eVision Python API
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eVision.Easy3D.EZMapToPointCloudConverter Class Reference

Generates an eVision.Easy3D.EPointCloud from a ZMap. More...

Public Member Functions

None __init__ (self)
 Creates an eVision.Easy3D.EZMapToPointCloudConverter object.
None Convert (self, eVision.Easy3D.EZMap8 srcZMap, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace, bool computeNormals)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap8 srcZMap, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap8 srcZMap, eVision.Easy3D.EPointCloud pointCloud)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap8 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace, bool computeNormals)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap8 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap8 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap8 srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace, bool computeNormals)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap8 srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap8 srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap8 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace, bool computeNormals)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap8 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap8 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap8 srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace, bool computeNormals)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap8 srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap8 srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap8 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace, bool computeNormals)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap8 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap8 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap16 srcZMap, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace, bool computeNormals)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap16 srcZMap, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap16 srcZMap, eVision.Easy3D.EPointCloud pointCloud)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap16 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace, bool computeNormals)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap16 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap16 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap16 srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace, bool computeNormals)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap16 srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap16 srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap16 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace, bool computeNormals)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap16 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap16 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap16 srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace, bool computeNormals)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap16 srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap16 srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap16 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace, bool computeNormals)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap16 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap16 srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap32f srcZMap, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace, bool computeNormals)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap32f srcZMap, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap32f srcZMap, eVision.Easy3D.EPointCloud pointCloud)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap32f srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace, bool computeNormals)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap32f srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap32f srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap32f srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace, bool computeNormals)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap32f srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap32f srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap32f srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace, bool computeNormals)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap32f srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap32f srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap32f srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace, bool computeNormals)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap32f srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap32f srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap32f srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace, bool computeNormals)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap32f srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap32f srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap|None srcZMap, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace, bool computeNormals)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap|None srcZMap, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap|None srcZMap, eVision.Easy3D.EPointCloud pointCloud)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap|None srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace, bool computeNormals)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap|None srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, bool inZMapSpace)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap|None srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap|None srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace, bool computeNormals)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap|None srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap|None srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap|None srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace, bool computeNormals)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap|None srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage, bool inZMapSpace)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap|None srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIBW8 intensityImage)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap|None srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace, bool computeNormals)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap|None srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap|None srcZMap, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap|None srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace, bool computeNormals)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap|None srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage, bool inZMapSpace)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).
None Convert (self, eVision.Easy3D.EZMap|None srcZMap, eVision.ERegion region, eVision.Easy3D.EPointCloud pointCloud, eVision.EROIC24 colorImage)
 Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

Detailed Description

Generates an eVision.Easy3D.EPointCloud from a ZMap.

Remarks:

License(s): Easy3D

Constructor & Destructor Documentation

◆ __init__()

None eVision.Easy3D.EZMapToPointCloudConverter.__init__ ( self)

Member Function Documentation

◆ Convert() [1/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap16 srcZMap,
eVision.Easy3D.EPointCloud pointCloud )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.

◆ Convert() [2/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap16 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

◆ Convert() [3/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap16 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace,
bool computeNormals )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false).

◆ Convert() [4/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap16 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.

◆ Convert() [5/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap16 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

◆ Convert() [6/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap16 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace,
bool computeNormals )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false).

◆ Convert() [7/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap16 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.

◆ Convert() [8/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap16 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

◆ Convert() [9/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap16 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace,
bool computeNormals )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false).

◆ Convert() [10/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap16 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.

◆ Convert() [11/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap16 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

◆ Convert() [12/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap16 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace,
bool computeNormals )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false).

◆ Convert() [13/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap16 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.

◆ Convert() [14/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap16 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

◆ Convert() [15/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap16 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace,
bool computeNormals )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false).

◆ Convert() [16/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap16 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.

◆ Convert() [17/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap16 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

◆ Convert() [18/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap16 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace,
bool computeNormals )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false).

◆ Convert() [19/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap32f srcZMap,
eVision.Easy3D.EPointCloud pointCloud )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.

◆ Convert() [20/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap32f srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

◆ Convert() [21/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap32f srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace,
bool computeNormals )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false).

◆ Convert() [22/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap32f srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.

◆ Convert() [23/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap32f srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

◆ Convert() [24/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap32f srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace,
bool computeNormals )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false).

◆ Convert() [25/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap32f srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.

◆ Convert() [26/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap32f srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

◆ Convert() [27/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap32f srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace,
bool computeNormals )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false).

◆ Convert() [28/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap32f srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.

◆ Convert() [29/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap32f srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

◆ Convert() [30/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap32f srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace,
bool computeNormals )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false).

◆ Convert() [31/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap32f srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.

◆ Convert() [32/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap32f srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

◆ Convert() [33/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap32f srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace,
bool computeNormals )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false).

◆ Convert() [34/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap32f srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.

◆ Convert() [35/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap32f srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

◆ Convert() [36/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap32f srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace,
bool computeNormals )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false).

◆ Convert() [37/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap8 srcZMap,
eVision.Easy3D.EPointCloud pointCloud )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.

◆ Convert() [38/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap8 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

◆ Convert() [39/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap8 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace,
bool computeNormals )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false).

◆ Convert() [40/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap8 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.

◆ Convert() [41/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap8 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

◆ Convert() [42/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap8 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace,
bool computeNormals )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false).

◆ Convert() [43/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap8 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.

◆ Convert() [44/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap8 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

◆ Convert() [45/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap8 srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace,
bool computeNormals )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false).

◆ Convert() [46/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap8 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.

◆ Convert() [47/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap8 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

◆ Convert() [48/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap8 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace,
bool computeNormals )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false).

◆ Convert() [49/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap8 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.

◆ Convert() [50/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap8 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

◆ Convert() [51/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap8 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace,
bool computeNormals )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false).

◆ Convert() [52/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap8 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.

◆ Convert() [53/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap8 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

◆ Convert() [54/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap8 srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace,
bool computeNormals )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false).

◆ Convert() [55/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap | None srcZMap,
eVision.Easy3D.EPointCloud pointCloud )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.

◆ Convert() [56/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap | None srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

◆ Convert() [57/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap | None srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace,
bool computeNormals )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false).

◆ Convert() [58/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap | None srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.

◆ Convert() [59/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap | None srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

◆ Convert() [60/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap | None srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace,
bool computeNormals )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false).

◆ Convert() [61/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap | None srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.

◆ Convert() [62/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap | None srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

◆ Convert() [63/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap | None srcZMap,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace,
bool computeNormals )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false).

◆ Convert() [64/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap | None srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.

◆ Convert() [65/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap | None srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

◆ Convert() [66/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap | None srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
bool inZMapSpace,
bool computeNormals )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false).

◆ Convert() [67/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap | None srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.

◆ Convert() [68/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap | None srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

◆ Convert() [69/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap | None srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIBW8 intensityImage,
bool inZMapSpace,
bool computeNormals )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
intensityImageThe intensity attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false).

◆ Convert() [70/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap | None srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.

◆ Convert() [71/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap | None srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).

◆ Convert() [72/72]

None eVision.Easy3D.EZMapToPointCloudConverter.Convert ( self,
eVision.Easy3D.EZMap | None srcZMap,
eVision.ERegion region,
eVision.Easy3D.EPointCloud pointCloud,
eVision.EROIC24 colorImage,
bool inZMapSpace,
bool computeNormals )

Generates an eVision.Easy3D.EPointCloud from a ZMap (eVision.Easy3D.EZMap8, eVision.Easy3D.EZMap16 or eVision.Easy3D.EZMap32f).

ZMap pixel positions/values (U,V,W) are converted to 3D positions (X,Y,Z) and written to the given point cloud. By default, the target coordinate system is the original world space. Optional parameter inZMapSpace can switch to the ZMap space as the target coordinate system. Normals may be generated from the ZMap and set as an attribute of the eVision.Easy3D.EPointCloud.

Remarks:

The destination point cloud will be cleared before being (re-)populated.

Parameters
srcZMapThe ZMap to convert.
regionThe region of interest (default is no region).
pointCloudThe destination point cloud.
colorImageThe color attributes to fill the point cloud with.
inZMapSpaceWhen true, converts to 3D ZMap space instead of world space (default is false).
computeNormalsWhen true, computes normals and put them in the eVision.Easy3D.EPointCloud (default is false).