Extracting 3D Objects with a Selection Criterion¶
The code shows how to extract 3DObjects with a width in the given range.
C++¶
#include <eVision/Easy3D/Easy3DObject/E3DObjectExtractor.h>
using namespace eVision;
using namespace eVision::Easy3D;
// EZmap constructor
EZMap8 zMap;
// Extractor constructor
E3DObjectExtractor extractor;
// Setting a selection criterion
extractor.SetWidthRange(EFloatRange(10, 500));
// Extracts the objects from the EZMap
int regionNB = extractor.Extract(zMap);
// Retrieve the extracted objects
std::vector<E3DObject> objects = extractor.GetObjects();
C#¶
using eVision;
using eVision.Easy3D;
// EZmap constructor
EZMap8 zMap = new EZMap8();
// Extractor constructor
E3DObjectExtractor extractor = new E3DObjectExtractor();
// Setting a selection criterion
extractor.WidthRange = new EFloatRange(10, 500);
// Extracts the objects from the EZMap
int regionNB = extractor.Extract(zMap);
// Retrieve the extracted objects
E3DObject[] objects = extractor.Objects;
Python¶
import eVision
from eVision import Easy3D
# EZmap constructor
zmap = Easy3D.EZMap8()
# Extractor constructor
extractor = Easy3D.E3DObjectExtractor()
# Setting a selection criterion
extractor.WidthRange = eVision.EFloatRange(10, 500)
# Extracts the objects from the EZMap
regionNB = extractor.Extract(zmap)
# Retrieve the extracted objects
objects = extractor.Objects