None | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| bool | inZMapSpace ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap | None | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| bool | inZMapSpace, | ||
| bool | computeNormals ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| computeNormals | When true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap | None | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIBW8 | intensityImage ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| intensityImage | The intensity attributes to fill the point cloud with. |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap | None | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIBW8 | intensityImage, | ||
| bool | inZMapSpace ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| intensityImage | The intensity attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap | None | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIBW8 | intensityImage, | ||
| bool | inZMapSpace, | ||
| bool | computeNormals ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| intensityImage | The intensity attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| computeNormals | When true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap | None | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIC24 | colorImage ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| colorImage | The color attributes to fill the point cloud with. |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap | None | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIC24 | colorImage, | ||
| bool | inZMapSpace ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| colorImage | The color attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap | None | srcZMap, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIC24 | colorImage, | ||
| bool | inZMapSpace, | ||
| bool | computeNormals ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| pointCloud | The destination point cloud. |
| colorImage | The color attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| computeNormals | When true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap | None | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap | None | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| bool | inZMapSpace ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap | None | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| bool | inZMapSpace, | ||
| bool | computeNormals ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| computeNormals | When true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap | None | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIBW8 | intensityImage ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| intensityImage | The intensity attributes to fill the point cloud with. |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap | None | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIBW8 | intensityImage, | ||
| bool | inZMapSpace ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| intensityImage | The intensity attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap | None | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIBW8 | intensityImage, | ||
| bool | inZMapSpace, | ||
| bool | computeNormals ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| intensityImage | The intensity attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| computeNormals | When true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap | None | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIC24 | colorImage ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| colorImage | The color attributes to fill the point cloud with. |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap | None | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIC24 | colorImage, | ||
| bool | inZMapSpace ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| colorImage | The color attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| None eVision.Easy3D.EZMapToPointCloudConverter.Convert | ( | self, | |
| eVision.Easy3D.EZMap | None | srcZMap, | ||
| eVision.ERegion | region, | ||
| eVision.Easy3D.EPointCloud | pointCloud, | ||
| eVision.EROIC24 | colorImage, | ||
| bool | inZMapSpace, | ||
| bool | computeNormals ) |
Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.
Remarks:
The destination point cloud will be cleared before being (re-)populated.
| srcZMap | The ZMap to convert. |
| region | The region of interest (default is no region). |
| pointCloud | The destination point cloud. |
| colorImage | The color attributes to fill the point cloud with. |
| inZMapSpace | When true, converts to 3D ZMap space instead of world space (default is false). |
| computeNormals | When true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false). |